The SFV September update became available to buy and download around the 22nd September. More than just another character for the game’s roster, this update also included the regular challenges – dubbed as “Missions” – that had been promised for so long. Fans of the game were wondering if they would ever see the challenges, regularly voicing their concern in the comments sections of Capcom Unity* blog updates. With the SFV September update, the game has pretty much all of the content that was originally promised in that original image of the DLC schedule – six extra characters, character trials, better lobbies, the DLC store itself, regular challenges and the cinematic story. If the game had some of this content from the day of release, I’m sure it would have had a better critical reception, but the transformation of SFV since launch is still impressive.
SFV September update – Urien
People who download the SFV September update will be able to play as Urien, the final character teased in the initial Season 1 DLC slides. Fans of Capcom fighters might have already played as Urien in Capcom Fighting Jam or the Street Fighter III games, and his tackles, projectiles and supers made him an interesting and fun character. He was playable in part of the cinematic story for SFV but I didn’t want to go into details about him there in case changes were made for the SFV September update. Even so, his specials are as you’d expect if you played SFIII: 3rd Strike. The Chariot Tackle hits an opponent in the front and knocks them down if performed with a fierce attack; the Violence Knee Drop offers divekick-style angled attacks of various trajectories, and the headbutt move is a short forward hop into a hit.
The V-System has some moves that are new and some that are familiar. The V-Skill Metallic Aura will put armour on Urien for the next special move that propels him forward. This means that, for example, a Chariot Tackle performed with active Metallic Aura will absorb a fireball and turn the damage into recoverable life. Meanwhile, his V-Reversal seems him block an attack and swing a punch at a foe which will knock them down. It seems like a good thing to use if you’re in the corner and the opponent is applying pressure. Lastly, his V-Trigger is more familiar, as it’s the classic Aegis Reflector, allowing Urien to place barriers that move towards the opponent and damage them if touched, as well as reflecting an opponent’s projectiles.
SFV September update – Missions
The SFV September update also introduces Missions; accessed in the Challenges menu, these are activities you can do in-game that will earn you Fight Money (the in-game currency used for unlocking extra content) if completed before the deadlines. For instance, current challenges at the time of writing include playing through story mode (worth 500 FM) and using V-Skill 10 times when playing online (worth 100 FM). It’s a little disappointing that these missions are hidden away in a menu – the dynamic challenges in SFIII: 3rd Strike – Online Edition were a better incentive – but they at least keep things interesting.
Where next for Season 2?
Whilst Street Fighter V seemed to be hurried to launch with missing features, and still suffers from online issues, the amount of content added through these monthly updates has at least brought it closer to the breadth of features offered by the likes of Super Street Fighter IV. The actual fighting system may still divide opinion, but the content has kept me coming back, and I’d be interested in seeing a second season. Until then, there’s a lot to see in the SFV September update.