If you own a Nintendo Switch, PlayStation 4 or a PlayStation Vita, and you like 2D procedurally-generated shooters, then we have good news. Rogue Aces is a new title coming to the two consoles and handheld in April 2018, and it puts you in World War 2 scenarios in your propeller plane.
Flying is controlled with one analogue stick for the direction, and the other for the throttle. In addition to enemy fire, you’ll also have to manage fuel and repairs to successfully complete more than 100 missions. And you’ll need to cope with a variety of challenges across air, sea and land. These include freeing prisoners of war, halting enemy parachuters and protecting allied buildings. And you’ll face some tough opposition, including Barons, the toughest enemy planes.
That means learning both how to fight, and also how to use acrobatic manoeuvres to get the upper hand. So it’s a mixture of fast, frantic action, and graceful, elegant flight.
Rogue Aces comes from Infinite State Games, which is an independent two-man team developing and publishing in Bristol and London. Charlie Scott-Skinner and Mike Daw have partnered with publisher Curve Digital to release the game on Nintendo Switch, PlayStation 4 and PlayStation Vita on April 12th, and it will cost £9.99.
“Rogue Aces’ gameplay is perfectly suited for pick up and play sessions,” said Mike Daw, Creative Director at Infinite State Games. “Its short, frenetic levels are great if you’ve got a spare 5, 15 or even 50 minutes. And while Rogue Aces’ aerial combat might initially appear simple our controls and mechanics keep the proceedings super fun and deep.”
Also published on Medium.