Disposable Media

Art, Music, Games, Life

  • Art And Literature
    • Comics
  • Music
  • TV & Film
  • Games
    • Tabletop Games
  • Technology
  • Life
  • Events
  • Magazine Downloads
You are here: Home / Archives for Disposable Media

Art, emotion, and nice animation

13th December 2007 By Disposable Media Leave a Comment

GAMES

NB: this was originally posted by qazimod under the DM account as part of a new posting template test thing (but it was crap), hence the “disposable media” author.

I can’t help but laugh at the “games are art” people sometimes. Well, not exactly laugh, but I do sympathise with them. I mean, it’s hard enough convincing people that games aren’t the spawn of the Devil, that they won’t destroy our inner humanity, that they aren’t about to defile our grandparents and bring about the collapse of society as we know it. So how on Earth are you supposed to put forward an argument for gaming as an artform? I don’t want to get into that debate just this moment, but I will say that Ico has frequently been touted as a game that provides ammunition for those who think games are more than just FIFA and Def Jam.

I haven’t had a lot of time to play the game, but I must admit to being suckered in by it’s lack of complexity: think of all the squad -based firstperson shooters where you’re launched into a chaotic battlefield with meaningless marine jargon babbling in your ear from the offset; it’s not the most subtle welcome, and after a while it gets a little predictable. However, Ico‘s introduction is nice and understated: you have a chance to get a feel for the surrounding architecture, mess around with the swinging and jumping of Ico himself (I really like the attention to detail in Ico’s animation, by the way), you meet Yorda, and then you fight the weird shadowy creatures.

One of the other things I like about Ico‘s initial combat sequences is that the shadow creatures have no distinct form, and you can vaguely swing at them and they’ll collapse beautifully. Again, the little details in the animation are brilliant; it’s like playing something like Flashback for the first time. And I thought Ico himself would be a lot more dorky than he actually is, but the characterisation isn’t all that bad (as for Yorda, the first thing I tried to do was swing my stick at her – old habits…)

Anyway, I’ve barely scratched the surface, and I’m in the middle of a few other titles as always, but it’s comforting to know that it is still possible to find a copy of the game if you are determined enough. 😛

Filed Under: Games

26th June 2007 By Disposable Media Leave a Comment

RECRUITMENT

HELP WANTED:

If you’ve seen the Disposable Media magazine, then you’ll know how great our design team are. Unfortunately, there’s not enough of them. So rather than an ill-advised cloning project, we’re looking for designers.

At the moment it’s unpaid, but goes great on a CV, and is also a good way to get into the world of film, music, games, art and online…

So if you’re interested, email dan.thornton at disposablemedia.co.uk

https://www.disposablemedia.co.uk/2007/06/3062/

Filed Under: Life

7th June 2007 By Disposable Media Leave a Comment

Man vs. Microsoft.

Simple bit of advice: If Microsoft detect that your 360 has been modified, even though it hasn’t, just follow these simple and hassle free procedures in order to get your Live account back. It is exactly the measures Desktop Support Technician Craig Stewart had taken before Microsoft finally decided to take a look at his console.

1) Spend over eight hours phoning customer support, talking to brick walls and call-queue-voiceovers.
2) Send over 15 Emails to the very same support centre, who’ll, in turn, advise you to call them.
3) Repeat Step One for a few more hours.
4) Contact a Barrister, one that understands consoles.
5) Get the barrister to contact Peter Moore.
6) Wait for Peter more to suggest taking a look at the console.
7) Wait for Microsoft to get cold feet on the idea, and refuse to look at your console.
8) Repeat steps 1-4, going slightly psycho in the process.
9) Compile indisputable evidence that your console hasn’t been modified.
10) Contact the press.

And that’s all it takes.

Please remember to pen this down in your 360 manual, because Microsoft’s detection system appears to be so paranoid that even if a DVD/RW so much as brushes along next to the console, you’re banned.

Here’s Mr Stewart’s compelling evidence.

https://www.disposablemedia.co.uk/2007/06/3066/

Filed Under: Life

1st June 2007 By Disposable Media 1 Comment

GAMES/CULTURE

Dream come true?

I’d like to put a hypothetical scenario across to all the DC nuts who still think that Sega’s console is the best thing since sliced bread and that no other console has, or ever will, better it. This isn’t going to be the obvious rant about hating/loving a piece of hardware rather than it’s individual software offerings – I’ve gone through that enough times with the PSP – instead, I’m curious as to how important the Dreamcast brand is to these fans when compared to the architecture, design, and specifications of the machine.

My scenario is simple:

Sega are still publishing software for other formats, but in this scenario they hold the rights/patent/whatever you want to call it to the Dreamcast name, brand, architecture. However, one day a smart entrepreneur with a few billion to burn realises that people still obsess over the machine to this day. Since Sega aren’t doing anything with their Dreamcast rights, the entrepreneur buys the architecture rights. It doesn’t matter to Sega, because any sort of return to the hardware market would get the jism of the Sega fanboys flowing, and so they are more than happy to make the sale.

Meanwhile, this entrepreneur has a business to be starting. After much organisation of his labour and resources, this guy’s got Dreamcast hardware coming off the factory line by the minute; he’s more than ready to start branding and marketing. And herein lies the catch: since he never bought the rights to the Dreamcast name or brand, he has to release his console – a console with identical specifications to the Dreamcast (a week after launch, enterprising hackers were able to break the system so that it runs Dreamcast games in addition to its own) – under a name of his choosing. Would you buy it?

You see, I think that if people really loved the Dreamcast for it’s hardware and games (rather than the fact that it’s a Sega machine and they get geek kudos whenever they tell someone how much they love it), they wouldn’t care what it was called, or who made it. But how many people would genuinely be willing to accept the kind of scenario I have outlined?

qazimod

https://www.disposablemedia.co.uk/2007/06/3069/

Filed Under: Games

17th May 2007 By Disposable Media Leave a Comment

GAMES

Halo 3 beta: first impressions

“It’s like Halo 1/2, but a bit sharper.”

Okay, so I haven’t been playing it for that long, but there’s more than a hint of familiarity when you first spawn. The map is a reasonable size, visuals are a bit less blurry than previous Halos, and there are one or two interesting new items, but it isn’t going to be much of a shock to the system if you’re familiar with previous Halo multiplayer things. No doubt extended play will reveal some interesting subtleties, but at the moment it seems like a bit of a remix of older Halo excellence.

Which, by the way, is no bad thing.

qazimod

https://www.disposablemedia.co.uk/2007/05/3071/

Filed Under: Games

Halo 3 nonchalance: part one

16th May 2007 By Disposable Media Leave a Comment

Am I the only one?

Am I the lone voice that actually is more excited about the upcoming Forza Motorsport 2 launch, than the Halo 3 Beta tonight? And that’s assuming I can actually download the thing.

That’s despite me buying an Xbox for Halo, and being in a supermarket at midnight for Halo 2. And that’s even despite the fact a good friend even bought Crackdown for me today, as he didn’t want me to miss the Beta!

The reason? Look at any of the threads of Bungie.net… Those same guys will be online tonight, and I’ll want to strangle them all.

Badger

Filed Under: Games Tagged With: Fora Motorsport 2, Halo 3

14th May 2007 By Disposable Media Leave a Comment

PRESS

Feeding off a PDF’s lifeforce

It’s not hard to see the advantages that browser-based opinion has over downloadable opinion; just go to a well-disciplined forum, perhaps with a tight-knit base of passionate frequent posters, and you can get not only all the latest news, updated by the minute, but coverage from dozens of different viewpoints, each one having the potential – just like additional external news that might surface during the discussion – to influence the others and frequently evolve the discussion.

In contrast, with a PDF you run the risk of getting outdated news in something that’s released once every few months, containing coverage from half a dozen people about much less material, thus potentially dissuading those who don’t care about the topics covered by said material. No-one likes specialist cliques, and it can be a bit dispiriting when you announce a new issue and wonder how many people have actually remembered that you exist.

For clarification, I’m talking about pre-Disposable endeavours here – since the webby side of DM is still under internal discussion it’s not open for comparison here – I once spent time writing for a PDF ‘zine where I churned out dozens of reviews before I saw the finished PDF; by the time Issue 1 was released I probably had enough content for issues 2-4. Meanwhile, nearly every online thing I’ve helped out with has been wonderfully efficient; since the production time is a lot quicker, there’s a lot less pressure to get things right. PDFs can take forever to make in terms of getting the layouts right, and getting enough material to fill the kind of page counts that don’t exist on blogs and HTML ‘zines is a nuisance that shouldn’t – and doesn’t – have to be tolerated. Web sites have a lot less boundaries, and so it’s important to make the most of the opportunities this presents, or else you might as well stick to your unwieldy, arcane PDFs.

qazimod

https://www.disposablemedia.co.uk/2007/05/3075/

Filed Under: Life

9th May 2007 By Disposable Media Leave a Comment

GAMES

Fans of the Chief, keep ’em peeled…

So I’ve been recently checking that my disc of Crackdown still works after many weeks of inactivity (because it went through a nasty period of freezing up all the time and so I didn’t bother trying to play it), mainly because next week sees the opening of the Halo 3 beta. Obviously, this is significant news for many people, and fingers crossed you’ll see some coverage of how good/bad it is somewhere in Disposable’s network of…stuff.

In the meantime, why not enjoy issue seven of the magazine? Launched only the other day and with details here, it’s solid proof that we haven’t been scratching our arses all this time (or, in my case, spending more time here at Blogger than I am with the PDF ‘zine. Ooops…)

qazimod

https://www.disposablemedia.co.uk/2007/05/3076/

Filed Under: Games

2nd May 2007 By Disposable Media Leave a Comment

MINIATURE REVIEW TYPE THING

Hotel Dusk (revisited)

The other day I mentioned that I’d been playing Hotel Dusk: Room 215 for the Nintendo DS; well, that game has been completed now, so I suppose I might as well deliver a more substantial opinion.

Yes, it’s very similar to Phoenix Wright in places. For most of the game you will go from location to location examining the area and acquiring items and evidence. You’ll open up new locations as the story progresses. You’ll meet people at these locations and may be able to talk to them (some conversations opening up new topics to talk about, granting access to new areas, or resulting in new inventory items), and you can show these people any of the items you’ve already acquired in your inventory. Sometimes in these conversations you’ll have to show people the right item or say the right thing, or else you’ll be penalised. Any of this sound familiar?

If you think about it, the only real differences are that HD is a bit more technologically advanced (with 3D environments and many more varied interactive minigames), and Phoenix Wright has more wit, as well as “evolving” a lot faster – it’s not until the final moments of Dusk that the game throws up multiple “succeed or else” challenges containing many questions and generally being much craftier than it’s been in the other chapters; Wright‘s difficulty curve is a standard 45 degree angle compared to Hotel Dusk, which stays near to flat for most of the nine chapters, then climbs very rapidly as it reaches the end.

If you’re willing to accept that the Phoenix Wright games are a decidedly hard act to follow, and can therefore forgive Dusk when it sometimes seems substandard, then it’s well worth getting hold of. Also, whilst the mechanics of the games are very similar, the writing is obviously completely different (a different cast, different character histories to learn…) and so it’s very important that you enjoy Dusk’s writing for what it is, instead of subconsciously comparing it to Wright‘s.

Anyway, I’ve rambled on enough for now. Expect a proper review in the next DM, perhaps. Until then, see you.

qazimod

https://www.disposablemedia.co.uk/2007/05/3077/

Filed Under: Games

28th April 2007 By Disposable Media Leave a Comment

GAMES

Microgames, interactive stories and rock

Today has already proven to be quite eventful. Whilst I have recently been disheartened at the fact that it’s still impossible to find Guitar Hero II on shelves anywhere in the gaming (GAME, ePlay) and entertainment stores (HMV, Virgin) around town, I decided that it’d be best for me to just make a reservationy order thingy, and so – thanks to the helpful folk at Woolworths – I should be rocking in a matter of weeks. I can’t wait.

My habit of purchasing more handhelds than I need got the better of me too – I spotted a GB Micro going for about £30 and snapped it up, even though I already own a DS. The theory is that it’ll spur me on to repurchase all those GBA titles I sold to originally finance my DS. The reality? I bought it because it’s cute. And cheap.

Finally, in a little follow up to the Wright cross-examination a couple of posts down, I’m currently enjoying Hotel Dusk: Room 215, another “retrograde formula with dated mechanics confined to a linear path”; hmm. Anyway, the atmosphere in the game is really likeable, and even the mini-puzzles are enjoyable, despite being a bit throwaway at times.

So, yeah. I’ve got plenty to keep me busy until GHII arrives, and so I’ll doubtless have more to say shortly; see you then.

qazimod

https://www.disposablemedia.co.uk/2007/04/3078/

Filed Under: Games

  • « Previous Page
  • 1
  • 2
  • 3
  • Next Page »

Get Social

  • Facebook
  • Instagram
  • LinkedIn
  • Medium
  • Pinterest
  • RSS
  • Twitter
  • YouTube

Top Posts & Pages

  • Forgotton Anne Is Now Coming To The Nintendo Switch
  • Disney Infinity Star Wars - Boba Fett is Sony Limited Edition
  • Investigating the Dauntless console release
  • Noisia & The Upbeats: Dead Limit EP Review
  • Heading Beyond the Forbidden Forest once more
  • Meet Pursuit Delange Review
  • Dan's Disposable 2016 - Highlights Of The Year
  • Final Fantasy XII: The Zodiac Age review
  • The horrors of Double Dragon on C64: a retrospective
  • Dragonball FighterZ full game impressions

Ads

Join Us…

  • Facebook
  • Instagram
  • LinkedIn
  • Medium
  • Pinterest
  • RSS
  • Twitter
  • YouTube


Privacy Policy

Cookie Policy

© 2026 Hot Mod Media · Design & Marketing TWOTW

Disposable Media · FPSPrestige · OnlineRaceDriver · The Guitar List · Rescars · Rescogs

We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.