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Disposable Media attends EGX 2018

22nd September 2018 By Qazimod Leave a Comment

As I write this, EGX 2018 has come and gone for me. Since attending the show with company last year, word of mouth got around and I was asked to pick up more tickets for more peeps who were keen on attending this year’s show with me. As usual, I had done my research beforehand and looked at the available games that would be playable on the show floor, and since I wasn’t desperate to play any one thing I kind of let others lead as I followed.The only things that piqued my curiosity from the list were maybe Tetris Effect – which I quickly crossed off my list when I realised that the demo was PSVR-based and you needed to book a session; not something I could be bothered doing when I just want to dip in and out of playable games with others – and Jump Force – which I saw being played and then decided that I wasn’t too desperate to get involved in after all. I know what everyone is thinking; truly, this is the investigative reporting that Disposable Media readers deserve – or maybe I’d just prefer to experience such games with the luxury of spare time and fewer distractions.

EGX 2018 – peripheral vision

EGX 2018

One thing that did affect my usual schedule in EGX 2018 was that there were a lot more Nintendo fans in our group this year (I think Nintendo make great games but I’m too busy with the libraries of the systems I have to justify more consoles) – for starters, we managed to get our hands on Nintendo’s Labo hardware. Labo shouldn’t need much introduction – these DIY kits transform a joycon into one of several cardboard peripherals… and even though a cynic may scoff at the depth of the games on offer, the youngest member of our group thoroughly enjoyed the immediacy and ease of use that the peripherals offered. At the other end of the peripheral spectrum, Ace Combat 7: Skies Unknown offered a flight stick, throttle and other knobs and sliders that I was too scared to investigate… however, the youngest in the group enjoyed climbing, diving and swooping. I imagine I’ll take a closer look at the game upon release (especially after seeing the recent PSVR trailers shown on YouTube.)

EGX 2018 – game of the show

EGX 2018

As ever, the “Replay” area and its retro offerings were a reliable source of quick entertainment without long waiting times or busy crowds, and we played everything from early FPS games to Puyo Puyo-style puzzle games and classics from the Super Mario series. (And yes, I was That Guy and hopped on to Super Mario Bros. 3 long enough to get the warp to world 8 and then walk away from the NES. Sorry.) As for my Game of the Show… well, in my last write-up I said that Space Invaders and Super Mario Kart were probably the most entertaining things I played. For EGX 2018, there was one clear winner. Walking past a Whack-A-Mole style cabinet and seeing art of Ryu, Chun-Li and “Dictator” around the screen, I made an audible squeak to the group and pointed excitedly at the Ken Sei Mogura: Street Fighter II cabinet. Released in 1994, this is essentially a Whack-A-Mole game where players hit the rising and falling “Dictator” heads with a mallet, and successful hits result in attacks playing out onscreen. It’s the kind of arcade game I would never, ever expect to see – even back when we still had arcades in the 80s – so playing this ended up being a lot of silly fun, and much easier to get to grips with than your conventional Street Fighter games.

EGX 2018 – wrapping up

EGX 2018

These little flashes of random entertainment make up for any pre-show stress about “making time to see new games before crowds make things impossible for everyone”. If you’re looking for a fun day out with likeminded gamer friends, shows such as EGX 2018 are well worth a visit. Outside of the playable games, I even managed to get hold of a natty Persona 5 tee – I already have a couple of shirts based on P4 (indeed, I was wearing one to the show today) but hadn’t got around to picking up P5 shirts before now, so I’m satisfied with my goods. Oh, and there was no sign of Tornado stands either, so I managed to avoid that nightmarish mix of show floor fatigue and energy drink buzz. With another show visit wrapped up, all that’s left is to organise these photos offline and publish these words online. As always, leave a comment below if you’d like to share your own anecdotes of EGX 2018.

Filed Under: Games, Life Tagged With: Ace Combat 7, egx, egx 2018, eurogamer, eurogamer expo, eurogamer expo 2018, Ken Sei Mogura: Street Fighter II, SF2, SFII, Street Fighter, Street Fighter 2, Street Fighter II, Super Mario Bros. 3

Disposable Media attends EGX 2017

23rd September 2017 By Qazimod Leave a Comment

It’s late September, there’s a new games article on Disposable Media – it can only mean one thing. Yes, I went to EGX 2017; a world of gross energy drinks, packed demo stations and a cacophony of noise. To some, it’s like a videogame themed hellhole, but personally I find that there’s always a lot to enjoy amongst all of the crowds and nonsense. Besides, I was feeling a little more relaxed about EGX 2017 compared to my other visits. In the past I’ve kind of visited the show with the intention of checking out one or two specific games: Bloodborne in 2014, Mighty No. 9 in 2015 (yes, I know) or Sonic Mania in 2016. However, with my visit to EGX 2017 I didn’t have a plan to see certain games – instead it was just a chance to go out and take in little bits of everything. All of the big-name titles and forthcoming games were well-represented: Destiny 2, Dissidia, Gran Turismo Sport, Project Cars, Dragonball FighterZ, Street Fighter V and more.

EGX 2017

Since I wasn’t in the mood for queueing, it was a nice excuse to step back and look around… and even from a spectator viewpoint, a lot of my favourite forthcoming games still impressed. DB FighterZ still looks great in action despite having a daft name (reassuringly, Dual Shock 4s were being used to play, so you may not need a specialist 6-button controller or arcade stick), Destiny 2’s shooting and looting looked even more impressive on the hardware being used at the show, and Dissidia still looked completely impenetrable for those who hadn’t experienced the game before. Even for someone like me who had played the beta it still looks a bit busy.

EGX 2017 – Game of the Show

EGX 2017

When it came to playing some games, the most fun and least chaos was found (once again) in the smaller areas on the EGX 2017 show floor. The leftfield and indie showcases, the retro zone…heck, there was even time to see some fancy cosplayers and browse for merchandise. And my game of the show? It’s a tough call to make but it’s probably either Space Invaders (where a few minutes of competitive turn-based two-player action was enjoyed) or Super Mario Kart (which I’m no better at than before.) I even managed to avoid the gross energy drinks this time around – maybe this was because I was prescient enough to bring my own beverage before leaving for the NEC, or maybe it was because last year I finished off one can in the evening and was simultaneously exhausted and filled with energy. Never again.

EGX 2017 – Mysteries

As for that merchandise that was on offer at EGX 2017… well, I feel like I spent way too long looping around the same stalls hoping that this time I would see something that I’d like to pick up, but nothing really grabbed my interest enough. You can only gaze up and down walls of T-shirt designs so many times, after all. In the end, I opted to pick up a mystery loot-crate style box which ended up containing a talking Lemming plush (the perfect companion to the Protoman plush I picked up from a previous show), Titanfall hat, Hitman and Metal Gear keychains, a Dying Light mug and a Watch Dogs…bandana thing? Who cares – it was worth it for the lemming.

EGX 2017

Maybe other people are showgoers who have to go to the biggest, most glamourous venues and see the biggest games, maybe you’ve seen press coverage from shows that’s either too cynical or too positive, and maybe none of it’s helpful if you’re thinking about visiting a show close to you. Honestly, you’ll never really know until you go to one yourself, but it’s an interesting way to experience gaming nevertheless. Just watch out for those energy drinks…

Filed Under: Games Tagged With: egx, egx 2017, eurogamer, eurogamer expo, eurogamer expo 2017, space invaders, super mario kart

Disposable Media goes to EGX 2016

25th September 2016 By Qazimod Leave a Comment

EGX 2016 took place from 22nd to 25th September, and as I enjoyed my previous visits to EGX I was keen to get a ticket for the Saturday. This time around, I wasn’t desperate to see one big game – 2014 saw me spending nearly the entire day queueing for Bloodborne – but I had a few titles I would have liked to try and see, and if I didn’t have time to wait then I had other options. Once the doors opened and I had checked the map included in the brochure, the first game I looked at was…

EGX 2016 – Sonic Mania

EGX 2016
After so many failed reboots and weird spin-offs, I shouldn’t be so excited to play a new Sonic game, but the videos I had seen appeared to faithfully rekindle nostalgia for the Mega Drive classics. Happily, playing the game was a delight; Sonic moves as you expect, the moments of speed are tempered with slower moments of platform negotiation, and it feels more like Sonic 1 rather than the more “on-rails” moments of spectacle seen in Sonic 2 and beyond. However, that’s not to say that Sonic Mania lacks enjoyable gimmicks. The demo featured two zones and I played “Studiopolis Zone”, which featured springy balls that move slightly unpredictably before springing Sonic upwards, and satellite dishes that “beam” Sonic around the level. I also caught a glimpse of classic Sonic power-up callbacks – the electric shield from Sonic 3 makes a comeback, drawing rings towards Sonic and offering extended jumps. If the rest of the game is handled as confidently as the section I played in the demo, it could be one to watch.

EGX 2016 – Snake Pass

EGX 2016
Another game I actually wanted to try and make time to see was Snake Pass; a new game from Outrun 2 developers Sumo Digital that’s hard to pigeonhole into a genre but quickly makes sense when you’ve had some time to play (having a staffer talk me through the controls and objectives also helped, admittedly.) In Snake Pass you move the analogue stick back and forth to wiggle your snake and help him build speed as you move. Then, with a push of a button the snake can rise and scale vertical stage furniture, slithering up poles to reach collectibles and other areas. Maintaining speed and momentum is important if you want to get to the map’s hard-to-reach areas, so you quickly learn the best places on the map to accelerate effectively. The controls seem weirdly involved from a stark description like that, but it’s really intuitive and a joy to control. I also found it quite comical when I failed to wriggle upwards effectively and my snake would fall back down to earth. I think the straightforward concept and easily-understood controls could go down well with younger players, and the presentation is excellent, with all the colour and character you’d expect from the studio that brought us Sonic and Sega All-Stars Transformed.

EGX 2016 – miscellany

EGX 2016
There were, of course, some things I didn’t have time to play. As regular visitors will know, I completed Final Fantasy XII on the PS2 for the first time this year, and I had heard that the remake – FFXII: The Zodiac Age – was playable on the show floor. Unfortunately, I had to skip it because of other priorities; besides, if I sat down to play something like FFXII I imagine I’d lose a lot of time that could be spent playing shorter and more immediate games. At least as an observer I could see that the HD treatment looks impressive.

Outside of newer games, I also went to the retro games area – “Replay Ages” – and played some Tempest 2000 with an old Atari Jaguar controller and on a chunky CRT television. I had previously played emulations and remakes of the game, and whilst the original shows how well those remakes and emulations hold up as alternative options, the setup in Replay Ages was worth experiencing. Not only did the television provide a great demonstration of the cracking explosion sounds and incidental effects, but I also had to get to grips with one of the most unwieldy controllers ever. As you know, the Jaguar controller was a beast, with a standard three-button or six-button layout at the top and a bizarre keypad underneath. The size of the thing suddenly makes the western Xbox 1 controller seem reasonable, and it took me a while to figure out how I could even hold such a thing. On a more positive note, Tempest 2000 didn’t use that many buttons, but I’d still recommend playing Tempest with a more manageable controller.

EGX 2016 – wrap-up

EGX 2016
Other than that, I took a quick tour of the rest of the floor – stopping to watch some rolling demos, take some photos and check out a bit of competitive Street Fighter – and then picked up some merchandise in the form of the most adorable Protoman plush you could ever want. Using my time to check out a few smaller games was my plan for last year, but that plan needed a rethink after I spent more time than usual waiting for Mighty No. 9. (Yes, I know.) For anyone who’s enjoyed reading this and wants to visit EGX themselves, I recommend visiting the website beforehand and having a look at the games that will be on the show floor. This done, you can make a mental list of the titles you’re keen to see so that you have backup plans if certain games have big queues. Oh, and enjoy yourself!

Filed Under: Games Tagged With: egx, egx 2016 eurogamer, eurogamer expo, eurogamer expo 2016, snake pass, sonic, sonic mania, tempest 2000

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