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Glass Wing Review (PC)

24th September 2015 By Marcus Alcock 1 Comment

Creators FSS Software touted Steam indie title Glass Wing as a conscious homage to classic Nintendo 64 mainstays like Super Mario 64 and Banjo Kazooie. And on first impressions, the game certainly lives up to that billing.

As with many of the N64 adventures, the player finds themselves inhabiting a peaceful, forested fantasy land. Controlling a fairy named Mayfly, it only takes a few minutes of leaping around the green pastures before a demon arrives, kidnaps Mayfly and makes off with her special powers. And so begins the quest to regain her abilities and defeat the bad guy. So far, so Nintendo. With its colourful mix of fairies, monsters and magic, Glass Wing certainly calls to mind the Japanese giant’s more fantastical output of the mid-to-late 1990s.

Glass Wing RPG PC

There’s even the usual 3D platformer pick n’ mix of stage backdrops; stereotypical forest, desert and snow levels are all present and correct. Coupled with familiar visual elements (e.g. warp pipes and Zelda hearts for health), the Nintendo vibe has been well and truly homaged.

Visually, the game sits somewhere between its cited N64 influence and early Dreamcast titles, while a surprisingly adept audio performance rounds out the package. Music-wise it’s a fitting mix of well-produced piano melodies and intense action beats, while the ambient audio cues (those of the enemies in particular) are genuinely effective.

Glass Wing RPG PC

The game itself mostly alternates between Super Mario Sunshine-style platforming void levels and more cerebral Zelda-like environmental puzzling involving item or ability usage. In fact, some of these tasks prove to be quietly ingenious in their implementation, especially for such a no-frills Indie release. The Metroid series also quickly proves to be another clear Nintendo influence with the slow drip feed of accumulated upgrades and abilities.

The game is not without some problems. Camera and control scheme issues plague much of the platforming, a deficiency not helped by the inclusion of an auto-jump feature. Unlike Nintendo’s smooth implementation in Zelda, Mayfly is only too happy to automatically throw herself off ledges and into the void below. Graphics and general presentation are also lacking, although that’s to be somewhat expected for an indie project.

Glass Wing RPG PC

Just like many N64 titles of the era, Glass Wing can be frugal in its dispensing of checkpoints. A possibly deliberate old school design decision, but one that means death often hurtles the player back numerous stages. This, coupled with the clunky controls and aforementioned auto-jump, quickly renders later levels a harsh lesson in abject frustration. A hand-holding modern blockbuster this is not, yet for all the exasperation it’s almost refreshing to return to the challenges of a bygone era. Indeed, the sense of reward upon clearing a particularly white knuckle section almost, almost justifies the preceding frustration.

That’s Glass Wing in a nutshell then; a charming and ambitious indie effort that can infuriate in its idiosyncrasies, but an experience that ultimately leaves a positive impression. Certainly one well worth considering next time it’s spotted in a Steam sale.

 

Available on Steam, the game’s standard price is £3.99/$4.99/€4.99 and a demo is available.

Glass Wing can be bought through ITCH.IO, where a 125MB free trial can be downloaded and the full-game price is $5.00 (USD).

Filed Under: Games, Reviews Tagged With: Glass Wing, indie, pc, platform, puzzle

Inside My Radio Xbox One Review

18th September 2015 By Robert Knight Leave a Comment

New to Xbox One, Inside My Radio is a game where Guitar Hero meets Donkey Kong. You “journey as a green LED mysteriously trapped inside a dying boombox,” says the description. With music at its heart, IMR’s ultimate aim is to “bring electro, dub and disco music back to life!”

That’s the sort of campaign I can get behind!

Inside My Radio

Inside My Radio was released on Steam back in June and became available for Xbox gamers today.

Where screenshots might suggest a standard left-to-right platform game template, IMR steps into promising and unconventional territory.

Beyond finding your path to the level exit by avoiding obstacles, using the walls in a ‘Parkour’ way through momentary stickiness to maintain a climb or navigating and even influencing sequences of moving platforms, progress comes by ensuring every move you make is timed with a beat of the evolving background music. Noire Blue’s walk-through video demonstrates the Inside My Radio way nicely…

Your power as a player comes in developing an ability to work to the soundtrack’s timing. Each synchronisation will fuel your jumps, give you a dash to traverse gaps between platforms and along with the slam, break obstructing walls.

Enough theory…

Though based on very good ideas, I didn’t find the game quite as enjoyable as I’d hoped.

Initially plenty of fun, both the gameplay and the music started to get a bit repetitive all too quickly. The only thing keeping me interested in IMR was the occasional mini-games – the Guitar Hero-like game shown during the slideshow below, for example.

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A further positive about Inside My Radio is that it became a game my girlfriend was able to play. Video games most definitely are not her strong point, so that kept her happy! Reservations about repetition aside, it did likewise keep me entertained whilst I waited for Forza Motorsport 5 to update!

Bored clever…

I’m not denying the fact that Inside My Radio has some smart ideas and is even an inventive game – I just got bored of it quite quickly. It’s a shame really, because as I have said, the mini-games are rather enjoyable and making the game easy on the eye, the use of colours and effects is excellent. Another pleasing touch whose value will vary with the player is the wide use of visual and text-based pop culture references. As can only be expected, they’ll be ‘hit or miss’ depending on whether they have any meaning to you, but they are an amusing inclusion nonetheless.

This slideshow requires JavaScript.

If you are a fan of platform games, this one will potentially be highly enjoyable for you. It has all of the elements of a classic platformer and is boosted by that musical twist and lively characterisation. As a lover of music, I thought Inside My Radio would be right up my street, but I guess platform games just aren’t for me.

I think I’ll give it a 6 out of 10, but by all means, do give it a try – and if you do, let us know what you think!

 

Seaven Studios’ Inside My Radio launches as a digital release for Xbox One today.

Update: IMR is now listed on the Xbox Store with a price of £11.99 and a 1.15GB storage requirement.

It is also available on Steam in Standard and Digital Deluxe Edition form for £10.99 and £13.99 respectively. The Digital Deluxe Edition includes the game soundtrack.

Filed Under: Games, Reviews Tagged With: adventure, iceberg interactive, imr, inside my radio, pc, platform, rhythm, seaven studios, steam, xbox

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