Disposable Media

Art, Music, Games, Life

  • Art And Literature
    • Comics
  • Music
  • TV & Film
  • Games
    • Tabletop Games
  • Technology
  • Life
  • Events
  • Magazine Downloads
You are here: Home / Archives for tv

The worth of your entertainment

16th March 2025 By Qazimod Leave a Comment

Despite being deep into a digital future (which is pretty much a digital present now) I still enjoy physical media, and if you were to pay me a visit you’d see my music, films and games on display. If you cast your eyes over my small shelf of games you’d eventually spot a handful of Game Boy Advance titles, and right between Donkey Kong Country and (squints) some Tales game, is my copy of Wario Ware Inc. Not the copy I originally bought in 2003, but something I went out of my way to re-purchase online in 2010. I had sunk hours into my original copy of Wario Ware, and the massive regret I felt over flogging it (to fund a DS) prompted me to go and buy someone’s copy of the game – with the box, and manual, and in reasonably good condition. Not something I’d bother doing for a lot of old physical media I pick up, but sometimes I can make an exception. And now that you know about my own questionable purchasing decisions, let me talk to you about the worth of your entertainment and what it should mean.

The worth of your entertainment (for consumers)

Image from Wario Ware Inc, with Kat in front of the silhouette of Boneheads. Uploaded for the Disposable Media article "The worth of your entertainment".

What something is worth is a question that isn’t resolved simply by going to PriceCharting and searching for the going rate of your videogame collection – because if we just started measuring worth by potential monetary gain then we’d be living with the people who keep shrink-wrapped copies of their rare vinyl and obscure videogames. Worth isn’t just defined by an equivalent monetary exchange; “worth” can apply to an investment – monetary or not – that someone is willing to make in order to pursue a desired outcome; in this case, personal entertainment. In the seventh generation I had no interest in multiplayer shooters, so I would get much less out of a Halo 3 or a Call of Duty 4 – in contrast, I have tens of hours in Hotline Miami; a game that’s comparatively cheaper and yet is over in seven or eight hours according to the playthrough-tracking website HowLongToBeat. I’m not necessarily saying that people can’t wring more worth from those multiplayer shooters, but everyone finds different ways to enjoy their time with games, and so the “worth” is a much more personal aspect of an experience compared to the money you handed over in order to have that experience.

It extends even further beyond the people who play games for fun – there are professional gamers who wouldn’t want to waste their time with a product that is buggy, broken or imbalanced, and there are professional streamers and Youtube creators who will value something that they can wring precious “content” from. Sometimes the worst reaction from those people won’t be pointing and laughing at the game; it will be the lack of any reaction whatsoever. If a popular streamer is playing your game and visibly looks bored, will it really be worth their time to stream more of the game in future?

The worth of your entertainment (for businesses)

I bring this up not just to shed light on my questionable purchasing habits, but because I feel like this is something that the entertainment industry frequently risks losing sight of. We’re already in an environment where the service providers want to have a continuous stream of funds from your wallet. Movie streaming subscription fees, music streaming subscription fees, fees to remove adverts, downloadable content and season passes for videogames. (In the writing space, the feeling is magnified if you’re writing for free and buy all of the entertainment you review.) No amount of money you part with is enough for the people selling things to you… but for a consumer, certain amounts of money will be enough, and everyone has a threshold that can’t be crossed. The business dream of generating more revenue than last year – every year – only works if the entertainment is worth the increasing demands you make on those you sell to. Businesses will still chase the dream of infinite growth, but the amount a consumer can invest in a product or service is finite and often quite limited. And with that kind of caveat in mind we can find as much worth in the smaller scale productions as we do in the more ambitious releases – so now I’m going to make a point of including a picture of that Sonic meme below because I’ll forget by the time this is ready to publish.

Image of the Sonic meme where he is reclined and has a speech bubble: "I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding.". Uploaded for the Disposable Media article "The worth of your entertainment".

(Credit: X users Jordan_Mallory and MsFeliciaRondo (Knowyourmeme))

The obvious point

I guess what I’m trying to say is that “worth” should be more important than revenue? If people sink hours into your product or service and feel compelled to buy future additional content and tell their friends how much fun they’re having, it’s an outcome that has lasting positive effects. To a lot of people most of this should be obvious – of course people only have so much time and money – but you wouldn’t think so if you look at the business practices of selling less and asking for more. There is only so much lasting positivity that can come from bleeding funds from your audience, and if it begins to negatively affect their enjoyment then it tanks the worth of whatever you’re providing. And I guess I’m also trying to say that you should go and play Wario Ware Inc. again (cartridge battery permitting.)

Filed Under: Games, Music, TV & Film Tagged With: film, games, music, streaming, subscriptions, tv

The Lost Summer Editorial

24th June 2023 By Qazimod Leave a Comment

If you’ve been following this website for a while, you’ll remember that we never started out as a WordPress site. The original intention was to write content and create InDesign templates around it until everything could be put together into PDF format. And one thing we learned from doing so is that template production is difficult, and time-consuming, and often didn’t get completed until long after the plain text of the content had been written. This meant that we were sometimes reluctant to write features about “current” topics in entertainment when there was a risk of the conversation no longer being “current” by the time our features were published. Instead, we would sometimes try and discuss broader topics that were “always” relevant. Case in point: our summer editorial.

The Lost Summer Editorial – the brief

What we wanted to discuss in the article was simple. The entertainment experiences we covered in the magazine often took place in a dark room, in front of a large screen, and preferably with some quality headphones – and this is the last kind of situation you want to find yourself in during the summer months. This was understood within the industry as well; in particular, video game releases were known to “dry up” over the summer period, and there was often a shortage of new titles to talk about. (It didn’t help that we were active in the seventh-generation of consoles, when the Xbox 360 was put under the spotlight and the issue of overheating and the solder on your chips was brought into question.) I had a broad idea of what I wanted to achieve with the article – a general round-up of some of the best entertainment people can enjoy whilst at the park, under a parasol, or on the way to the seaside. What I didn’t realise, however, was that in the years that passed since the feature was conceived, enjoying new entertainment in the summer months would become easier – and more normalised – than it ever was when we came up with the concept for the summer editorial in the first place.

The tech effect

summer editorial

With the passage of time, entertainment become shorter, quicker and easier to consume. Your indulgent 3+ hour movies and epic 100+ hour RPGs were still being produced and were readily available in all of the usual places, but joining them were video shorts on social media, and polished, immediate games available on mobile app stores or dedicated gaming handhelds. We had moved on from the age of portables without backlights (a few years before conceiving articles for the PDF magazine I would have still been playing handheld games on an original Game Boy Advance, which was a good distraction during the summer months, but hardly ideal when you couldn’t see the screen), and the boom box (a summer staple for some garden parties) was quickly being usurped by the smart speaker, allowing hundreds of hours of summer tunes to be streamed during outdoor gatherings. (As mentioned in my Disposable 2022 article, I have since bought myself a CD boom box with radio and Bluetooth connectivity despite already having a standalone Bluetooth speaker – primarily because it serves as a better all-in-one solution.) Meanwhile, today’s e-readers allow anyone to take their entire library outside with them, whilst also offering useful bookmarking options and accessibility features to ensure that all bookworms are catered for with minimal hindrance. Crucially, none of this has to be costly anymore either; prices of consumer tech today open up more ways to enjoy new media releases without being confined to a single room (my own boom box might not have the best sound quality but it didn’t empty my bank balance either), and you won’t have to write up a budget for summer entertainment before allowing yourself to have fun.

The Lost Summer Editorial – the outbreak

summer editorial

As the UK government became more insistent on the precautions we had to take during the Covid-19 pandemic – staying at home if possible and sacrificing the get-togethers that would usually be in our social calendars – those who tried to comply with the guidelines found themselves confined to their households during the summer months, or forming a support bubble with friends, family or other trusted acquaintances. When introducing this article we began by saying that isolating yourself with only the latest entertainment to keep you distracted was as far removed from typical summer activity as you could imagine – but for a while some of us at least had to get used to the idea of this being a new way of living. And it’s not like there isn’t evidence that supports the fact that most of us tried to get used to this – the 2020s began in an environment where high street retailers were hit hard by a rise in online shopping, because everyone had been told to stay indoors when possible. The UK government’s advice at the time was “Stay home, protect the NHS, save lives” (this would later be amended to “Stay alert, control the virus, save lives”), and home entertainment played a crucial part in keeping us sane. Instead of heading out for spontaneous family picnics in crowded parks, we would dust off our summer playlists and portable consoles, or call up family and friends over FaceTime. The truth is that summer is just as good a time as any to enjoy the latest entertainment, and it only took a global event such as Covid-19 to provide some focus for the summer editorial we wanted to complete so many years ago.

Looking at today’s technology and the devices that will be available in the future, there doesn’t seem to be a shortage of ways to enjoy yourself without being confined to that dark room and large screen. Handheld gaming is becoming more ambitious, mobile internet plans are more widespread, and a smart speaker is part of the furniture rather than being an overpriced luxury. Our original summer editorial was conceived by myself and another editor on the team, and even after the PDF’s final issue it was something that I wanted to write. Irrespective of the final outcome, I hope you have a great summer ahead of you.

Filed Under: Events, Life, Technology Tagged With: covid-19, games, music, summer, tech, tv

My Disposable 2016 – highlights from this year

30th December 2016 By Qazimod Leave a Comment

Lists. Who likes lists? Well, you’re in luck, because it’s the time of year when everyone thumbs through their entertainment collections and starts making lists of notable things released over the last twelve months. Naturally I had some ideas for things that I could talk about for my Disposable 2016, but simply listing the Top 10 Things in Categories would be kind of dull, so instead I’ve picked out a few personal lowlights and highlights from Film/TV, music, gaming and so on.

My Disposable 2016 – rushed combos and Grand Gear

My Disposable 2016

Let’s not waste any more time. The award for the best fighting game of the year goes to Street Fighter V, whilst the award for the worst fighting game of the year goes to Street Fighter V. The new gameplay features such as crush counters and V-System abilities helped to reinvent the classic beat ‘em up once again, but it’s impossible to forget the connection lottery during the beta and launch period, or the numerous features that still needed to be patched into the game months after launch. I’ll admit that it wasn’t until Super SFIV that the fourth game really seemed like a complete package, but in setting such a strong standard it raised expectations for SFV, and during my Disposable 2016 it was a disappointing start for a promising new entry in the mainline series.

My Disposable 2016

The award for the notable TV break-up of the year goes to Top Gear and The Grand Tour – the former providing a perfect example of why it’s not always better to simply change the presenters, keep the same format and hope for the best. The new TG was far from terrible, but you can’t help but wonder why it wasn’t seen as an opportunity for the show to reinvent itself again. The Grand Tour isn’t free from criticism either – with running jokes that are going to get old quickly, and main features that occasionally look more like they’re from a bad sketch show – but at least it’s trying something different. And yes, it has had its controversial moments, but sharing footage of said moments on social media to get people talking is probably exactly what the team wants, and most complaints I’ve heard have come from people who have never watched the show before, so you end up with people judging a series based on a few controversial minutes of isolated footage – in writing terms, that’s like me judging Street Fighter V based on R. Mika’s bottom slap.

My Disposable 2016 – second albums and TV gaming

My Disposable 2016

The Surprise Musical Comeback award this year has to go to The Avalanches. More than a decade had passed since their debut album release when suddenly a teaser video named “Since They Left Us” appeared out of nowhere. Soon after this, the new album “Wildflower” was released, and even though it seems to go all over the place at times, there’s plenty of content on the album and so you’re likely to come away with one or two new favourites. Frankie Sinatra was the first thing I heard from the album and I’m still not hugely fond of it, but other tracks such as Because I’m Me and Subways more than make up for it.

My Disposable 2016

The Promising Debut TV Series award goes to Dara Ó Briain’s videogame-themed quiz show Go 8-Bit. Whilst gaming snobs were quick to criticise the show for dumbing things down and making fun of the hobby, the celebrity guests are much more entertaining than random dudes duelling in Gamesmaster challenges, and the familiar retro games share airtime with the likes of Nidhogg, Gang Beasts and Big Buck Hunter, so there’s definitely potential for the series, even if it is buried away in an evening slot on Dave. (Whilst I was drafting the notes for my Disposable 2016, Ellie Gibson confirmed that the show would be coming back for two more series, so that’s great news.)

My Disposable 2016 – wrapping up

Writing lists and coming up with commendations is fun, but in all seriousness it’s been a great year for entertainment fans; musical comebacks, TV reinventions, gaming…er, sequels and more disc releases of ace films than you could ever hope for. The above highlights were just a few of the things I enjoyed, but there was plenty of other stuff that didn’t make the article. I’m certain that there will be even more to look forward to in 2017, and hope that you’ll join Disposable Media in going through it all next year.

Filed Under: Games, Life, Music, TV & Film Tagged With: 2016, avalanches, games, go 8 bit, music, retrospective, SF5, SFV, Street Fighter 5, Street Fighter V, the avalanches, the grand tour, top gear, tv

Get Social

  • Facebook
  • Instagram
  • LinkedIn
  • Medium
  • Pinterest
  • RSS
  • Twitter
  • YouTube

Top Posts & Pages

  • The Upbeats: Not Forever review
  • Dan's Disposable 2023 - Highlights
  • Let’s Get Crazy! (sic) - a return to MvC1 in 2017
  • Code Shifter first impressions
  • House of Feasts with Damian Wawrzyniak
  • Persona 5 Europe/PAL release date announced
  • My Disposable 2016 - highlights from this year
  • My highlights from the E3 2017 conferences
  • The 1999 of dance music: with Surrender and Rhythm and Stealth
  • Collectable 1:6 Scale Molecule8 John Lennon Figure Out Soon

Ads

Join Us…

  • Facebook
  • Instagram
  • LinkedIn
  • Medium
  • Pinterest
  • RSS
  • Twitter
  • YouTube


Privacy Policy

Cookie Policy

© 2026 Hot Mod Media · Design & Marketing TWOTW

Disposable Media · FPSPrestige · OnlineRaceDriver · The Guitar List · Rescars · Rescogs

We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.