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My Disposable 2016 – highlights from this year

30th December 2016 By Qazimod Leave a Comment

Lists. Who likes lists? Well, you’re in luck, because it’s the time of year when everyone thumbs through their entertainment collections and starts making lists of notable things released over the last twelve months. Naturally I had some ideas for things that I could talk about for my Disposable 2016, but simply listing the Top 10 Things in Categories would be kind of dull, so instead I’ve picked out a few personal lowlights and highlights from Film/TV, music, gaming and so on.

My Disposable 2016 – rushed combos and Grand Gear

My Disposable 2016

Let’s not waste any more time. The award for the best fighting game of the year goes to Street Fighter V, whilst the award for the worst fighting game of the year goes to Street Fighter V. The new gameplay features such as crush counters and V-System abilities helped to reinvent the classic beat ‘em up once again, but it’s impossible to forget the connection lottery during the beta and launch period, or the numerous features that still needed to be patched into the game months after launch. I’ll admit that it wasn’t until Super SFIV that the fourth game really seemed like a complete package, but in setting such a strong standard it raised expectations for SFV, and during my Disposable 2016 it was a disappointing start for a promising new entry in the mainline series.

My Disposable 2016

The award for the notable TV break-up of the year goes to Top Gear and The Grand Tour – the former providing a perfect example of why it’s not always better to simply change the presenters, keep the same format and hope for the best. The new TG was far from terrible, but you can’t help but wonder why it wasn’t seen as an opportunity for the show to reinvent itself again. The Grand Tour isn’t free from criticism either – with running jokes that are going to get old quickly, and main features that occasionally look more like they’re from a bad sketch show – but at least it’s trying something different. And yes, it has had its controversial moments, but sharing footage of said moments on social media to get people talking is probably exactly what the team wants, and most complaints I’ve heard have come from people who have never watched the show before, so you end up with people judging a series based on a few controversial minutes of isolated footage – in writing terms, that’s like me judging Street Fighter V based on R. Mika’s bottom slap.

My Disposable 2016 – second albums and TV gaming

My Disposable 2016

The Surprise Musical Comeback award this year has to go to The Avalanches. More than a decade had passed since their debut album release when suddenly a teaser video named “Since They Left Us” appeared out of nowhere. Soon after this, the new album “Wildflower” was released, and even though it seems to go all over the place at times, there’s plenty of content on the album and so you’re likely to come away with one or two new favourites. Frankie Sinatra was the first thing I heard from the album and I’m still not hugely fond of it, but other tracks such as Because I’m Me and Subways more than make up for it.

My Disposable 2016

The Promising Debut TV Series award goes to Dara Ó Briain’s videogame-themed quiz show Go 8-Bit. Whilst gaming snobs were quick to criticise the show for dumbing things down and making fun of the hobby, the celebrity guests are much more entertaining than random dudes duelling in Gamesmaster challenges, and the familiar retro games share airtime with the likes of Nidhogg, Gang Beasts and Big Buck Hunter, so there’s definitely potential for the series, even if it is buried away in an evening slot on Dave. (Whilst I was drafting the notes for my Disposable 2016, Ellie Gibson confirmed that the show would be coming back for two more series, so that’s great news.)

My Disposable 2016 – wrapping up

Writing lists and coming up with commendations is fun, but in all seriousness it’s been a great year for entertainment fans; musical comebacks, TV reinventions, gaming…er, sequels and more disc releases of ace films than you could ever hope for. The above highlights were just a few of the things I enjoyed, but there was plenty of other stuff that didn’t make the article. I’m certain that there will be even more to look forward to in 2017, and hope that you’ll join Disposable Media in going through it all next year.

Filed Under: Games, Life, Music, TV & Film Tagged With: 2016, avalanches, games, go 8 bit, music, retrospective, SF5, SFV, Street Fighter 5, Street Fighter V, the avalanches, the grand tour, top gear, tv

Revisiting FFXII in 2016 – a retrospective

14th May 2016 By Qazimod Leave a Comment

Revisiting FFXII wasn’t really something I had been planning, if I’m honest. Squenix’s PS2 JRPG was a game I had owned for several years but never really played for more than a few hours. I had picked it up long after the sixth-generation had finished winding down, and only wanted to own it because I had heard so many good things about it. Apparently it was the best Final Fantasy game since VII, or something, but I have a taste for JRPGs that’s so narrow that revisiting FFXII – or even playing it for the first time – would be a challenge as I didn’t think I’d have the patience to get on with it. Sure enough, many attempts at playing the game left me struggling to keep up with the combination of realtime and paused-time combat, configurable Gambits, licence acquisition and so many other things. It didn’t take long for me to put it back on my shelf and consider revisiting FFXII when I could actually pay enough attention to enjoy it. Fast forward to 2016 and I’ve just completed it for the first time, and naturally I have a few thoughts about the game.

Revisiting FFXII

Revisiting FFXII and the Gambits

Revisiting FFXII was something I postponed for a while because I was so bemused by the gameplay mechanics. Take Gambits, for instance – they were introduced in FFXII and let you automate certain character actions based on given conditions. Rather than bog the player down in conditions and actions or threaten to automate the combat too much, they’re a nice way of streamlining combat and make keeping track of the real-time battles a lot more manageable. For example, you can set up a Gambit that makes a character automatically cast Cure when an ally’s health drops below a certain threshold, or if you have magic that removes a status ailment, you can set up a Gambit that makes a character use that magic when the status ailment is in effect on an ally. You’ll gain a few basic conditions for Gambits early on (setting up conditions where party members attack nearby foes automatically will be one of the first times you’ll touch the Gambit system), but you can buy more at stores and they’re so cheap that it’s often well worth doing. Eventually you get a really good Gambit setup (where elemental weakness are automatically exploited, status ailments are automatically removed, and so on) and the automation is so natural that it becomes surprising when a problem isn’t fixed immediately (e,g. when a new status ailment is introduced that you don’t have a Gambit for yet.) This makes Gambit management a pleasing process of adding and refining conditions as the game goes on.

Revisiting FFXII

Revisiting FFXII and the Licences

Revisiting FFXII also led to me getting to grips with the game’s other big feature: licences. At first I thought the licence board was horribly confusing and made no sense but on my latest playthrough it actually ended up being very rewarding. Winning battles in FFXII rewards you with experience – accumulated in the traditional sense to help characters level up – and licence points. These points are spent in a menu option known as the Licence Board, which sees players select squares on a chequered board to acquire licences for equipment, abilities or other bonuses and unlock further squares for acquisition. You can buy equipment and magic at shops around the game, but until a character has the licence for it, they can’t use it. As a result, you may come across powerful magic or equipment and then see how many squares need to be unlocked to reach the requisite licence – this way you can judge whether it’s worth picking up just yet. It’s a very rewarding system as you get the benefits of gaining access to a new perk *and* you get to see even better perks revealed and teased.

Revisiting FFXII

Revisiting FFXII and the grind

Of course, when revisiting FFXII I also had to bear in mind that this is still a Final Fantasy game and there will be times where you might stumble into a new area hopelessly under-levelled and have to retreat to somewhere that’s easy enough to be manageable but challenging enough to make the experience points worth getting. Even though the battle system is enjoyable enough to avoid feeling like a waste of time, it can sometimes be hard to gauge how levelled-up the game wants you to be at certain points. I believe there are certain licences and accessories that increase experience gains, so the game does offer to make the grind easier, but new areas and bosses can still be a shock to the system at first. The proximity and gambit driven combat at least make battles less of a nuisance than they were in earlier games, but if you’re revisiting FFXII you have to accept that you still need to do a bunch of battling in order to make progress. Personally the only thing that made the actual combat a bit of a chore was the absurd amount of status ailments to keep track of, but by the time they become a problem you’ve probably already bought the necessary magic and gambit conditions.

Revisiting FFXII and the world

Despite all the battling, revisiting FFXII wasn’t harmed by grinding too much because I still had fun exploring the world, going on adventures with my party, getting better gear and unlocking more powerful licences. The town locations are still enjoyable to explore and the dungeons can be intimidating but force you to make the most of your Gambits, actions and equipment. There weren’t really any characters who I thought were annoying or filled with emo angst (the main antagonist felt a bit too “pantomime villain” at times, but that’s to be expected), and any environmental puzzles that arose never outstayed their welcome (I spent too long trying to unlock the right path in the Sochen Cave but that was about it.) And the battling… well most of the time I only died because I hurried through areas, so any bad battles are due to my own impatience. In general, it’s a pretty solid JRPG. If you’re turned off by Final Fantasy games, just try and ignore the name – FFXII has enough unique ideas to be enjoyed irrespective of the series legacy. The only downside now is that you can only play it if you have the original disc, so start your petitions for a HD remake or PS2 classics release…

Filed Under: Games Tagged With: ff12, ffxii, final fantasy 12, final fantasy xii, JRPG, PS2, retrospective, Square

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