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You are here: Home / Archives for Jason Scott

Gaming’s Softer Side

14th February 2016 By Jason Scott Leave a Comment

Video games hardly have a glowing track record when it comes to making the player feel all warm and mushy inside.  Traditionally, they’re far better at explosions and pew-pew-pew than romance and snuggle-wuggles.  And when the medium has taken a swing at courting, it’s often been reduced to nothing more than picking the right dialogue choice so that you can bed anyone in the near vicinity.  If only it were that simple, eh?

Romance? In my videogames?

However, a few games have succeeded in their attempts to capture the tender side of human relationships.  Here we use Valentine’s Day as an opportunity to look at some of the sweeter moments of romance that the medium has to offer while Clinton Cards rub their hands over their quarter one sales figures.

Gitaroo Man – The Legendary Song

romance

Gitaroo Man may tread familiar ground when it comes to plot (not another coming-of-age tale of an outcast schoolboy given a mystical guitar by an interstellar dog), but it also tackles the painful longing of those will-we won’t-we moments.  The aptly named “Legendary Song” scales back the madness of trumpeting bees and mariachi skeletons as you gently serenading your love interest under a tree at sunset.  A beautifully, unexpected change of pace that manages to capture the butterflies of being picked for the slow dance at the school disco.

The Darkness – To Kill a Mockingbird

romance
Childhood sweethearts Jackie and Jenny generally have a rough old time of it and rarely find time for romance during The Darkness, but there is a glimmer of light in The Darkness.  Early on, the player is given the opportunity to cuddle up on the sofa and watch the entirety of To Kill a Mockingbird.  Although a racially charged, sexual assault court drama is perhaps not everyone’s first pick for a date movie, it would take a very cold heart not to melt as Jenny gently nuzzles into Jackie’s shoulder before falling asleep.  Probably best not to mention what happens next.

 

Catherine – The Wedding

romance
To say that Vincent and Katherine’s relationship has its ups and downs would be under selling it slightly, but if you do manage to navigate your way through the nightmares and dialogue options it is possible to see them happily joined together in holy matrimony.  Although holding the reception in the same bar that Vincent first encountered the devilish temptress Catherine may lack a certain romance, it’s hard not to believe that they were meant to be as they whisper “I love you”.  I give it six months.

 

Noby Noby Boy – Back for Good

Keita Takahashi’s bizarre sandbox had players the world over contributing to the length of GIRL in her journey through the solar system, by stretching and manipulating the long suffering BOY.   Late last year she finally made it back home to Earth after nearly seven years and God knows how many man hours.  That’s some dedication.  But the sight of her enormous face as it gently makes contact with Earth makes it all seem worthwhile.  Together again at last.

 

Legend of Zelda: The Ocarina of Time – The Goodbye

Ocarina of Time’s fondly remembered bridge scene sees Saria bid farewell to Link as he leaves Kokori Forest and is also the first time the player gets their hands on an ocarina.  But it’s in the last few moments, as Link reluctantly edges away and Saria silently looks on, that you may feel your heart breaking.  Here is a relationship based on what-could-have-been and if-only-we-said.  The one that got away.

 

ICO – Save Point

romance7
Save points are often a moment to catch your breath, but Ico’s also serve as a time for quiet contemplation.  Freed from the threat of the shadow creatures, Ico and Yorda are able to simply sit side by side and enjoy each other’s company in silence.   Although their relationship is one borne of circumstance, it’s in these times that they are able to become friends rather than companions and to ignore the language barrier that keeps them at arm’s length even when they are desperately cling to one another’s hands.

 

Osu! Tatakae! Ouendan – Over the Distance

romance
iNiS, the developers of Gitaroo Man, obviously have a fondness for confounding player expectations as they pull a similar trick in the DS import favourite Ouendan. After bombarding the player with visual lunacy and fast-paced rhythm action goodness, they slow the tempo right down and tell the story of a recently deceased man trying to make contact with the woman he left behind.  As the cheerleading troop spur him on to deliver his final message alongside the sweeping, soaring score you may find yourself distracted by the lump forming in the back of your throat.  Patrick Swayze and Demi Moore don’t have a thing on this.

Filed Under: Games, Life Tagged With: Catherine, Gitaroo Man, Ico, Noby Noby Boy, Osu! Tatakae! Ouendan, The Darkness, The Legend of Zelda: Ocarina of Time

Narcos Netflix Original Series Review

19th January 2016 By Jason Scott Leave a Comment

I can almost picture the TV executive spinning round in his office chair, puffing on a chunky cigar before poking a finger at the producer across the desk…

‘People like bad guys.  Give me Walter White, Tony Soprano, Don Draper.  Give me a drug-dealing gangster.  Give everything a slightly yellow tint… and set it in the past!  People love that!’

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This kind of reductionist idea pilfering (which I like to call the ‘ITV Approach’!) is easy to see in the make-up of the Netflix original series Narcos.  However, to judge the production on its obvious inspirations would be grossly unfair when the finished entity has every right to stand shoulder-to-shoulder with the finest shows available on the subscription video service or elsewhere.

A meeting of two worlds

Told through the voice of a Columbia-based DEA agent and narrated with a distinct Goodfellas flavour, Narcos follows the country’s extraordinarily successful cocaine trade and the gangs that profited, lorded over by the long shadow of the infamous Pablo Escobar.  Mixing genuine archive footage and photographs alongside the drama, the sprawling yet taut storyline serves to educate as well as entertain.  The result is a feature that manages to touch upon documentary territory without ever losing forward momentum for its main purpose, the drama.

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Each act builds on layers of shock, twists and moments of stomach-churning tension – sensations due in no small part to a quite brilliant performance by Wagner Moura as Escobar.  From his very first appearance, the sheer reach of Escobar’s influence over life in Columbia is made terrifyingly clear with his tentacles infiltrating every avenue of public life – as portrayed, a ‘godfather’ of an entire country.

To its credit, Narcos is richly capable of producing moments of empathy when, for example, witnessing Escobar’s dreams of legitimacy crumble under the weight of his past.  For each rise, a fall, as any built-up emotion or understanding is just as easily taken crashing down to Earth with the scale of the atrocities carried out in his name.

Less of an anti-hero and more of an anti-human, the man completely dominates every scene.  In fact, the characterisation is so strong that although we are consistently presented with likeable and varied supporting characters, the periods in which Moura’s Escobar is absent can make sections of an episode feel incomplete.

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This is most pronounced during the home scenes of agent Steve Murphy and his wife, Connie.  Despite their best attempts to ground the show in the familiar, they sometimes struggle with what is a rather heavily telegraphed storyline driven by little more than sheer bloody-mindedness.  It’s unfortunate that you can spend much of their screen time wishing they’d pop on a plane back to the States so that you can get back to the infinitely more interesting tale of the ‘narcos’!  Thankfully, rather than being an integral part of the tale itself, it is clear that their home life is merely a vehicle used to give the story – and the viewer – a sense of normality.

That said, it is a minor, even nit-picking complaint.  Likewise the fact that Narcos rattles along at such a pace that long periods of time flash by in a single episode.  Given Narcos’ strengths, it may appear odd to complain when episodes cram too much into an hour rather than expand on plot points as you’d expect.  But it does occasionally leave an impression that important events are glossed over in a rush to get to the next development.

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Beyond that questionable tempo, the positives far outweigh the negatives.  Columbia is a stunning country and the sumptuous visuals, not least the sweeping vistas of the city of Medellin buried deep within the mountainside, are a regular treat.  The locations and attention to detail in recreating this turbulent period of history will make you fall in love and feel terrified of Columbia in equal measure.  Narcos’ majestic, swooping landscape shots combine with brutal scenes of innocents caught in the cross-fire and a few almost unbearably tense stand-offs to leave a lasting impression of a paradise gone awry.

By the time you reach its conclusion, Narcos will leave you with an empty cavern in your stomach – a desperate need to see what transpires next and a nagging temptation to read up on the real-world subject matter.  I for one am trying to resist a quick Google lest I spoil any further series for myself.  In Netflix’s growing library of self-produced programming, Narcos deserves to sit front and centre; a lush and unflinching portrayal of a country whose natural beauty was too good to be true.

Recommended.

Filed Under: Reviews, TV & Film Tagged With: drama, factual, narcos, netflix, original series, series 1

Rhythm Fraction: Rock Band 4 vs Guitar Hero Live

16th December 2015 By Jason Scott 1 Comment

For those of us that like to prance around our living rooms pretending to be David Bowie, the last few years in gaming have felt a little bit like the Monday after a music festival.  The party’s over and all that’s left to do is to look despondently at the crap that’s left behind before listlessly packing it away.  ‘What was I thinking?’ you say to yourself, with little more to show for the moments of excess than an empty space where your money used to be.

Much like a weekend in a muddy field, Rock Band and Guitar Hero packed their spell in the spotlight with so much music that the end was inevitable; there was no way you could keep it up.  Between the years of 2007 and 2010 they released over twenty different games between them.   Harmonix’ game always came out as the critic’s darling; perhaps thanks to the developers influence in creating this sub-genre or perhaps down to Activision’s image as the risk-adverse mega-corporation; but what’s interesting about this year’s revival is that the perception of the two brands appears to have been turned on its head.

Rhythm Fraction - Rock Band 4 vs Guitar Hero Live

The differences in approach were made apparent from the off.  Rock Band 4 was to be a platform on the newer machines that gave you access to your previously owned tracks and offered backwards compatibility with existing instruments.  It looked the same and it played the same.  Given that the genre had hardly moved since the first time we played out our rock star fantasies this plan seemed the most rational idea, even if ensuring they kept their promises on legacy content was certain to be a logistical nightmare.

Guitar Hero on the other hand, was going to throw the television out of the hotel room window taking all your existing music and plastic tat with it.  A new guitar with new note placements, a streaming music channel approach to DLC and that most scorned of art designs, live action visuals, all suggest a clean slate.  Being a cynical sort my initial reaction was that this was an attempt to sell you everything all over again but having spent some considerable time with the finished product it seems like possibly, just possibly, they had artistic intentions after all.

Guitar Hero’s two rows of three buttons feel delightfully different from the one row of five that we have become accustomed to.   At times, when you’re positioning your fingers across both rows with your hand arched in a chord-like position, it feels fractionally more like you’re playing an actual guitar.  Having played hundreds of hours in the older layout it’s difficult to say definitively if the extra button brings extra difficulty, but what I have found is that I’m occasionally glancing at the neck of the guitar to get my hands where they need to be; which is something I’ve never felt the need to do in Rock Band.   Saying that one or the other is better would be premature at this stage (particularly as I’m yet to make the leap to Expert on Guitar Hero) but the change is refreshing and for the solo guitarist the attraction of a new challenge is difficult to resist.

Sharing with friends:

But for those of you in a band, the situation becomes a little more complicated.  Guitar Hero has options for two player and microphone support but it feels somewhat tacked on while Rock Band is as gloriously inclusive as ever.  There can be few experiences in gaming that achieve the same spirit of camaraderie as a full complement of musicians absolutely nailing a song.   It’s a rare example of co-op where the goal isn’t to destroy but to create something beautiful together and yet it still retains the intensity of more traditional genres.  To remove this entirely, which for many players will be the core of the experience, is risky and you suspect it was driven by the decision to go with live action, first person visuals.

The most obviously apparent of the changes to the Guitar Hero format, filming the entire process from the guitarist’s eyes, fluctuates between the sublime and the ridiculous on a second by second basis.  Your bandmates, with their high-fives, overly earnest nods and near psychotic flirting, are all a little too clinical and clean to be convincing and in the crowd the cheese levels are through the roof with some truly cringe inducing banners (‘I’m proud of you!’ being a personal favourite – thanks Mum). But when you’re in the zone and a neat camera sweep fuses perfectly with the music it can feel somewhat magical. FreeStyle have packed the mini-movies with a number of neat surprises, in-jokes and references and when it works it works very well indeed.

Compare this level of consideration to Rock Band 4, which has a bafflingly stripped back suite of character customisation and stage options, and it quickly becomes obvious which game has received the most care and attention.  The Harmonix series has always looked distinctive; chunky and elastic with a wicked glint in its eye; but the latest feels rushed and unfinished like they’ve done the absolute bare minimum to scrape by into acceptability.

Guitar Hero puts the band back together

These touches are small in the grand scheme of things, but they do add up. The lack of a custom set list option strikes me as the kind of thing that some poor soul realised they forgot to put in with a month or two to go and the lack of online multiplayer has proven to be a bigger sticking point than they perhaps expected.  Putting on my tinfoil hat for a moment, it seems that the developers caught wind that Guitar Hero was making a comeback and hastily put something out of the door to ensure that they didn’t miss the boat.  The fact that in the name of ‘streamlining’ keyboard and pro guitar support hasn’t made the cut supports this theory and it’s tragic that a series famous for lavishing love and attention on its fans seems to have turned its back on them for a quick buck.

This reaches its absolute nadir with the promise of backwards compatibility with all your tracks.  I’m playing on PS4 and I’m lead to believe that the process has been painfully slow but workable for those players going from 360 to the One, but for me it just hasn’t worked full stop.  Whole swathes of tracks are missing and those that I can find often return errors when I try to download them.  This may be down to the notoriously incompetent team at PSN Europe but the fact remains that this game was sold to me on the idea that I would be able to play my old tracks and I can’t.  I can’t shake the nagging sensation that I’ve been taken advantage of and lumbered with a £50 disc that doesn’t do what it’s supposed to do.  To say that this has left a bitter taste in my mouth is quite the understatement.

Easy as DLC

And it’s here that the treatment of the audience from the two different companies starts to feel a little odd.  While Harmonix have promised something they seemingly can’t deliver, Live’s approach to DLC, the streaming video service called Guitar Hero TV is ludicrously generous.  The service currently has well over a hundred tracks which can either be accessed whilst the song is ‘on’ the channel or by using passes to pick and choose which songs you’d like to play.  Passes can be bought for with in game currency, real cash or there is a £3.99 option that allows you to access everything for 24 hours.  Now, This may well get your microtransaction sense tingling,  but the rate at which the game hands out passes for free means that unless you’re really picky about which music you want to play you’ll probably never run out.  It’s odd; it seems like almost too good a deal and I’m expecting to be ripped off by the cackling Activision suits at any moment.  But so far, nearly thirty hours in, that moment is yet to arrive.

From Rock Band to Guitar Hero

What on Earth has happened here?  The trailblazing, lovable, boutique developer responsible for nearly every major innovation in rhythm action over the last fifteen years have chucked out a half-finished, stripped-back, innovation free cash grab.  Whilst the looming, lightening-illuminated, black tower of all-conquering Activision has produced one of the bravest and most generous reboots I can think of.  When compared to other games in the series, particularly to the carefully considered, gracious labour of love that was The Beatles Rock Band and to the unfathomably deep and lavish Rock Band 3, 4 comes up woefully short.  Guitar Hero Live is jumping up and down to be noticed with new options and mechanics while Rock Band 4 has limped onto the shelves with huge chunks taken away.

When I consigned my PS3 to the loft I lost a large portion of what gaming had come to mean to me.  It was a way of fooling my brain, however briefly, that I was a talented and successful musician.  For years Rock Band was a permanent fixture in my gaming schedule and its DLC a permanent mark on my bank statement.   I spent way more on the Amplitude Kickstarter than can be reasonably justified.  But since the release of Guitar Hero Live I’ve barely touched Rock Band 4.  I just hope that this misstep doesn’t mark the death knell for a developer that has been responsible for some of my greatest gaming memories.  For those of us that like to prance around our living rooms pretending to be David Bowie, part of the attraction is the constant reinvention; the quest to remain relevant.  In which case, the choice of game is somewhat surprising this year.

Filed Under: Games Tagged With: Guitar Hero Live, Rock Band 4

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