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You are here: Home / Archives for Catherine

Catherine: Full Body announced, with debut trailer

20th December 2017 By Qazimod Leave a Comment

Catherine: Full Body is the latest in a hypothetical series of “announcements that I never expected to be made” – the original game was one of the most unusual high-profile (I’m sure there were weirder indie games that I hadn’t heard of) games I had played in 2012, mixing a soap-opera level romantic drama with tense block-based puzzling. Compared to your typical world-saving RPG heroes and blind-firing space marines, it stood out amongst the crowd, and with the game coming from the same studio that brought us the Persona series, it certainly defied expectations. Catherine: Full Body remasters a seventh-gen title that refuses to be pigeonholed. The narrative swerves from the plausible to the absurd, the settings shift from mundane to otherworldly, the gameplay combines social minigames with block pushing and even the music slips between smooth jingles in the Stray Sheep bar to dramatic bombast in the nightmares. To begin with, it’s kind of hard to pin down, and Disposable Media can recall tales of people getting burned after seeing the involvement of Team Persona and expecting something closer to an RPG.

Catherine: Full Body – drama and novelty

Catherine: Full Body
At least when Catherine: Full Body is released players may have a better idea of what to expect. Looking back at my first playthrough(s) of the game, I found the puzzling tricky but not impossible, I thought that the core narrative was engaging but a bit too exaggerated for the purposes of tension (again, it’s a TV drama at best), and my favourite moments were probably the quieter bits in-between – checking in on the regulars in the Stray Sheep and hearing about their backgrounds, toying with the morality gauge during phone conversations, examining all of the interactive objects – the jukebox, the arcade machine, the restroom mirror… There’s a lot in there that is open to criticism, but the novelty of playing something so unique is enough to carry you through the first playthrough (besides, once you’re familiar with the puzzles you can clear the main game on Normal difficulty in just a few evenings.)

There aren’t a whole lot of details on Catherine: Full Body right now – we know that there will be a third central female character and new scenes for all three girls, and – brilliantly – the multiplayer Colosseum mode will return with online functionality. It’s said that a Niconico stream and trailer reveal will be on the way later this week (UPDATE: the trailer can now be found below) – personally I’m wondering if they can outdo the absurdity of the original’s Love Is Over special edition…

The website for Catherine: Full Body can be found at http://fullbody.jp/

Filed Under: Games Tagged With: Atlus, Catherine, Catherine: Full Body, ps vita, PS4

Gaming’s Softer Side

14th February 2016 By Jason Scott Leave a Comment

Video games hardly have a glowing track record when it comes to making the player feel all warm and mushy inside.  Traditionally, they’re far better at explosions and pew-pew-pew than romance and snuggle-wuggles.  And when the medium has taken a swing at courting, it’s often been reduced to nothing more than picking the right dialogue choice so that you can bed anyone in the near vicinity.  If only it were that simple, eh?

Romance? In my videogames?

However, a few games have succeeded in their attempts to capture the tender side of human relationships.  Here we use Valentine’s Day as an opportunity to look at some of the sweeter moments of romance that the medium has to offer while Clinton Cards rub their hands over their quarter one sales figures.

Gitaroo Man – The Legendary Song

romance

Gitaroo Man may tread familiar ground when it comes to plot (not another coming-of-age tale of an outcast schoolboy given a mystical guitar by an interstellar dog), but it also tackles the painful longing of those will-we won’t-we moments.  The aptly named “Legendary Song” scales back the madness of trumpeting bees and mariachi skeletons as you gently serenading your love interest under a tree at sunset.  A beautifully, unexpected change of pace that manages to capture the butterflies of being picked for the slow dance at the school disco.

The Darkness – To Kill a Mockingbird

romance
Childhood sweethearts Jackie and Jenny generally have a rough old time of it and rarely find time for romance during The Darkness, but there is a glimmer of light in The Darkness.  Early on, the player is given the opportunity to cuddle up on the sofa and watch the entirety of To Kill a Mockingbird.  Although a racially charged, sexual assault court drama is perhaps not everyone’s first pick for a date movie, it would take a very cold heart not to melt as Jenny gently nuzzles into Jackie’s shoulder before falling asleep.  Probably best not to mention what happens next.

 

Catherine – The Wedding

romance
To say that Vincent and Katherine’s relationship has its ups and downs would be under selling it slightly, but if you do manage to navigate your way through the nightmares and dialogue options it is possible to see them happily joined together in holy matrimony.  Although holding the reception in the same bar that Vincent first encountered the devilish temptress Catherine may lack a certain romance, it’s hard not to believe that they were meant to be as they whisper “I love you”.  I give it six months.

 

Noby Noby Boy – Back for Good

Keita Takahashi’s bizarre sandbox had players the world over contributing to the length of GIRL in her journey through the solar system, by stretching and manipulating the long suffering BOY.   Late last year she finally made it back home to Earth after nearly seven years and God knows how many man hours.  That’s some dedication.  But the sight of her enormous face as it gently makes contact with Earth makes it all seem worthwhile.  Together again at last.

 

Legend of Zelda: The Ocarina of Time – The Goodbye

Ocarina of Time’s fondly remembered bridge scene sees Saria bid farewell to Link as he leaves Kokori Forest and is also the first time the player gets their hands on an ocarina.  But it’s in the last few moments, as Link reluctantly edges away and Saria silently looks on, that you may feel your heart breaking.  Here is a relationship based on what-could-have-been and if-only-we-said.  The one that got away.

 

ICO – Save Point

romance7
Save points are often a moment to catch your breath, but Ico’s also serve as a time for quiet contemplation.  Freed from the threat of the shadow creatures, Ico and Yorda are able to simply sit side by side and enjoy each other’s company in silence.   Although their relationship is one borne of circumstance, it’s in these times that they are able to become friends rather than companions and to ignore the language barrier that keeps them at arm’s length even when they are desperately cling to one another’s hands.

 

Osu! Tatakae! Ouendan – Over the Distance

romance
iNiS, the developers of Gitaroo Man, obviously have a fondness for confounding player expectations as they pull a similar trick in the DS import favourite Ouendan. After bombarding the player with visual lunacy and fast-paced rhythm action goodness, they slow the tempo right down and tell the story of a recently deceased man trying to make contact with the woman he left behind.  As the cheerleading troop spur him on to deliver his final message alongside the sweeping, soaring score you may find yourself distracted by the lump forming in the back of your throat.  Patrick Swayze and Demi Moore don’t have a thing on this.

Filed Under: Games, Life Tagged With: Catherine, Gitaroo Man, Ico, Noby Noby Boy, Osu! Tatakae! Ouendan, The Darkness, The Legend of Zelda: Ocarina of Time

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