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You are here: Home / Archives for tetris

Tetris Royale announced for mobile

29th June 2019 By Qazimod Leave a Comment

With Tetris 99 and Tetris Effect offering new ways to enjoy one of the most iconic puzzle games in history, it’s easy to wonder if Tetris has suddenly become relevant again, or if it was never irrelevant; perhaps it was just waiting for the right talent to come along and do something interesting with that classic formula. In any case, it seems like Tetris is going to stick around a little longer – earlier this week, Disposable Media learned that a new Tetris game would be coming to mobile devices. Named “Tetris Royale”, it will feature a multiplayer mode that sounds quite similar to Tetris 99, with 100 players competing for glory. Honestly, I’m kind of surprised that it’s taken this long for someone to take on 99’s winning format, but an interview found on GI.biz suggests that developer N3TWORK was just a victim of bad timing and Nintendo’s game was announced and launched first.

Modes and rewards

Tetris Royale

Interested readers can also see the official press release here at Tetris.com – it briefly explains that Tetris Royale will have the default 100-player mode, a classic Marathon mode for solo players, and daily challenges to complete. These challenges allow players to earn cosmetic and gameplay-enhancing rewards, and Disposable Media wouldn’t bet against some of those rewards being more easily attainable for people willing to make the necessary microtransactions. Sure, it’s easy to be cynical about mobile gaming, but I think that Tetris Royale represents an exciting opportunity that shouldn’t be squandered in the pursuit of players’ wallets. Personally, I would have been happier finding out that this was a mobile game with a premium price that you pay once – but games like that are few and far between in 2019.

Even so, I think that this is a good opportunity – as popular as the Nintendo Switch is, there’s still a lot of potential in the mobile gaming market for something like Tetris Royale to sweep in and give more people the chance to enjoy this style of gameplay. Whilst Tetris clones are all over the App Store, a lot of them are reskins of the classic game – after all, why change such a successful template? Furthermore, those reskins often end up being a waste of time – I’m sure there are people out there who know someone that grew up with Tetris and wouldn’t mind having a version to play on their phone, but by the time you’ve finished comparing the hundreds of Tetris games to see which ones have the least offensive free-to-play interruptions attached to them – or which premium ones have decent presentation and responsive controls – it barely seems worth the effort to recommend a game to them. It remains to be seen whether or not Tetris Royale will have what it takes to stand out among the clones.

Tetris Royale – beta incoming

Tetris Royale

In the meantime, it’s worth pointing out that Tetris Royale won’t look anything like whatever imagery we’ve decided to add to this article – at the time of writing nobody has released any screenshots or videos of the game in action; we just know that Tetris Royale is a thing that exists. However, there will be a beta period later this year, and a full release on iOS and Android devices will follow.

As always, let us know what you think about the announcement of Tetris Royale in the comments, or leave a comment in our various social media channels. Do you think Tetris Royale has what it takes to compete with the latest hot takes on block-spinning? Do you believe that N3TWORK can mirror the success of other multiplayer Tetris games? Are you excited or nervous about free-to-play models and microtransactions taking the shine off an otherwise intriguing concept? Share your thoughts below…

Filed Under: Games Tagged With: tetris

Tetris Effect: first impressions

9th November 2018 By Qazimod 1 Comment

Tetris Effect is a game with a pitch that either sounded like the daftest idea ever or something that made perfect sense. Think about it: “Rez developer does Tetris”. On the one hand, this is an update of a game that dates back to the 80s and could be probably played on any modern portable electronic device, yet said update has been given an audiovisual upgrade so lavish – including support for the PSVR headset – that it verges on pretentious arty garbage. On the other hand, Enhance Games have made some of the most mesmerising gaming experiences in recent generations, and Tetris itself is a game that can be quite entrancing when you’re eager for one more go at level 9 high 5 but you don’t realise that you started playing three or four hours ago. In short, it’s a pitch so daft that it might just work.

For the most part, the presentational polish does what it’s supposed to do. The main campaign, Journey Mode, takes you through several self-contained challenges where you must clear a certain amount of lines to move on. Each challenge introduces you to a new “theme” with its own unique background, music track and flashy effects that trigger when the player does well. As the player closes in on their line target, they pass certain milestones that amp up the effects and music for a bit of variety; consequently, the desire to see what comes next provides incentive to play well. Play itself has a mixture of old and new – you can move and rotate blocks, you can instantly drop them by pushing up, you have ample time to adjust a block’s positioning before it “lands”, and you can “hold” a block in reserve if you’re planning a particular setup. However, a couple of key features elevate Tetris Effect above the average block-spinning effort.

Beyond the Zone of Tetris Effect

Tetris Effect

I feel like the feature that everyone raved about during the pre-release previews was the “zone” state; by clearing lines you build up a zone meter, and when this is full you can activate the zone state, where time will slow and “cleared” lines will be frozen at the bottom of the well – once the meter runs dry, all frozen lines will disappear, allowing you to clear more than the usual four lines. It’s a smart feature that incentivises clever setups as players push the system further to see how many lines they can clear at once, and it invites risk-reward play as you’re torn between setting up a 16-line “Decahexatris” or giving yourself more room in the play area. However, there was something else that stood out to me more as I played through the campaign; something that goes hand-in-hand with Enhance’s desire to create emotive and engaging experiences…

Since Journey Mode gives you a target number of lines to clear for each challenge, Enhance Games knew that the game couldn’t just start you at Level 0 speed with each challenge, because the gameplay experience would feel the same from one challenge to the next. That’s why some challenges start fast, and others start fast but slow down, or vice versa. Some areas have you polishing one challenge off at a sensible speed before the next one ramps things up immediately. This enhances (no pun intended) the experience more than anything – you don’t know what’s going to happen to the speed once you hit the next milestone so you’re hurriedly trying to keep things as tidy as possible. Now, Tetris games have been around for decades, and jumps /drops in speed have probably been done in many clones or game modes… but it feels so much more appropriate here. Tetris Effect sees Enhance Games acting as the conductor, setting a pace for you to follow and then either winding down to an intermission or building up to a crescendo. Finally, that daft premise in the opening paragraph makes sense. This wasn’t merely about slapping some particle dolphins into an old Gameboy game; this was about tapping into the core of Tetris – “do the thing… now do it faster” – and turning that slowly escalating tension into a more varied emotional voyage. What begins as complacency turns into mild panic and ends up as cautious preparation until, finally, you tame the monster that your misplaced blocks had created.

Playing devil’s advocate to my own praise, this rollercoaster of tempo can prove frustrating at first if you’re trying to save yourself from disaster and a speed boost comes at the worst moment, but you quickly learn the cues and timing of each song and discover when you should start preparing for the worst. There are only a few “milestones” where the speed alters in each challenge of Journey Mode so it’s not long before you’re ready for whatever will be thrown at you, and perseverance makes the final successful run all the more satisfying.

Tetris Effect – an easy purchase for fans

Tetris Effect

Outside of Journey Mode are a few gameplay variants that impose time limits, line limits, speed tweaks, combo challenges and more – you can also enjoy themed “playlists” that have predetermined stages for you to play through, and playing most of the modes allows you to level up and unlock new avatars for your player profile. Some players may be disappointed at the lack of any multiplayer modes, but it’s difficult to see how that might work with the game’s transforming visuals and music. And, of course, you can play the game with virtual reality enhancements if you use the PSVR headset – it may only result in particles being thrown at your face rather than the screen, but closing off outside distractions could potentially result in a more immersive gameplay experience for players.

If you enjoy Tetris and are a fan of Enhance Games’ previous output, Tetris Effect is the easiest purchasing decision you’ll make this year. If you’re a veteran from the Game Boy era, there’s plenty to challenge you here. Even if you like Enhance Games’ work but struggle with high-level Tetris, there are various difficulty settings and gameplay variants that can keep you entertained. That original pitch may not have been so daft after all…

Tetris Effect is available now for PS4. PSVR is supported but optional. You can visit the official website here.

Filed Under: Games, Reviews Tagged With: enhance games, games, puzzle, tetris, tetris effect

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