Transformers Devastation represented a unique kind of exciting moment for me. Generally I don’t tend to buy every home console and handheld as soon as it’s released, because I simply wouldn’t find the time for all of those games. Consequently, I’ve never owned a Wii U… and as a result it had been a long time since I had enjoyed anything from Platinum. Transformers Devastation might not appear to match the heights of Bayonetta or Vanquish, but it’s still representative of the uniquely entertaining character-action fun that only Platinum can produce, and even if you’ve come back to this kind of game after being distracted with other titles, it still feels comforting and familiar.
Transformers Devastation: strings and slow-motion
For instance, if you’ve played Bayonetta and pick up Transformers Devastation, you’ll instantly recognise the way in which light and heavy attacks can be stringed together in a variety of ways. You’ll notice that enemy attacks are heralded by a glint of light on the incoming weapon (or limb), helping you to focus during the chaos, and you’ll find that a last-minute dodge delivers the resulting slow-motion payoff you would expect. The latter mechanic bathes the screen in a blue tint and allows you to pile on the damage – something that’s incredibly useful against bosses – and it never stops being satisfying. Also returning from Bayonetta is the panther run – in that game, Bayonetta would transform into a panther and run at speed if the right trigger was pressed twice. Here, it serves as the iconic car transformation and allows you to speed around the environment. Transformations aren’t just limited to this move, however; they also serve as enders for combos, named “Vehicle Attacks”. This makes for a unique way of using the heroes’ most recognisable ability as a signature Platinum gameplay trope.
Transformers Devastation: padded action?
This tried and tested system of custom combos and satisfying dodges is as enjoyable as ever, and it’s just as well, because the game structure and progression can be slightly wearing. There are hidden verses and the maps branch out allowing you to explore other areas, but at times it feels like you’re going through the motions, waiting for the next moment of excitement from whatever boss is at the end of the chapter. For some people that’s not such a big deal – certainly, I could do the same battles against the same enemies for ages and still be having fun – but others might be looking for a little more substance. There is depth to be found outside of the main gameplay; tech can be crafted for random buffs, new weapons and moves can be obtained, certain weapons have status effects and elemental properties that you can see when arranging equipment. There are also multiple Autobots to play as, each with unique movesets. However, the missions themselves can sometimes feel a bit like padding, with recycled bosses or recycled areas.
Transformers Devastation: familiar fun
As mentioned, however, that’s not always a bad thing. I welcomed more of the same because I was keen to try out new combos with the weapon I had just purchased, or find out if the unlockable parry ability is as satisfying as Bayonetta’s Moon of Mahaa-Kalaa (spoilers: it is.) If you like Platinum’s character action games and don’t mind going through another series of battle arenas with another satisfying combat system, there’s a lot to enjoy here. Even after you’re done, you can also try one of the other two available difficulty levels if you want further challenge, and there are more unlockable difficulties beyond the initial three. In summary, Disposable Media recommends Transformers: Devastation. For some people the cut corners may have been a bit disappointing in a £44.99 release, but on PlayStation Plus you can still have plenty of fun with it.


