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Qazi’s Disposable 2021 – highlights from the year

31st December 2021 By Qazimod Leave a Comment

Where to begin? Once again it feels like entertainment has played an essential role in making life more manageable this year – with our homes being as much a place to work and be productive as they are to unwind, it’s been important to make time for the things we enjoy. The modems and routers in homes haven’t just been helping remote workers stay connected during the working week, but they’ve played host to an abundance of streaming and gaming – enough to provide a welcome escape from the four walls that we’re becoming so familiar with. I was already contemplating some of the highlights of the past twelve months before I began drafting notes for the inaugural “Qazi’s Disposable 2021” round-up… and if you’ve followed the published articles on this website then you might have an idea of what to expect. Let’s begin.

Qazi’s Disposable 2021: Watching

Qazi's Disposable 2021

I’ve been in the mood for a lot of light and mindless entertainment this year – it’s just that it’s ended up being some extremely well-produced light and mindless entertainment. On the one side of this spectrum, I’ve made time to check out some old comedies that I missed back in the day, such as the Adam Sandler power-fantasy “Click” and Zachary Levi in “Shazam!” (I also watched “Space Jam: A New Legacy” recently, which was a welcome escape into surreal cartoon nonsense.) On the other side, I’ve been watching out-and-out action flicks – the spectacular “Godzilla vs. Kong”, the magnificent “Nobody” and the “I feel obliged to watch this after the Dark Knight Trilogy” viewing of “Suicide Squad (2016).” I think that “Nobody” was easily the highlight: a one-man revenge story that at first had me expecting John Wick, but Odenkirk’s character brings an entirely different flavour to the format. Looking back, I felt that Keanu’s films started to lose their vibe with the sequels, whilst Nobody feels as fresh as Wick 1.

Qazi’s Disposable 2021: Listening

It’s been a bit of a low-key year for my usual musical favourites – I’ve been listening to more EPs than anything else, and one of the few big albums was “Not Forever” by The Upbeats – something I already covered in August. At the same time, those EPs have contained a lot of new favourite songs; in particular, I enjoyed the “Clairvoyant” EP by QZB, Machinedrum’s “Psyconia” and “Compassion” from Special Request.  There have been a few sour points during 2021, as I’ve seen some of my favourite artists move away from music and into NFT production (a move that necessitated some tidying of my custom Twitter feeds so that my interests in music news are better catered for), but the majority of the people I follow have continued to produce excellent music. I was kind of let down by technology during this year – my phone either lost tracks I’d added to my library (due to syncing issues) or drained its battery alarmingly quickly – but I feel like I’ve still been able to keep up with the music I care about.

Qazi’s Disposable 2021: Playing

It was always going to be hard for 2021 to match the previous year’s output – a year that gave me three excellent JRPGs in FFVII Remake, Persona 5 Royal and Yakuza: Like A Dragon – even so, there have been a few highlights worth talking about. I managed to get into the beta for Elden Ring before its release next year, and even though the beta testers were trapped within the confines of its invisible walls, the beta worked well as an early pitch for the full game – teasing explorable catacombs, the “spectral steed” that can be summoned and the possibility of simply pointing your character in a different direction if you find a particular location too challenging. Whether or not I’ll be able to endure a full game of this remains to be seen, but I look forward to finding out. Elsewhere, Neo: The World Ends With You finally provided more of the unique RPG gameplay offered by the 2007 DS game, but with streamlined gameplay that accommodates a single screen.  Whilst it suffers from some pacing issues at times, the enjoyable battles easily outweigh the frustrating ones, and the overall aesthetic makes every battle a unique spectacle. I also have a few honourable mentions that weren’t really covered on this site: in particular, the adorable and hilarious Deltarune Chapter 2, the stark but compelling R-Type Final 2 and the “Connected” update to Tetris Effect. Oh, and my completion of Chrono Trigger was also a satisfying milestone – one more game on my JRPG bucket list that’s been conquered.

Where next?

To be honest, I was expecting this year to be a bit of a stopgap before some big hits threatened to arrive in 2022 – however, I’ve ended up with a lot of things that have made this year another great one. Next year I’m hoping for most of my evenings to be consumed by Elden Ring, I’ll be continuing to catch up on various old movies, and I may have some more personal streaming sessions planned. We’ll see. Until then, thanks for continuing to read and support our content – don’t forget to take a look at Dan’s round-up of the year – and we hope you have a great 2022.

Filed Under: Games, Life, Music, TV & Film Tagged With: chrono trigger, click, elden ring, godzilla vs. kong, machinedrum, nobody, shazam, space jam: a new legacy, Special Request, Suicide Squad, The Upbeats, TWEWY

NEO: TWEWY and getting what you want

3rd August 2021 By Qazimod Leave a Comment

I’ve been playing a lot of NEO: The World Ends With You lately. Officially released on 27th July for Nintendo Switch and PS4, it’s the sequel to the Nintendo DS game from the late 00s; a game which threw away the JRPG rulebook to deliver one of the more intriguing entries for the genre. With a modern urban backdrop and active battles that used touchscreen gestures and directional inputs, it stood out as a contrast from the typical template of turn-based politeness and medieval fantasy. It was far from perfect – some people found that the battles were a mess, and some of the activities outside of battle were kind of forgettable – but it made such a strong impression that fans welcomed the recent arrival of NEO: TWEWY.

NEO: TWEWY – player synergy

NEO: TWEWY

The game follows a group of youths embroiled in a dangerous “Reaper’s Game” where they must fight battles, solve riddles and overcome rival groups so that they avoid facing “erasure.” In gameplay, this sees the player moving around the streets of Shibuya, talking to NPCs, engaging in minigames and fighting hostile creatures known as Noise. It’s pretty standard RPG fare, but a few smart decisions elevate NEO: TWEWY above the competition. For instance, battles against Noise are often player-instigated unless the story demands that a battle takes place. This means that you can grind as much or as little as you like… although typically you will need to maintain a strong party for when you’re forced into combat.  Furthermore, a lot of time can be spent customising gear for the best team synergy – every battle ability in the game exists as a “pin” that can be equipped on your party members, and each pin’s ability is mapped to a controller button. These abilities have independent cooldowns to maintain the sense of a turn-based system, so it’s up to the player to find a working combination of offence and support, or to equip a variety of elemental attacks. Further stat tweaks can be made by purchasing different “threads” (essentially armour and accessories) for your party, or going to diners and restaurants and ordering food that offers stat boosts.

Feel the Groove

When you’re in a fair fight, this customisation sees NEO: TWEWY at its best. Elemental weaknesses and bonus effects provide more agonising over pin configurations, and the “pass the puck” system of the original (where you would be encouraged to switch between directional commands for one character and touch commands for the other) is substituted for a “drop the beat” mechanic, where you’re given a small window of time to start using a different character’s ability. Do this within that window, and you’ll build up your Groove – and when your Groove is at certain thresholds, you can unleash a super move. It encourages the player to make sure their other pins aren’t in cooldown at the wrong time, and adds just enough depth to ease any fears that this is dumbed down from the DS game’s equivalent system. Certainly, the later missions and bosses demand that you’re paying attention to attack patterns whilst also managing your Groove (and if you haven’t dropped the beat for a while, the Groove will begin to decrease.) Meanwhile, encounters with regular enemies can start and end pretty quickly if you know what you’re doing – movement around each battle arena is much smoother than the awkward stylus dragging in the first game, and it’s satisfying to string together combos. NEO has even retained the original game’s ability to “level down”, sacrificing character levels for increased pin drops. This is particularly helpful if you feel like you could have more options open to you in combat.

Outside of battles you can expect to roam the streets gathering information from NPCs, “scanning” zones to read people’s thoughts and gain extra information, performing a thumbstick-twiddling minigame to jog memories of key characters, or sometimes “diving” into characters who have been influenced by Noise (which leads to a forced battle, or series of battles.) There’s enough variety to stop things getting stale, and even outside of the minigames and battles you’ll want to keep gaining experience and earning money for food and gear. Besides, these minigames definitely feel like an improvement over some of the activities in the DS game (you’ll finish the main story and will have never been asked to play “Reaper Creeper” – a minigame in the original where you slowly nudged objects with your mind in order to fool people into believing in spiritual intervention – so that’s reason enough to recommend NEO: TWEWY.)

NEO: TWEWY – a cautious recommendation

NEO: TWEWY

Generally there’s enough in NEO: TWEWY to keep fans happy – the things that worked in the first game are left intact, whilst there are enough new elements to stop this feeling like a reskin. Somehow it has retained its hip stylings (although it may look a bit silly in a few years) and wraps a satisfying blend of combat and investigation in a catchy soundtrack and vibrant backdrop. It’s pretty much exactly what I hoping for in a new TWEWY game… but sometimes what I think I want isn’t always what’s best for the game. Those battles forced upon players by the story can occasionally leave you feeling a bit underpowered if you’ve been running to the next plot-critical location without bothering to fight anything – sometimes you’ll be given objectives before a route is unlocked (defeat Noise in a chain of three battles; defeat Noise whilst wearing threads of a certain brand), which can help keep your skills sharp… but it’s easy to run into a boss (or miniboss) encounter and feel overwhelmed. If anything, I would have preferred more gating of progress so that the pace was dictated more by the game and the player was forced to improve their party – even with the compulsory battles that are there, you’re still expected to do a lot of the work yourself.

Happily, these moments are fairly short-lived – I’ve caught myself ranting on Twitter about a particular encounter one day, and then completing it shortly after… but it’s still not a feeling you want for an extended length of time. I published this before the credits rolled, but it turns out I was at the final encounter anyway, and so a lot of my initial observations remain true. (That final encounter turned out to be another moment where the player can feel underpowered, but given that my rematch after one grinding diversion was successful, I don’t think I was that underpowered.) Beyond this, a post-game bonus chapter offers an amusing side story and a few returning boss battles, but progress is a lot smoother during this additional chapter. If you liked the original game, you should absolutely pick up NEO: TWEWY – and if you missed the DS title, there’s a demo of NEO: TWEWY available via your console’s storefront which should give you a small idea of what to expect.

Neo The World Ends With You is out now for PS4 and Switch – you can find our news article about the game’s announcement here.

Filed Under: Games, Reviews Tagged With: games, PS4, Switch, The World Ends With You, TWEWY

Stream life: Qazi’s E3 2021 notes

15th June 2021 By Qazimod Leave a Comment

Well, it wasn’t that bad after all. With the presentations of E3 2021 moving to dedicated streams rather than a stage show, there were fears from past attendees that it would never quite be the same again. For the rest of us, however, it was business as usual – the streams provided by the various hosts were more than sufficient. Whenever E3 comes around, the whole process threatens to feel more like a responsibility than a spectacle; customers patiently waiting through hours of – let’s be real – adverts, in case something surprises them. Personally, I wasn’t sure what I was supposed to be looking forward to now – after the recent highs of FFVII Remake, Persona 5 Royal and Yakuza Like a Dragon I was hoping to discover new things to get excited about again. Happily, I could relax: looking over the paper titled “Qazi’s E3 2021 notes” there are definitely a few things worth talking about.

Qazi’s E3 2021 notes – Elden Ring

Qazi's E3 2021 notes

Qazi’s E3 2021 notes begin with Elden Ring. From Software’s new game was first announced in 2019 – billed as a new “dark fantasy action RPG” created by Hidetaka Miyazaki and George R.R. Martin. I might not the hugest fan of From’s games and their appeal to me can be hit and miss, but I’ve enjoyed them enough to want to keep an eye on new announcements. The new trailer showcased horse-riding, some slick melee combat (with a hint of magic, or enchantment) and some surprisingly fluid movement. If the final game plays as good as it looks, it seems like we might find ourselves in control of a capable and agile protagonist – putting more pressure on the player to make the most of their character’s abilities. However, From’s dark fantasy action RPGs have a reputation for being challenging experiences, and there’s still a lot about Elden Ring that’s unknown: what is the penalty for failure? How well will it accommodate players who are fans of GRRM but only have a passing interest in videogames? The marketing blurb hints at “open ended” gameplay where one can define their playstyle and “chart their own path”, but it could be no more “open ended” than From’s other games – where a player has to choose one of several taxing challenges to overcome. One positive piece of information (that may have been announced before and I missed it) was that the game would be multi-platform and cross-generation, launching next January on Xbox Series, Xbox One, PS5, PS4 and Steam. So if you’ve been waiting on that new-gen console purchase, at least you know that you’ll be able to play this on something you already own.

Qazi’s E3 2021 notes – Tunic, The Ascent

Qazi's E3 2021 notes

One game name that I didn’t expect on the “Qazi’s E3 2021 notes” list was The Ascent. I had barely been following this game before seeing the trailer and I only half-knew the name from chatter online, but it looks like a gorgeous piece of cyberpunk RPG shooter action from an elevated perspective. Maybe it won’t be the most cerebral thing out there, and I caught some lighting and textures that made me fear for my ageing desktop PC (my specs are somewhere between the minimum and recommended) but it could be another thing that I can add to my Steam wishlist and then forget about for months. Speaking of my wishlist, another game that’s been on there for a while is Tunic – it received a little slot during Summer Game Fest, as well as an Xbox exclusive demo. This might not be much more than the demo I played a while back, but it’s nice to know that the game is still alive.

Qazi’s E3 2021 notes – Replaced, Phantom Abyss

Qazi's E3 2021 notes

Phantom Abyss was a game that came to my attention in late May – a procedurally generated “runner” game with asynchronous multiplayer, it asks players to sprint through dangerous gauntlets of traps and obstacles that wouldn’t look out of place on an Indiana Jones set, and retrieving sacred relics. Branching paths force players to make quick decisions, whilst the titular phantoms are the ghosts of other players and their previous efforts – essentially, you’re navigating obstacles with your character and also viewing ghost replays of others. (I’m curious about how phantoms work with procedural environments, but maybe the generation is based on a set of “segments”, with ghost replays representing players’ attempts through one particular segment.) The game is available on Steam Early Access this month, with the Steam store page suggesting a June 22nd release date.

My main notes end with a short mention of Replaced, described by developer Sad Cat Games as “a 2.5D Retro-Futuristic Cinematic Platformer” that will be released next year on Xbox, Steam and Epic. With its striking lighting, cinematic use of focus and pixel characters, it drew a lot of comparisons to The Last Night: the Odd Tales game announced back in 2017. With moody shots of a character running through the woods, cryptic scrolling error messages in red system text and panning views of run-down streets (all set to a synthy soundtrack), it’s hard to blame people for making comparisons, but hopefully this game doesn’t disappear into the void. (And – like The Ascent – hopefully it’s playable on this creaky old PC…)

Honourable mentions

There were a few other notables throughout the various shows but none of them caught my attention like the games mentioned above. The Square Enix presentation actually took a little time to show Neo: The World Ends With You, Nier Reincarnation and Babylon’s Fall… but with Babylon’s Fall still looking like it’s quite early in development, and Neo: TWEWY and Nier Reincarnation (hopefully) arriving soon, there weren’t many new reasons to get excited if you had already been following these games. I think Forza Horizon 5 deserves a mention just for its scale and detail – I haven’t played a Forza game since Motorsport 4 on the 360, so maybe it’s not that much of a leap for some, but the variety of locations on offer make it feel like you’ll be playing for some time before things start feeling samey. And as I write this, I’ve just caught up with Nintendo’s main presentation – as a company that relies strongly on proven IP I wasn’t expecting them to show off anything too outlandish, but there was an intriguing new 2D Metroid, the glorious return of Wario Ware in a brand new game, and another long-overdue look at Shin Megami Tensei V.

Wrapping up

Generally, the previews gave me a lot more than I was expecting, with the hype being brought by several brand new games rather than merely sequels and extensions of games that I already know. I may still be on the fence about my next console purchase, but I’ve got more to think about now, as well as a few things I can enjoy on the hardware I have at the moment. As always, leave a comment if you’d like to talk about your own E3 2021 highlights, and hopefully we can look forward to these games and more in the future.

Filed Under: Events, Games Tagged With: Babylon's Fall, e3, e3 2021, elden ring, games, phantom abyss, replaced, the ascent, Tunic, TWEWY

NEO: The World Ends With You revealed

23rd November 2020 By Qazimod 2 Comments

Despite covering a number of JRPGs on this site, I hadn’t really considered it a genre that I really got into – however, The World Ends With You was one of the early exceptions. A fellow DS owner had recommended it to me, and at first I was sceptical because the concepts and ideas described in the game seemed so unfamiliar, but overall I think that it was worth sticking with in the end. The game used the typical JRPG format of “dialogue sequences broken up by turn-based battles” (well, sort of turn-based  – you moved around freely but were restricted by cooldowns) and yet it seemed desperate to reinvent the genre’s conventions, with input sequences and touch gestures replacing a typical command menu during battle. It presented a modern urban backdrop that was a contrast to the medieval fantasy tropes so often used in the genre, and the music was filled with catchy pop and hip-hop sounds rather than the grand orchestral score one might expect from an RPG. Even today, the only RPGs with comparable aesthetics might be things like SMT or Yakuza. It was far from flawless – the touch gestures made combat a bit scrappy, certain chapters got rather samey and not everyone thought that the characters were that great – but it wasn’t afraid to break the mould, and after several ports and updates, fans are finally getting a new game in the form of NEO: The World Ends With You.

NEO: The World Ends With You – the teaser

NEO: The World Ends With You

On Tuesday 17th November, a PR Twitter account for Square Enix’s primary development HQ tweeted the words “TIMELIMIT WITHIN 7DAYS” and a link to a teaser page with a countdown timer. The style of the music playing on that teaser page had a similar vibe to the classic TWEWY tunes, and the specific decision to create a seven-day timer seemed like a reference to the “Reaper’s Game” that was central to the storyline of the DS original. It wasn’t long before the questions changed; people didn’t need to know what game was being teased – instead, they were wondering what TWEWY-related thing might be revealed on the page. (Personally I kept my expectations low, but I was kind of hoping for a new soundtrack release because I don’t have one…) Today, we have our answer – more than a decade after the DS game launched, it’s getting its first proper sequel in the form of NEO: The World Ends With You.

New faces

NEO: The World Ends With You

Well, sort of. Despite being in a similar world and having a similar premise, NEO: TWEWY follows a brand new cast of characters who are taking on the “Reaper’s Game”; the deadly challenge established in the original game which Neku and co. experienced. I remember when people even questioned how a sequel could work (the original was wrapped up quite neatly), and I always had the feeling that a new game needn’t follow the same characters because there’s so much untapped potential in that “Reaper’s Game” premise – supposedly it’s something that many characters in the game were partaking in, so there was always an opportunity to show a fresh perspective. That said, the trailer does show off some returning faces such as Kariya and Minamimoto, so their return will be welcomed.

NEO: The World Ends With You – coming next year

The battle gameplay now takes place in 3D environments but on a “single screen”, with no sign of the QTE-style commands that Shiki, Joshua and Beat had to use in the DS game, so I imagine that most of the commands may end up being motion-based, but that’s just my speculation. It’ll be interesting to find out how (or if) allies work together in battle, since there was a lot of battle footage where you could see multiple allies facing the enemy (as opposed to the two partners of the original.) Meanwhile, the aesthetic survives the transition to 3D, with plenty of bold colours and swinging camera motions making the battles feel more alive than ever. The trailer ends with a “Summer 2021” date and logos for the PS4 and Nintendo Switch, so it looks like I won’t be retiring Sony’s last-gen machine any time soon…

You can find the official page for the game here. While you wait for its release, why not track down the original The World Ends With You for Nintendo DS, or try the Final Remix port on Nintendo Switch?

Filed Under: Games Tagged With: games, PS4, Switch, The World Ends With You, TWEWY

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