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Qazi’s Disposable 2021 – highlights from the year

31st December 2021 By Qazimod Leave a Comment

Where to begin? Once again it feels like entertainment has played an essential role in making life more manageable this year – with our homes being as much a place to work and be productive as they are to unwind, it’s been important to make time for the things we enjoy. The modems and routers in homes haven’t just been helping remote workers stay connected during the working week, but they’ve played host to an abundance of streaming and gaming – enough to provide a welcome escape from the four walls that we’re becoming so familiar with. I was already contemplating some of the highlights of the past twelve months before I began drafting notes for the inaugural “Qazi’s Disposable 2021” round-up… and if you’ve followed the published articles on this website then you might have an idea of what to expect. Let’s begin.

Qazi’s Disposable 2021: Watching

Qazi's Disposable 2021

I’ve been in the mood for a lot of light and mindless entertainment this year – it’s just that it’s ended up being some extremely well-produced light and mindless entertainment. On the one side of this spectrum, I’ve made time to check out some old comedies that I missed back in the day, such as the Adam Sandler power-fantasy “Click” and Zachary Levi in “Shazam!” (I also watched “Space Jam: A New Legacy” recently, which was a welcome escape into surreal cartoon nonsense.) On the other side, I’ve been watching out-and-out action flicks – the spectacular “Godzilla vs. Kong”, the magnificent “Nobody” and the “I feel obliged to watch this after the Dark Knight Trilogy” viewing of “Suicide Squad (2016).” I think that “Nobody” was easily the highlight: a one-man revenge story that at first had me expecting John Wick, but Odenkirk’s character brings an entirely different flavour to the format. Looking back, I felt that Keanu’s films started to lose their vibe with the sequels, whilst Nobody feels as fresh as Wick 1.

Qazi’s Disposable 2021: Listening

It’s been a bit of a low-key year for my usual musical favourites – I’ve been listening to more EPs than anything else, and one of the few big albums was “Not Forever” by The Upbeats – something I already covered in August. At the same time, those EPs have contained a lot of new favourite songs; in particular, I enjoyed the “Clairvoyant” EP by QZB, Machinedrum’s “Psyconia” and “Compassion” from Special Request.  There have been a few sour points during 2021, as I’ve seen some of my favourite artists move away from music and into NFT production (a move that necessitated some tidying of my custom Twitter feeds so that my interests in music news are better catered for), but the majority of the people I follow have continued to produce excellent music. I was kind of let down by technology during this year – my phone either lost tracks I’d added to my library (due to syncing issues) or drained its battery alarmingly quickly – but I feel like I’ve still been able to keep up with the music I care about.

Qazi’s Disposable 2021: Playing

It was always going to be hard for 2021 to match the previous year’s output – a year that gave me three excellent JRPGs in FFVII Remake, Persona 5 Royal and Yakuza: Like A Dragon – even so, there have been a few highlights worth talking about. I managed to get into the beta for Elden Ring before its release next year, and even though the beta testers were trapped within the confines of its invisible walls, the beta worked well as an early pitch for the full game – teasing explorable catacombs, the “spectral steed” that can be summoned and the possibility of simply pointing your character in a different direction if you find a particular location too challenging. Whether or not I’ll be able to endure a full game of this remains to be seen, but I look forward to finding out. Elsewhere, Neo: The World Ends With You finally provided more of the unique RPG gameplay offered by the 2007 DS game, but with streamlined gameplay that accommodates a single screen.  Whilst it suffers from some pacing issues at times, the enjoyable battles easily outweigh the frustrating ones, and the overall aesthetic makes every battle a unique spectacle. I also have a few honourable mentions that weren’t really covered on this site: in particular, the adorable and hilarious Deltarune Chapter 2, the stark but compelling R-Type Final 2 and the “Connected” update to Tetris Effect. Oh, and my completion of Chrono Trigger was also a satisfying milestone – one more game on my JRPG bucket list that’s been conquered.

Where next?

To be honest, I was expecting this year to be a bit of a stopgap before some big hits threatened to arrive in 2022 – however, I’ve ended up with a lot of things that have made this year another great one. Next year I’m hoping for most of my evenings to be consumed by Elden Ring, I’ll be continuing to catch up on various old movies, and I may have some more personal streaming sessions planned. We’ll see. Until then, thanks for continuing to read and support our content – don’t forget to take a look at Dan’s round-up of the year – and we hope you have a great 2022.

Filed Under: Games, Life, Music, TV & Film Tagged With: chrono trigger, click, elden ring, godzilla vs. kong, machinedrum, nobody, shazam, space jam: a new legacy, Special Request, Suicide Squad, The Upbeats, TWEWY

Chrono Trigger Revisited – a 2021 retro project

8th May 2021 By Qazimod Leave a Comment

Chrono Trigger Revisited? Well, my first visit was cut short in the end. Like Final Fantasy VI (or Final Fantasy III, if you will) this was a game that had been on my list for a while. I was one of the heretics who barely acknowledged JRPGs in the 16-bit era, and we grew up with a Sega Mega Drive rather than a SNES, so I was even more in the dark when it came to FFVI and CT. I’ve been aware of their impact ever since the 1990s, and I think at one point I even had a friend install both games onto a modded Xbox… but I was too distracted by Super Mario World and R-Type III to give Square’s RPGs any attention. Over the years I made a few half-hearted attempts to play through Chrono Trigger, but I often find the time investment for JRPGs somewhat intimidating. Even so, FFVI and CT are two games I’ve always wanted to play through, and I think that finishing FFVI last year motivated me into retrying the other game.

Chrono Trigger Revisited – a series in a single game

Chrono Trigger Revisited

Chrono Trigger settles you in for a classic example of science going too far – as Lucca demonstrates a teleportation device at the Millennial Fair, the pendant of willing volunteer Marle interferes with the device and sends her through a time portal. This sets up the ensuing journey – going through the portal ourselves so that we can find Marle and get back to the present day safely. However, what makes CT so uniquely enjoyable is that this is just the first “quest” for our heroes. Before embarking on Chrono Trigger Revisited, I’m not even sure how much progress I made during my previous attempts… but I found that this wasn’t a simple “rescue the damsel” premise designed to set up the rest of the game. Instead, it was just one of the many adventures our party would have before the credits rolled. Like I said, the time investment needed for old JRPGs can be really off-putting for me, but CT’s structure and format is built in such a way that it feels less like an epic quest and more like around 20-25 “chapters” of an animated adventure series. What this means is that I ended up spending just under 32 hours playing through the game, and throughout that duration it rarely felt like a chore – the story was regularly going to different places, and whenever I spent an evening with the game I felt like I was ending one smaller adventure and beginning another. (Even at the end of the game, you have a series of optional sidequests to perform, but the game is very polite at arranging a to-do list for you; just speak to the old man at the End of Time.)

Chapters and spikes

Admittedly, this is nothing new – most classic JRPGs drop you into one location and establish a miniature quest as part of the main arc – but it lends itself so well to Chrono Trigger. It even extends to a system level as well. Not only are you travelling through time to resolve a problem and then moving on, but each miniature adventure is given its own name in the save files. Each time you save your data the text for the save file displays a chapter name; this is never shown during gameplay, but it has the effect of making your adventures feel self-contained. It’s a simple but effective way of reinforcing a sense of progress. Now, it’s still fair to say that you’ll be spending a lot of time in each of these chapters – there are minigames to complete, and plenty of battles and levelling to be done – but even then, your progress isn’t delayed for long. Over the course of the game your characters learn “techniques” that are your MP-governed skills used in battle, and these can be learned naturally through play or brute forced by grinding in areas – it’s up to you. As you’d expect, MP is only limited by the number of Ethers you can carry, and you’re continually making money as you battle. The game always finds a way to accommodate your time.

These chapters are also prolonged by certain bosses that can feel a bit like difficulty spikes at first, but I don’t think I really spent more than one play session where I was struggling against the same boss. At one point during the “Fated Hour” chapter I was so alarmed by my defeat at the hands of a boss (during the “Black Omen” sequence) that I levelled up my main party around ten times (the area leading up to the boss had lots of battles that rewarded generous levels of experience.) Admittedly, this may have been overkill, because I cruised through most of the rest of the game, but generally the difficulty spikes are few and far between, and you don’t need very many grinding sessions to overcome each obstacle. (Again, spending lots of money on support items – Mid Ethers, Revives – also helps.) At other times, it might feel like the dice rolls simply aren’t going in your favour; you’ll be trying to recover from a boss’ ultimate attack and they’re already charging it again… but perseverance, levelling and preparation helps. (Or if you just want to have more turns available, I found that having someone with the Haste skill was often beneficial.)

Chrono Trigger Revisited – wrapping up

Chrono Trigger Revisited

There were a couple of other nitpicks I had during my Chrono Trigger Revisited project – some of the minigames felt a little fiddly (visiting an ice world and avoiding strong wind currents by standing behind rocks sounds fine in theory, but the game is very particular about where you stand), and some exploration sequences had fairly dull gimmicks (guiding Robo through a maze of conveyor belts and switches in order to carry an electric current before it is lost.) However, the rest of the game makes up for these moments. I ended the game with my main character levels at between 67 and 69, and with between 31 and 32 hours on the clock, so it took me fewer hours to complete than FFVI. I’d rather not rate one game over the other, but I feel like CT has a much better structure, whilst FFVI has more potential for silly balance-breaking in a traditional structure. FFVI doesn’t let you tie a bow on a chapter, but it does let you annihilate enemies with Cyan’s Bushido and Sabin’s Blitz techniques, or cast Ultima on foes for 1MP with a relic you found on the world map. That being said, I think that more RPGs can benefit from looking at CT’s tidy, manageable structure. Oh, and both games have pretty great soundtracks – my main standouts in FFVI were the Gestahl Empire theme and the “Awakening” theme… in Chrono Trigger, the Undersea Palace theme stood out as a bold and atmospheric piece that immediately sets the tone in the areas where it’s used.

That’s pretty much all I have to say until my next mammoth retro game undertaking, although this and FFVI were the “big” ones on my personal bucket list. Thanks for indulging me, and let me know in the comments if you have any particularly fond Chrono Trigger memories.

Chrono Trigger was originally released on the Super Nintendo, and re-released through various updates on PSOne, Nintendo DS and Steam.

Filed Under: Games Tagged With: chrono trigger, games, nintendo ds, psone, Square, square enix, steam, super nintendo

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