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You are here: Home / Archives for Babylon’s Fall

Preview: Babylon’s Fall beta impressions

17th November 2021 By Qazimod Leave a Comment

Earlier this week I took part in the Babylon’s Fall beta that ran from November 15th to November 17th, giving me an opportunity to finally find out more about the nature of Platinum’s forthcoming action RPG. You may remember me talking about this game in my E3 2018 coverage, when it was first unveiled during Square Enix’s showcase. Since then, I haven’t seen a lot of information revealed about the game – we were treated to minor blog updates and a few images and gifs, but I don’t really feel like there was anything of substance to enjoy until Square Enix’s E3 2021 presentation, where they reminded us that the game still existed. I was still intrigued about the game in the years that passed, but I never felt like I was given enough information to really justify publishing any kind of “progress update” article on this site. Consequently, I was quite pleased to receive an invite to the recent Babylon’s Fall beta session – not least because it would finally give me a chance to understand what kind of gameplay Platinum would be going for, and whether or not it was even worth maintaining my interest in this title.

Beginning the Babylon’s Fall beta

Babylon's Fall beta

The experience I had with the missions in the Babylon’s Fall beta mainly reminded me of old 3D Phantasy Star games, but only if those missions were accessed via the kind of elaborate hub seen in some hunting games, or maybe certain F2P MMOs I tried many years ago. The hub here is known as the meeting area, and whilst it felt like a few parts of the meeting area were disabled for beta purposes, you were still able to buy and sell equipment at a vendor, visit a different character to see daily challenges (defeat 100 enemies, complete a quest using Quick Match, etc.), go and talk to someone who could change your character’s appearance, and find a chest which acts as storage for your character’s excess belongings. I had just set up my character and I didn’t exactly have currency to spend, so instead I found a billboard that I could interact with to start my first quest.

This is where the Phantasy Star comparison comes in. My memories of Phantasy Star Online: Blue Burst and Phantasy Star Portable 2 amount to recollections of time spent in walled arenas fending off waves of samey enemies – the Babylon’s Fall beta isn’t a massive improvement. You’ll step into an open area and then you’ll be locked in, as foes begin spawning in. You can attack with light and heavy swings (or bow shots, or whatever you’re using) to build up a meter, and then spend that meter casting magic projectiles (not unlike the magic seen in the original Nier.) The catch is that the magic attacks feel more effective than the regular weapons in terms of dealing damage, but you’re spending meter to use them. So I assume the intention is to alternate between building meter with your equipped weapons and casting magic to cause significant damage. It’s a nice idea in theory and it encourages a certain “rhythm” when playing, but (like Phantasy Star) you have to work through a lot of spawning enemies before you’re allowed to move forward. Consequently, what begins as a fun exercise can lead to your patience waning.

Sponge life

If the respawning enemies were the only disappointing aspect of the combat in the Babylon’s Fall beta, it might still be excused – after all, this is a Platinum game, so you’d expect some exciting combat. Unfortunately, I was kind of disappointed when it came to the moment-to-moment action as well. I found that health bars of regular enemies were long enough to make them feel like damage sponges – not only that, but a lot of enemies had “super armour” where their own animations couldn’t be interrupted with your attacks. I feel like this is another misstep in the general experience: if they were damage sponges that could be interrupted more, the player’s attacks would feel satisfying… and if they had super armour but could be dispatched quickly, they’d be less of a nuisance. However, the combination of these two things leads to a slightly dull experience, and this feeling is exacerbated by the amount of new enemy spawns that arrive before you’re allowed to move on.

Babylon’s Fall beta – room for change

Babylon's Fall beta

Things are made worse when you’re playing a beta and you can’t find enough available players to fill a party – leaving you slogging away on your own – so the game really wants you to go in with a full team. Completing a mission rewards you with new gear that can increase the stats and level of your character, allowing you to take on harder missions. However, if missions tuned for characters at the “intended” level are this much of an ordeal, I can’t imagine the core combat loop becoming that much more satisfying. Hopefully I’m proven wrong, but we’ll only know after more tuning and tweaking is done by the developers.

Find out more about Babylon’s Fall at Square Enix’s website

Filed Under: Games Tagged With: Babylon's Fall, games, platinum games, PS4, PS5, square enix

Stream life: Qazi’s E3 2021 notes

15th June 2021 By Qazimod Leave a Comment

Well, it wasn’t that bad after all. With the presentations of E3 2021 moving to dedicated streams rather than a stage show, there were fears from past attendees that it would never quite be the same again. For the rest of us, however, it was business as usual – the streams provided by the various hosts were more than sufficient. Whenever E3 comes around, the whole process threatens to feel more like a responsibility than a spectacle; customers patiently waiting through hours of – let’s be real – adverts, in case something surprises them. Personally, I wasn’t sure what I was supposed to be looking forward to now – after the recent highs of FFVII Remake, Persona 5 Royal and Yakuza Like a Dragon I was hoping to discover new things to get excited about again. Happily, I could relax: looking over the paper titled “Qazi’s E3 2021 notes” there are definitely a few things worth talking about.

Qazi’s E3 2021 notes – Elden Ring

Qazi's E3 2021 notes

Qazi’s E3 2021 notes begin with Elden Ring. From Software’s new game was first announced in 2019 – billed as a new “dark fantasy action RPG” created by Hidetaka Miyazaki and George R.R. Martin. I might not the hugest fan of From’s games and their appeal to me can be hit and miss, but I’ve enjoyed them enough to want to keep an eye on new announcements. The new trailer showcased horse-riding, some slick melee combat (with a hint of magic, or enchantment) and some surprisingly fluid movement. If the final game plays as good as it looks, it seems like we might find ourselves in control of a capable and agile protagonist – putting more pressure on the player to make the most of their character’s abilities. However, From’s dark fantasy action RPGs have a reputation for being challenging experiences, and there’s still a lot about Elden Ring that’s unknown: what is the penalty for failure? How well will it accommodate players who are fans of GRRM but only have a passing interest in videogames? The marketing blurb hints at “open ended” gameplay where one can define their playstyle and “chart their own path”, but it could be no more “open ended” than From’s other games – where a player has to choose one of several taxing challenges to overcome. One positive piece of information (that may have been announced before and I missed it) was that the game would be multi-platform and cross-generation, launching next January on Xbox Series, Xbox One, PS5, PS4 and Steam. So if you’ve been waiting on that new-gen console purchase, at least you know that you’ll be able to play this on something you already own.

Qazi’s E3 2021 notes – Tunic, The Ascent

Qazi's E3 2021 notes

One game name that I didn’t expect on the “Qazi’s E3 2021 notes” list was The Ascent. I had barely been following this game before seeing the trailer and I only half-knew the name from chatter online, but it looks like a gorgeous piece of cyberpunk RPG shooter action from an elevated perspective. Maybe it won’t be the most cerebral thing out there, and I caught some lighting and textures that made me fear for my ageing desktop PC (my specs are somewhere between the minimum and recommended) but it could be another thing that I can add to my Steam wishlist and then forget about for months. Speaking of my wishlist, another game that’s been on there for a while is Tunic – it received a little slot during Summer Game Fest, as well as an Xbox exclusive demo. This might not be much more than the demo I played a while back, but it’s nice to know that the game is still alive.

Qazi’s E3 2021 notes – Replaced, Phantom Abyss

Qazi's E3 2021 notes

Phantom Abyss was a game that came to my attention in late May – a procedurally generated “runner” game with asynchronous multiplayer, it asks players to sprint through dangerous gauntlets of traps and obstacles that wouldn’t look out of place on an Indiana Jones set, and retrieving sacred relics. Branching paths force players to make quick decisions, whilst the titular phantoms are the ghosts of other players and their previous efforts – essentially, you’re navigating obstacles with your character and also viewing ghost replays of others. (I’m curious about how phantoms work with procedural environments, but maybe the generation is based on a set of “segments”, with ghost replays representing players’ attempts through one particular segment.) The game is available on Steam Early Access this month, with the Steam store page suggesting a June 22nd release date.

My main notes end with a short mention of Replaced, described by developer Sad Cat Games as “a 2.5D Retro-Futuristic Cinematic Platformer” that will be released next year on Xbox, Steam and Epic. With its striking lighting, cinematic use of focus and pixel characters, it drew a lot of comparisons to The Last Night: the Odd Tales game announced back in 2017. With moody shots of a character running through the woods, cryptic scrolling error messages in red system text and panning views of run-down streets (all set to a synthy soundtrack), it’s hard to blame people for making comparisons, but hopefully this game doesn’t disappear into the void. (And – like The Ascent – hopefully it’s playable on this creaky old PC…)

Honourable mentions

There were a few other notables throughout the various shows but none of them caught my attention like the games mentioned above. The Square Enix presentation actually took a little time to show Neo: The World Ends With You, Nier Reincarnation and Babylon’s Fall… but with Babylon’s Fall still looking like it’s quite early in development, and Neo: TWEWY and Nier Reincarnation (hopefully) arriving soon, there weren’t many new reasons to get excited if you had already been following these games. I think Forza Horizon 5 deserves a mention just for its scale and detail – I haven’t played a Forza game since Motorsport 4 on the 360, so maybe it’s not that much of a leap for some, but the variety of locations on offer make it feel like you’ll be playing for some time before things start feeling samey. And as I write this, I’ve just caught up with Nintendo’s main presentation – as a company that relies strongly on proven IP I wasn’t expecting them to show off anything too outlandish, but there was an intriguing new 2D Metroid, the glorious return of Wario Ware in a brand new game, and another long-overdue look at Shin Megami Tensei V.

Wrapping up

Generally, the previews gave me a lot more than I was expecting, with the hype being brought by several brand new games rather than merely sequels and extensions of games that I already know. I may still be on the fence about my next console purchase, but I’ve got more to think about now, as well as a few things I can enjoy on the hardware I have at the moment. As always, leave a comment if you’d like to talk about your own E3 2021 highlights, and hopefully we can look forward to these games and more in the future.

Filed Under: Events, Games Tagged With: Babylon's Fall, e3, e3 2021, elden ring, games, phantom abyss, replaced, the ascent, Tunic, TWEWY

Samurai, gods, big rosters – notes from my E3 2018

13th June 2018 By Qazimod Leave a Comment

Stepping out into the mid-June sunshine, away from the hype and noise that follows any series of E3 press conferences, I couldn’t deny that some of that hype may be rubbing off on me. Before we even get to my E3 2018, let’s remember that we’re already in the middle of what people are claiming to be a new golden era of gaming – one where modern classics are being released with uncommon frequency. Zelda: Breath of the Wild, Super Mario Odyssey, Nier: Automata, Persona 5, Cuphead, Sonic Mania, Celeste – the list just keeps going, and it looks like the list will grow even more if my E3 2018 was anything to go by. Rather than one platform holder emerging as a clear winner or loser (and let’s not pretend that there haven’t been clear winners and losers in the past), my E3 2018 had Microsoft, Sony and Nintendo revealing exciting and interesting new games.

Microsoft favourites from my E3 2018

my E3 2018

The biggest reveal of Microsoft’s show was undoubtedly Sekiro: Shadows Die Twice. A new IP from revered developer From Software, it promises polished third-person action with a samurai flavour. The trailer was only about two or three minutes long but showed the mechanical arm first seen in the “Shadows Die Twice” trailer, and its owner – a character who can go toe-to-toe with swordsmen, use said arm in a grappling-hook fashion to ascend to higher positions or cross chasms, and supposedly rise to his feet after being “killed”, which seems appropriate given the subtitle. Elsewhere, it was revealed that the once PS4 and PC exclusive Nier Automata would receive an Xbox port with the release of Nier Automata: Become as Gods Edition (perhaps to make up for Scalebound’s demise), so hopefully more people can enjoy the weird and wonderful combination of slick Platinum gameplay and distinct Nier quirkiness. Also of note was the first true reveal of Cyberpunk 2077 and news that Devil May Cry would be getting a new numbered sequel, but the lack of substantial gameplay footage for either game suggests that these are very early announcements.

Sony familiarity in my E3 2018

my E3 2018

By comparison, many people criticised the lack of new reveals in Sony’s conference; there were many games we already knew about from previous shows (such as Spider-Man, The Last of Us Part 2 and Death Stranding), and with the remake of Final Fantasy VII still early in development, there was little hope of seeing anything new from that game. Despite this, we did get confirmation of an exciting new PSVR title with From Software’s Deracine, reaffirmation that Mizuguchi’s The Tetris Effect still looks superb, and more gorgeous footage of Sucker Punch‘s Ghost of Tsushima. (As an aside, it seems that samurai games were the general theme of this year’s E3, with Tsushima, Sekiro and a trailer of Nioh 2 all making appearances somewhere amongst the conferences.) Another notable surprise was Remedy’s Control, a game that seems to combine shifting geometry with conventional gunplay and creative mind control mechanics. It was a fun looking title, even if it did make me wish for a sequel to Psi-Ops: The Mindgate Conspiracy…

Nintendo’s contribution to my E3 2018

my E3 2018

As is to be expected these days, Nintendo combined the bizarre with the exciting, from making me question the need for a Pokéball peripheral used in conjuction with Pokémon Go (which will transfer Pokémon data from the mobile game to a new console game) when you already have wireless communication technology in your primary gaming devices… to the surprise reveal of Daemon X Machina, an exciting action game from Marvelous Entertainment that boasts bright and colourful visuals and shows off the kind of gameplay that brings to mind games such as Omega Boost and Transformers Devastation. Elsewhere in the show, the unveiling of a new Mario Party was hardly a massive surprise – at the same time, the immediacy and social nature of the series is an obvious fit for the Switch hardware – and the new Super Smash Bros seemed hell-bent on including every character from previous games in its roster, to the delight of series fans. It was also revealed that these characters will all be tweaked slightly, hopefully resulting in a balanced game and some exciting re-learning of old favourites.

The highlight of my E3 2018

my E3 2018

All of the three main shows succeeded in giving fans something to look forward to, but the reveal that interested me the most was Babylon’s Fall. This was one of the new announcements from a very short Square Enix showcase scheduled separately from the three main conferences – a new IP being developed by Platinum Games, Babylon’s Fall only revealed a glimpse of CG at the end of its trailer, but was introduced with text-heavy stills that promised a tale of clashing ideologies, of gods striking down against mankind, and of huge armoured characters and electric (or perhaps arcane) powers. It was perhaps the only trailer I went through frame by frame as I tried to make sense of what I was seeing, and it’s definitely something I intend to keep an eye on between now and its 2019 release.

Obviously, I saw some criticism levelled at the three main conferences as people collected their own thoughts on discussion boards and in social media – people claimed that Sony’s show repeated the same announcements as last year and didn’t have enough new reveals, or that Nintendo’s show needed to give fans more details about known games in development (precious little was seen of Metroid Prime 4, Yoshi, or Starfox Grand Prix)… Microsoft’s show was perhaps the most refreshing, but I noticed people claiming that their conference pushed 4K and the Xbox One X a little too much for owners of older Xbox models. Despite all of this, I’m remaining optimistic about the future of all three platform holders – there’s something for everyone to look forward to in the near future, and the absence of any big new hardware reveals (certain optimistic individuals expected the unveiling of a PlayStation 5 before the show commenced) suggests that the current generation still has some life left in it for the time being. As ever, let us know if there were any reveals that stood out for you in the comments below.

Filed Under: Games Tagged With: 3ds, Babylon's Fall, e3, e3 2018, From Software, Ghost of Tsushima, Mario, microsoft, Nier: Automata, nintendo, platinum games, playstation, PlayStation 4, playstation vr, PS4, psvr, Sekiro, Sekiro: Shadows Die Twice, Shadows Die Twice, sony, Sucker Punch, Super Smash Bros, Switch, xbox, xbox one

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