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You are here: Home / Archives for Bloodborne

The Bloodborne difference

24th March 2016 By Qazimod Leave a Comment

Whether it’s King’s Field, Shadow Tower, Demon’s Souls, Dark Souls, or Bloodborne, From Software know how to make hitting monsters with pointed sticks challenging but satisfying. However, I always felt that there was a kind of unfair generalisation going on amongst devoted From fans that didn’t really give each individual series enough credit. Me, I’ve played a fair amount of Dark Souls and multiple playthroughs of Bloodborne, so I might not be the best person to make comparisons. Even so, alterations in gameplay mechanics between the titles might seem insignificant to some and literally game-changing to others, and I think that’s something that doesn’t get enough recognition when From’s fan base is so protective over the developer’s games. Their most recent title Bloodborne is both a familiar retread of ideas and a radical departure from Souls sensibilities, and that departure – the Bloodborne difference, as it were – needs to be celebrated rather than ignored.

Pointy sticks

The Bloodborne Difference

The Bloodborne difference is lost amongst some. You hear them protest “But Bloodborne is clearly a Souls game”, and at first blush that’s an easy observation to make. You’re a man or a woman who dresses up in armour and carries a pointed stick in one hand and a defensive tool in the other. You fight witches, wolves, transformed humans and various beasts, and doing so rewards you with experience. When you die you have to go back to where you died and reclaim lost experience. Weapons can be slow and strong, or fast and weak. Combat involves observing enemy move sets and exploiting the moments when they are vulnerable. You can play co-op with others and share advice with cryptic messages left on the floor. Many areas have traps, shortcuts, secret areas and a boss at the end with a big health bar. You collect various armour and weapons along the way and need to keep various status ailments in check. You have a light attack, a heavy attack, a parry, a roll, and so on.

The Bloodborne difference in experience

The Bloodborne Difference

However, to simply stop there and call it Dark Souls 2.5 would be selling it short. It would undermine the efforts that have been made to create a brand new experience, it would be a generalisation that fails to recognise the Souls games’ own achievements, and it would harm the expectations of players who had different experiences of Souls. If someone didn’t like Dark Souls and you tell them that Bloodborne is basically another Souls game, you can guess what their reaction would be, but without knowing why they didn’t like Dark Souls you don’t know if you’re misleading them. Maybe they didn’t like the frequent invasions (limited to a few key locations in Bloodborne unless you’re playing co-operatively), maybe equip loads made inventory management a chore (here “equip load” only exists as a barely perceptible change in stamina regeneration based on armour), maybe the evasive manoeuvres in Souls were too clunky for some (hello sidesteps), maybe the initial parry timing is too ambiguous to even bother trying to figure out (a gun being fired is instantly clearer.) Maybe cosmic horror is just a more likeable backdrop compared to medieval fantasy, or maybe the streamlined stats of Bloodborne make it easier to decide where your levels will go.

The Bloodborne difference and its legacy

The Bloodborne Difference

I could go on. Each of these issues might seem incredibly picky, but for some people the Bloodborne difference – those big and small changes to gameplay, setting, story and tone – is a cumulative difference that allows them to enjoy Bloodborne after struggling with Souls. If the rumours about Dark Souls 3 taking on ideas from Bloodborne are true, the protests will have some truth to them – Bloodborne may well be a “Souls game” – because the definition will have changed. Until then, people shouldn’t shy away from commending the Bloodborne difference, and praising one game’s attempts to forge its own path instead of following in the shadow of Souls.

Filed Under: Games Tagged With: Bloodborne, dark souls, demon's souls, From Software, games, king's field, PS3, PS4, shadow tower

Bloodborne: The Old Hunters – first impressions

15th December 2015 By Qazimod Leave a Comment

Disclaimer: this article contains names of locations and enemies in the original Bloodborne and the Old Hunters content that could be considered spoilers; read at your own risk

When Bloodborne was released in March of this year, it quickly established itself as one of the PS4’s most essential titles. Even if you had no interest in the Souls series before, From Software’s nightmare world provided the same gripping combat and incredible atmosphere of those games, whilst also tweaking the more cumbersome and obtuse gameplay mechanics to make the overall experience much more immediate and enjoyable. Eight months later, The Old Hunters is upon us – a downloadable expansion to the game which offers new environments, characters, weapons, enemies, bosses and more. After downloading the expansion, a bit of online research reveals that if you’re at a point in the base game where Vicar Amelia has been defeated, you can go to the Amygdala in Cathedral Ward to trigger a cutscene that will take you to the DLC’s first new area, the Hunter’s Nightmare. It’s an area that, at first blush, seems to mimic the layout of the original Cathedral Ward. However, as you progress and try to find old landmarks you remembered, The Old Hunters soon forges its own identity.

Bloodborne

New discoveries

Human enemies can be firing minigun-like weapons or swinging giant chains, the gross Bloodsucking Beasts from Forsaken Castle Cainhurst are a greater presence here, giant foes carry enormous cannons unlike anything seen before, and plenty of other opportunities arise for the new content to defy your expectations. The Old Hunters is the kind of expansion that isn’t afraid to have a boss from the first game presented as a regular enemy lurking in the shadows of a cave you find yourself exploring in the expansion, and the fear of what might lurk around the corner is always offset by the giddying sense of excitement when you see something cool and new and unlike anything in the original game.

Bloodborne

Adapt or die

Everyone who is a fan of Bloodborne will have their own anecdotes to share from The Old Hunters, and I’ve already played through moments that are better than anything in the original game. One location, the Astral Clocktower, is home to a boss battle that is one of the best duels I’ve ever experienced in Bloodborne – a pure test of skill and reactions where you can’t hesitate for a moment; a battle that leaves you as breathless as you were after your first hunter duel in the original game. And if The Old Hunters isn’t wowing you with new battle sequences, it’s casually dropping you into environments that are as jawdropping as ever. At the same time, certain bosses or situations can still prove frustrating if you’re retrying them a lot (and going back around old areas to farm for more blood vials), but eventually you learn to adapt and make the most of the tools you have.

Bloodborne

Endgame

One thing that needs to be stressed about The Old Hunters is that the content isn’t for players who only have two or three hours on their save game. The DLC areas can be as hard as the endgame content of Bloodborne, and even though I had built up a new character in preparation for the DLC (getting as far as I could in the game without completing it and slipping on to New Game+) there are still plenty of formidable encounters and bad situations that quickly become worse, leading to panicked mistakes and quick deaths. Nevertheless, The Old Hunters is an essential download for anyone who fell in love with the original game and is looking for another challenge. It takes everything that makes Bloodborne great, moves it to a new location and hides plenty of surprises for players willing to set foot into the Hunter’s Nightmare.

Bloodborne: The Old Hunters is available now on the Playstation Store for £11.99. Find out more about Bloodborne at Playsation.com

Filed Under: Games Tagged With: Bloodborne, From Software, PS4

Bloodborne ‘The Old Hunters’ Trailer

15th September 2015 By Qazimod Leave a Comment

From Software’s PS4 masterpiece Bloodborne will be receiving its first expansion later this year, it was revealed today. A trailer for the forthcoming DLC – named “The Old Hunters” – was revealed at Tokyo Game Show and promises new stages to explore, new equipment and weapons to discover and a host of new ways to die. Bloodborne was originally released in March and won praise from gamers and critics for its punishing but rewarding combat, beautifully-designed gameworld and unrivalled atmosphere.

Bloodborne: The Old Hunters is released on November 24th and will be available on PlayStation Network for £11.99. More information about Bloodborne is available at Playstation.com

Filed Under: Games Tagged With: Bloodborne, From Software, PS4

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