Disposable Media

Art, Music, Games, Life

  • Art And Literature
    • Comics
  • Music
  • TV & Film
  • Games
    • Tabletop Games
  • Technology
  • Life
  • Events
  • Magazine Downloads
You are here: Home / Archives for persona 3

Persona 3: The Answer needs work

15th April 2023 By Qazimod Leave a Comment

Persona 3: The Answer was a murky point in my history with Atlus’ series of RPGs spun out of the SMT franchise. A playable side-story available if you purchased the “FES” edition of Persona 3 (which also comes with a lot of tweaks, additions and improvements to the original story), it was the one game that I refused to commit any time to. It’s telling that I was able to play through the (even more archaic) first and second games before wanting to revisit The Answer – but without knowing where my contempt comes from it’s hard to see what the problem is.

Persona 3: The Answer – the roots of identity

Persona 3: The Answer

The original version of Persona 3 (referred to in FES as “Persona 3: The Journey”) was notable for radically reinventing the spin-off series. With its introduction of calendar events, social links, character attributes that are improved over the course of the game, a new elemental weakness system and simplified battle options (there’s no grid position management, and you won’t be negotiating with your enemies), The Journey laid down the foundations for the next Persona RPGs and gave them a fresh new identity. They’re games that break up the long-term goals of dungeon crawling with snappy character interactions and indulgent school term activities, and so you often feel like there’s always something different you can do on each day of the in-game calendar. And this is why it’s kind of disappointing that Persona 3: The Answer forgets so much of that established identity.

One fundamental aspect of the premise behind The Answer is that time is stuck in a loop where the same day repeats itself, and the main cast are trapped within the dorm – the only other locations available are Paulownia Mall (a hub for item and equipment shopping), the Velvet Room (a staple of the series, this location allows players to essentially craft a new persona) and the Desert of Doors (where the dungeon crawling takes place.) This reduces the scale established in The Journey down to a pure dungeon crawl, and so already a large part of what made the original game so special is lost. Persona 3: The Answer is an expansion pack for people who only enjoyed the exploration of Tartarus and the full moon dungeons in P3, and if you’re expecting anything else then you’ll be disappointed. And that might not be so bad on its own – after all, fans were able to work their way through P3’s dungeons – if not for the fact that The Answer’s dungeon crawl is built different.

Making the grind work

On the surface, you’re doing exactly the same thing that you did in The Journey – finding a door to the next floor of a dungeon, battling Shadows and using the elemental weakness system to your advantage, trying to get useful bonuses in Shuffle Time and opening chests for loot. Eventually you run into a boss, defeat it, and receive an extra cutscene or some new dialogue that propels the narrative forward… before moving on to a brand new bit of dungeon crawling. The process is business as usual, then, but the individual steps have had some tweaks. Elemental weaknesses are present on certain bosses, but many of the bosses have a high chance of evading the element. Certain bosses explicitly target the elemental weaknesses of allies (and some elements instantly KO a party member, so you either leave them on the ground or get stuck in a loop of reviving.) And don’t forget that this isn’t Persona 3 Portable, so you don’t have direct control over your allies. Bosses can enrage the party and then set up barriers that reflect damage so that enraged allies effectively KO themselves, or encounters will leave your healers charmed and supporting the enemy. One recurring gimmick to get used to is when a boss will seem “do-able” on its own but then spawns two or three adds that only exist to ruin your fun. You can keep destroying them, but the main boss will just spawn them again, so it’s a test of patience.

Persona 3: The Answer

I absolutely respect this kind of design as a way of challenging a player’s mastery of the battle mechanics, but in practice it makes a lot of the encounters somewhat tedious, especially when coupled with the occasionally gormless AI of your allies. However, I did discover one or two things that made battles a little more palatable. For instance, if enemies in a boss encounter were repeatedly evading the element that would knock them down, or absorbing other elements, I’d simply stop trying and instead use high-damage physical attack skills. If my party AI is being moronic in the regular battles, I would try and charm the enemies (a skill named Sexy Dance casts charm on every enemy on the field; it’s not a 100% success rate but if it lands the enemy will attack other enemies and support your party) so that they would be moronic as well. The attack barriers that kill enraged allies? Sometimes the enemy doesn’t put them up in time and instead eats tons of damage. And occasionally it’s as simple as gaining more levels and better gear.

Persona 3: The Answer – what can be done?

When I say that Persona 3: The Answer needs work, I’m addressing the player as well as the game. The player needs to make an effort so that the battles can work for them, and the game could be tuned to be a little less tedious. Newer games have already introduced welcome features to speed up gameplay a little – whether it’s unlocking a skill in Persona 5 that allows you to instantly defeat low-level enemies in one strike, or the excellent suite of custom difficulty options in Persona 4 Golden that allow you to independently tweak things like the amount of EXP and/or money earned from battles. If that risks the game feeling like too short of an experience, then perhaps that sheds a light on The Answer’s tendency to pad out its hour count (my last save was at a little under 27 hours.) And if there’s no way to improve The Answer without enraging one part of the community, then perhaps it’s better for the side-story to remain a relic of the series’ history.

Persona 3: The Answer is exclusively available as part of Persona 3 FES – you can read more about this release of the game on Atlus’ website.

Filed Under: Games Tagged With: Atlus, games, Persona, persona 3, persona 3 fes, smt

New Persona series ports announced

13th June 2022 By Qazimod Leave a Comment

Disposable Media is updated by enthusiastic fans of games, music, film and TV, but we’re doing this out of passion. We don’t have exclusive press access to the people who bring this entertainment to your screens and speakers, but that doesn’t stop us from asking questions that we’ve never really had answers for. For instance: what, exactly, goes on with Atlus, P-Studio and their decisions to publish their games on selected platforms? We don’t know of any exclusivity agreements with platform holders that would otherwise force such decisions, so it may be a simple matter of development costs. However, we do know that they’ve been happy to develop new versions of Catherine and Persona 4 Arena Ultimax, not to mention the Steam version of Persona 4 Golden, so they have already demonstrated that they’re willing to release some classic games on different formats. And now this – new Persona series ports for Windows and Xbox announced during the Xbox and Bethesda Games Showcase 2022.

New Persona series ports – Signs of Love towards fans

New Persona series ports

My history with Persona began with me picking up P3 for PS2 as an impulse purchase and then following the series from there. New releases in the series were already influencing my decisions to buy new generations of hardware – Persona 4 Golden effectively sold a Vita to me – and so I’ll admit that I enjoy the series enough to buy consoles for new entries. However, the new Persona series ports indicate an exciting future for the series; potentially introducing entire new audiences to the games, and – with the Windows ports – giving the games a home on a platform that isn’t dependent on generational cycles and new-gen remakes. What we know so far is that Persona 3 Portable, Persona 4 Golden and Persona 5 Royal will release on Xbox One, Xbox Series and Windows PC, with Persona 5 Royal being the first of these releases on October 21st of this year. (It wasn’t until four months after publishing this article that we would find out release dates for Persona 3 Portable and Persona 4 Golden – they are due to be available on January 19th 2023.)

With Royal and Golden essentially being deluxe editions of the original P5 and P4, this will open up the best versions of these games to new players. Opinion is divided on Persona 3 Portable, as it lacks some of the content from PS2’s “FES” release, but a new female protagonist and direct commands in battles (as opposed to AI tactics selected in the original) make it a great edition of the game. We reported on the Steam release of Persona 4 Golden when that originally came out, and if it’s any indication of the quality we can expect from the new Persona series ports I’d be pretty happy (provided my PC specification can handle the new ports.)

New Persona series ports – a Last Surprise

New Persona series ports

Furthermore: as we were drafting this article, we also received word that Atlus has confirmed PS5 releases of the three games, and so even if you had been following the RPGs on older PlayStation platforms, it hopefully won’t be long before you can enjoy Persona 3 Portable or Persona 4 Golden on the big screen. And the news didn’t stop there – on June 28th, an announcement during Nintendo Direct confirmed that the games would also come to the Nintendo Switch.

Of course, this leaves the future of the series open to question. Atlus have a couple more Persona-related announcements due this year, and (from comments regarding a new recruitment drive) they’ve already expressed an intent to deliver a sixth game in the future. With these new Persona series ports announced, it invites speculation over where the next game will go. I feel like most people are expecting the Atlus announcements to culminate in a Persona 6 reveal, but that remains to be seen. In the meantime, people can look forward to Persona 5 Royal in October 21st, with the releases of the other games to be confirmed at a later date.

Study Time

New Persona series ports

If you’d like to read some impressions of the three games, I covered the original Persona 5 and the Royal update, I published news on the Steam release of Persona 4 Golden and I celebrated the original Persona  3 turning 10 in Japan. Whether I pick up Royal again could depend on the PC requirements, but I’m sure there will be more Persona-related events to cover later this year. As always, let us know what you think of the new Persona series ports in the comments below.

Filed Under: Games Tagged With: Atlus, games, pc, Persona, persona 3, persona 3 portable, Persona 4, Persona 4 Golden, persona 5, persona 5 royal, PS5, xbox

New Persona games revealed: Q2, P3D, P5D

2nd August 2017 By Qazimod Leave a Comment

New Persona games have been announced this week following the Persona Super Live P-Sound Bomb concert that was recently broadcasted on the Japanese streaming service Nico Nico. Atlus has revealed that two new rhythm games will join Persona 4: Dancing All Night and will release on PS4 and Vita. The new Persona games will be titled Persona 3: Dancing Moon Night and Persona 5: Dancing Star Night. Already a teaser website for the two games is available here and it contains trailers from Youtube that can be viewed here (P3: DMN) and here (P5: DSN) Whilst I welcome the arrival of new Persona games, I admit that I still haven’t played Persona 4: Dancing All Night, but the two new Dancing games should complement the P4 game well, and anyone who’s a fan of the games’ music will want to get hold of Moon and Star.

New Persona games

New Persona games – Q2

In addition to this, Atlus has announced a sequel to Persona Q: Shadow of the Labyrinth, the 3DS game that blended elements of Persona and Etrian Odyssey. Little was revealed about this game, but whilst putting together this article I learned that a teaser site for Persona Q2 had already gone live here – it appears to show an animated version of the Phantom Thieves logo and “Take Your Heart” slogan from Persona 5, although the logo’s drawn in the style of Q. Whether this means fans will be getting a Q game centred around the P5 cast or one with characters from multiple games remains to be seen. Again, Persona Q is one of the few spinoffs I still haven’t played (as I don’t own a 3DS and am not familiar with Etrian Odyssey gameplay) but I look forward to finding out more about the three games as news emerges. (Although is it too much to hope for a new Arena game too? Please, Atlus?)

New Persona games

Filed Under: Games Tagged With: Atlus, Persona, persona 3, persona 5, smt

Death boxed up: an appreciation of Persona’s Reaper

31st October 2016 By Qazimod Leave a Comment

The first instinct is to run. Playing a modern Persona game and encountering one of its most intimidating opponents is rarely something a player plans for. Then again, would Persona’s Reaper be feared as much if he always stayed in the same place? An optional boss that looms large and hits hard is bad at the best of times, but with most games you at least know when you’ll bump into them.

halloweenpersonaarticle

Of the games in the series that I’ve actually played, I’ve encountered Persona’s Reaper in P3 – where he will roam around a floor if you’ve waited too long before advancing (or if you’ve been unlucky with post-battle bonuses in Shuffle Time) – and I later came across him again in P4 – where players who have completed the game at least once gain the option to trigger the Reaper battle after opening certain chests. Both of these actions are very unusual for a typical Persona enemy, and the text heralding the arrival of Persona’s Reaper always surprises a player and – unless they’re deliberately trying to trigger the battle – instils a certain amount of fear. And this is what makes Persona’s Reaper such an interesting character to cover this Halloween. Not only is his name comparable to the Grim Reapers seen in typical horror fiction, but as one of the strongest enemies in the game, those chance encounters keep you on edge when the eerie SFX are heard over the dungeon music – an early warning that you could bump into him soon.

Persona’s Reaper – far from easy

halloweenpersonaarticle2

The only time I’ve survived a battle with Persona’s Reaper was in P4 Golden, where he boasts some of the most powerful single-hit and party-wide physical and elemental attacks in the game, can disable the elemental resistances of your allies, buff his elemental attacks and more besides. Even with a full party you’ll be juggling buffs, healing, reviving and trying to actually dealing damage, and since enemies can also exploit elemental weaknesses for extra turns, it’s far from easy. And how fitting is it that such a scarily powerful opponent is styled as the harbinger of death? Even your navigator will announce his arrival with “Be careful – I sense Death!”, and if you’ve encountered him before then you’ll know that the warning shouldn’t be taken lightly.

Persona’s Reaper – an exercise in fear

Persona's Reaper

There’s a point to this retrospective rambling, however. Videogames can so often fall into the trap of taking a spooky character and filling them with fairly unthreatening, ordinary behaviour – and when you start to see this, the spooky stylings feel like little more than a skin. The Persona games I’ve played weren’t really themed around “horror” as such, but Persona’s Reaper succeeds in being a genuine threat that a player will fear. You don’t hear the navigator’s warnings and continue trying to trigger spawns to get more battles and gain experience; you hear the warnings and look for the fastest way out. In P4’s case, the locked warning chest is a genuine “nope” moment in a game more concerned with dungeon crawls than sudden all-encompassing fear.

Persona’s Reaper – the unexpected encounter

halloweenpersonaarticle3

It’s likely that Persona’s Reaper is so effective because it’s so unexpected. If you fill a game with zombies and mutants and ghosts and wolves, it’s harder to maintain the element of surprise because the game is so keen to have more and more horrors bursting out of dark corners. Obviously survival horror games have to keep the tension high, but in a light-hearted high-school JRPG you can make Reaper encounters rarer. And when you finally face this enemy with your most powerful attacks and scrape through to victory, you can at last walk through the dungeons with confidence.

Filed Under: Games Tagged With: Persona, persona 3, persona 3 fes, persona 3 portable, Shin Megami Tensei, shin megami tensei: persona 3, smt, SMT: persona 3

Persona 3 turns 10 in Japan

13th July 2016 By Qazimod Leave a Comment

Around mid-July of 2006, about ten years ago today, Shin Megami Tensei: Persona 3 was released in Japan for Sony’s PlayStation 2 console. People here in the UK won’t have paid much attention to this unless they were deliberately keeping a close eye on eastern videogame releases, but this was the moment when Atlus released a defining entry in the Persona series that would shape the franchise into what we know today. The shift in gameplay and presentation from the first two games to Persona 3 and 4 (and eventually 5) began here, and even as Persona 3 turns 10 it remains a solid JRPG template that addresses certain genre issues people like me were experiencing prior to playing Persona 3.

Persona 3 turns 10

Persona 3 turns 10 – recognising the rewarding gameplay

For me, Persona 3’s success wasn’t simply a result of the contemporary UI design, or the use of catchy J-Pop rather than orchestral bombast, or even the Japanese high school setting. All of these elements help to contribute to the game’s appeal, but they would be wasted on the game if the gameplay wasn’t as rewarding and informative as it is. Play involves a balancing act between a typical dungeon crawl and an in-game calendar with a wealth of things to see and do. The dungeon you explore throughout the game – Tartarus – is a colossal tower with over 200 rooms (or, more accurately, floors) to progress through. Checkpoints and warps throughout the tower help to streamline navigation, and each floor has treasures, enemies, occasional bosses and locked doors that won’t open until a certain calendar date.

Persona 3 turns 10 – appreciating the difficulty curve

What this turns into is an elegant consolidation of the typical JRPG difficulty curve. If you’ve ever played an RPG where you reach a new dungeon for the first time and the enemies are substantially tougher than anything you’ve previously faced, you’ll know that revisiting a cleared dungeon is a nice, safe way to build strength and experience. However, going back can involve earning puny amounts of experience whilst mashing X through encounters that are now trivial. In having 200 floors and frequent checkpoints, Persona 3 breaks down the difficulty curve so you can find a place to warp to where enemies are weak enough to overcome but give enough experience to make the battles worthwhile. Further perks can be obtained through the rewarding “Shuffle Time” system, where post-battle bonuses are presented on cards, flipped face-down and then shuffled; provided you pick the right card, you can earn bonus gold, bonus experience, health, weapons or a new Persona.

Persona 3 turns 10

Persona 3 turns 10 – using the elements

Ah yes, the personas. (Personae?) These are another element of the series’ rewarding gameplay. Each one has a selection of skills and elemental affinities, and collecting and managing them is key to advancing through battles efficiently. The main hook of the battles comes from the elemental affinities; if an elemental attack exposes a weakness on an enemy or a party member’s persona, the attacker gets an extra turn. This can result in successive turns as you knock down one foe after another, and bonus damage from an “all-out attack” if all foes are knocked down. It’s the main “hook” of battles but it’s always rewarding, and it encourages you to expand your persona compendium to cover more strengths and weaknesses.

Persona 3 turns 10 – advancing the social links

However, expanding the persona compendium won’t count for much if social links aren’t accounted for. This was another big gameplay innovation introduced in Persona 3 – by talking to the right people at the right time you could establish a “social link” with them that was tied to an arcana based on tarot categorisation. Each persona you gain also has an arcana, and if you spend more time with social links, any new persona you create through fusion (taking two or more personae and combining them to create a new one) will gain an EXP boost based on the progress made in the social link associated with that arcana. It sounds complex, but by engaging with your social link colleagues you can fuse a persona and – provided the arcana matches – gain many useful skills immediately. Engaging with a social link takes up part of a day on the in-game calendar, but it helps you become more invested in these other incidental characters (and, in some cases, your own party members.)

Persona 3 turns 10

Persona 3 turns 10 – following the calendar

Even outside of the social links, the calendar events give plenty of life to the characters of Persona 3. Most of the time you’ll study, go home and take on the dungeon later, but on certain dates you might go to the beach with NPC friends, visit the shrine to commemorate the new year or take a class trip to Kyoto. Often these events are just palate-cleansers, but the calendar also serves to tell you when exams are coming up so that you can study and boost your Academics stat, and in P3P following the schedule of certain stores is key to getting the most out of the part-time jobs introduced.

Between the calendar events, the social links, the dungeon design and the battle system, Persona 3 created an experience that has only really been improved by the sequel. Today, fans are keen to see what Persona 5 will bring to the formula, but in the meantime it’s worth remembering an important turning point for the series.

Filed Under: Games Tagged With: Atlus, Persona, persona 3, Shin Megami Tensei, shin megami tensei: persona 3, smt, SMT: persona 3

Get Social

  • Facebook
  • Instagram
  • LinkedIn
  • Medium
  • Pinterest
  • RSS
  • Twitter
  • YouTube

Top Posts & Pages

  • Code Shifter revealed by Arc System Works
  • The Upbeats: De-Evolution Part 1 EP Review
  • Soul Calibur 2 Nightmare Statue from First4Figures
  • 2D Vertical Shooter Fast Striker Offers PS4 & Vita Action
  • Noisia & The Upbeats: Dead Limit EP Review
  • Deus Ex Machina 2 (PC)
  • Rocket League 2021 X Games Aspen Limited Edition Items
  • The worth of your entertainment
  • My Disposable 2016 - highlights from this year
  • Dan's Disposable 2025 - Highlights

Ads

Join Us…

  • Facebook
  • Instagram
  • LinkedIn
  • Medium
  • Pinterest
  • RSS
  • Twitter
  • YouTube


Privacy Policy

Cookie Policy

© 2026 Hot Mod Media · Design & Marketing TWOTW

Disposable Media · FPSPrestige · OnlineRaceDriver · The Guitar List · Rescars · Rescogs

We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.