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New Persona series ports announced

13th June 2022 By Qazimod Leave a Comment

Disposable Media is updated by enthusiastic fans of games, music, film and TV, but we’re doing this out of passion. We don’t have exclusive press access to the people who bring this entertainment to your screens and speakers, but that doesn’t stop us from asking questions that we’ve never really had answers for. For instance: what, exactly, goes on with Atlus, P-Studio and their decisions to publish their games on selected platforms? We don’t know of any exclusivity agreements with platform holders that would otherwise force such decisions, so it may be a simple matter of development costs. However, we do know that they’ve been happy to develop new versions of Catherine and Persona 4 Arena Ultimax, not to mention the Steam version of Persona 4 Golden, so they have already demonstrated that they’re willing to release some classic games on different formats. And now this – new Persona series ports for Windows and Xbox announced during the Xbox and Bethesda Games Showcase 2022.

New Persona series ports – Signs of Love towards fans

New Persona series ports

My history with Persona began with me picking up P3 for PS2 as an impulse purchase and then following the series from there. New releases in the series were already influencing my decisions to buy new generations of hardware – Persona 4 Golden effectively sold a Vita to me – and so I’ll admit that I enjoy the series enough to buy consoles for new entries. However, the new Persona series ports indicate an exciting future for the series; potentially introducing entire new audiences to the games, and – with the Windows ports – giving the games a home on a platform that isn’t dependent on generational cycles and new-gen remakes. What we know so far is that Persona 3 Portable, Persona 4 Golden and Persona 5 Royal will release on Xbox One, Xbox Series and Windows PC, with Persona 5 Royal being the first of these releases on October 21st of this year. (It wasn’t until four months after publishing this article that we would find out release dates for Persona 3 Portable and Persona 4 Golden – they are due to be available on January 19th 2023.)

With Royal and Golden essentially being deluxe editions of the original P5 and P4, this will open up the best versions of these games to new players. Opinion is divided on Persona 3 Portable, as it lacks some of the content from PS2’s “FES” release, but a new female protagonist and direct commands in battles (as opposed to AI tactics selected in the original) make it a great edition of the game. We reported on the Steam release of Persona 4 Golden when that originally came out, and if it’s any indication of the quality we can expect from the new Persona series ports I’d be pretty happy (provided my PC specification can handle the new ports.)

New Persona series ports – a Last Surprise

New Persona series ports

Furthermore: as we were drafting this article, we also received word that Atlus has confirmed PS5 releases of the three games, and so even if you had been following the RPGs on older PlayStation platforms, it hopefully won’t be long before you can enjoy Persona 3 Portable or Persona 4 Golden on the big screen. And the news didn’t stop there – on June 28th, an announcement during Nintendo Direct confirmed that the games would also come to the Nintendo Switch.

Of course, this leaves the future of the series open to question. Atlus have a couple more Persona-related announcements due this year, and (from comments regarding a new recruitment drive) they’ve already expressed an intent to deliver a sixth game in the future. With these new Persona series ports announced, it invites speculation over where the next game will go. I feel like most people are expecting the Atlus announcements to culminate in a Persona 6 reveal, but that remains to be seen. In the meantime, people can look forward to Persona 5 Royal in October 21st, with the releases of the other games to be confirmed at a later date.

Study Time

New Persona series ports

If you’d like to read some impressions of the three games, I covered the original Persona 5 and the Royal update, I published news on the Steam release of Persona 4 Golden and I celebrated the original Persona  3 turning 10 in Japan. Whether I pick up Royal again could depend on the PC requirements, but I’m sure there will be more Persona-related events to cover later this year. As always, let us know what you think of the new Persona series ports in the comments below.

Filed Under: Games Tagged With: Atlus, games, pc, Persona, persona 3, persona 3 portable, Persona 4, Persona 4 Golden, persona 5, persona 5 royal, PS5, xbox

Port begging in 2020 – where does it get us?

23rd February 2020 By Qazimod Leave a Comment

Our story about port begging in 2020 begins in the past, just under a week ago. Around February 17th I read the news about a campaign to persuade Atlus into considering a Nintendo Switch release of Persona 5, the latest game in their successful JRPG series. This is nothing new, of course – people often accuse Switch owners of port begging, and I’ve been completely neutral about the campaign because I already own a platform that will play vanilla P5 and the Royal update. However, what made this particular campaign special was that it was being encouraged by Atlus themselves. This wasn’t just a story about fans persuading Atlus to port a game; this was about Atlus asking fans to show how much they care about Persona 5 coming to a new platform. Whilst I don’t follow every announcement, I try to keep up with Persona news when possible because it’s a series I’m genuinely interested in (as anyone who followed my retrospectives, reviews or other forms of coverage may already be able to tell.) Until recently, the only official reactions to P5 port begging I had seen were either exasperated replies from the likes of John Hardin (“Persona 5 platforms: PS3, PS4. Yakuza 0 platforms: PS4.  THAT’S. IT. No Switch. No PC. Idk about the box label, that’s a Sony thing”) or complete silence from those official channels.

Port begging in 2020 – the fans

Port begging in 2020

And to be honest, who could have blamed them back then? Anyone enthusiastic about videogames – who actively engages with communities rather than dipping in and out of games – is familiar with port begging in 2020, and even as a casual onlooker it can feel exhausting. I’m pretty sure that there was a time when you could look up any YouTube trailer of Persona 5 and scroll through the comments, counting the seconds until someone takes umbrage at the decision to make the game exclusive to Sony’s consoles. That’s not to say that the people who own Sony’s consoles are any better – zealous fanboys treasure their exclusives and can come to curious conclusions where they see any hint at porting a game as a “betrayal” of sorts. Speaking personally, I can be protective over the mainline Persona series, as I enjoy the games and I’m always keen to find out where they go next. However, if a future mainline Persona game was suddenly announced as a Switch exclusive, I’d be prepared to buy a Switch. If it became an Xbox exclusive, I’d pick up an Xbox. It’s all a question of what’s important to someone who’s a fan – do you put your loyalty towards a platform before your enthusiasm for a videogame series, or do you follow that series to wherever it ends up?

Take your heart (and your loyalty)

Port begging in 2020

Console fans can be as bad as the suits when it comes to treating platform exclusives as precious bargaining chips, but those who care about the games never have to fight that war. My entry into the eighth generation began with a PS4 because I knew that it would be the first home of Nier Automata, Bloodborne and Persona 5. I even bought a PlayStation Vita at launch – an expensive 3G model, no less – because I knew that I didn’t want to miss out on Persona 4 Golden. Admittedly, this isn’t simply a question of loyalty – maybe you can’t afford to jump between platforms with every new game announcement. Then again, the Persona series targets a mature audience as it is, with strong language, sexual content and complex themes. People interested in the games will be old enough to make their own purchasing decisions (not to mention the fact that we’re in an era where today’s young gamers have parents as enthusiastic about games as they are.)

Port begging in 2020 – the result

Port begging in 2020

If the next “proper” Persona game – it could be a sixth mainline game or another extension beyond Royal – decides to move to a new platform, I’d readily consider moving with it. We’re coming to the end of a new generation as it is, and I’m looking forward to finding out what Atlus will have planned for the new consoles. Until then, we can all improve ourselves by showing dedication towards the games, not their host platforms. By all means let your voice be heard if the opportunity is presented – as with #BreakFreePersona – but venting your frustration when the final decision is made gets you nowhere. Port begging in 2020 can be fun, but it can also be a bad look, and it’s up to us to decide how we indulge in it.

Persona 5 Royal is planned for release at the end of March and – for now – is exclusive to PS4.

Filed Under: Games Tagged With: games, Persona, persona 5

Persona Super Live 2019 brings new announcements

25th April 2019 By Qazimod Leave a Comment

Well, well. It’s been an eventful week for fans of Persona 5. The Persona Super Live 2019 concert finally managed to answer a few questions that people have been holding on to for a while. What’s next for Persona 5? What’s Persona 5: The Royal all about? And why is there a mysterious placeholder website for “P5S”? One of the most widely-circulated rumours –
a rumour perpetuated through Best Buy listings and Twitter comments – was that something Persona 5-shaped would be heading over to the Nintendo Switch. (Needless to say, we didn’t want to report on this until we knew exactly what was going on.) Meanwhile, fans were fairly certain that Persona 5: The Royal was a PS4 game, if only because of the PS4 logo at the beginning of the debut trailer. However, this week was when everyone would get answers, as the Persona Super Live 2019 concert delivered trailers for two new and very different games in the Persona 5 universe.

Persona Super Live 2019 – the Royal reveal

Let’s start with Persona 5: The Royal. During Persona Super Live 2019, the new project for PS4 received a brand new trailer that ran for just over three minutes – teasing new faces, new events and an October 31st release date for Japan (it will come to the west next year.) Although the dialogue in the trailer was in Japanese, the teases of new content confirmed what many were thinking; this is Persona 5’s equivalent of P3: FES or P4: Golden – a new game in the same universe, but with a whole load of new content. This could be particularly exciting if it means that the framework of the original game gets some fine-tuning; I personally felt a bit disappointed by the pacing of certain dungeons, and I know others were quick to criticise the quality of the writing. We’ll have to wait and see if this is the game that finally does everything right.


Persona Super Live 2019 – the Scramble surprise

As for P5S? Many speculated that the S in the name stood for Switch (which is kind of weird when none of the other ports have the console’s name in them, but still) and my mood turned from sceptical to more open-minded as more teases and rumours began to float around. Happily, answers arrived pretty quickly in the aftermath of Persona Super Live 2019; P5S is a Switch (and PS4) game, but rather than being a port of the RPG, “Persona 5 Scramble: The Phantom Strikers” is a Musou/Warriors game in the Persona 5 universe. In the trailer (just over a minute this time) we see Joker descending upon dozens of demons – series favourites such as Pyro Jack and Pixie can be seen – and sending them flying with spectacular attacks, as well as summoning Arsene to blast the demons with an explosion. It’s certainly an unexpected direction for both P5 and the Persona franchise as a whole… but as you can see from the trailer, it certainly looks the part.

Persona Super Live announcements – wrapping up

It’s hard to know what to make of the Persona Super Live 2019 announcements right now; obviously Persona 5: The Royal could be great if it ends up trimming the bloat from the original game, and I welcome more P5, but there’s still quite a wait before its release. Meanwhile, it’s fair to say that Scramble isn’t the Persona 5 game Switch owners were expecting, but it is a brand new direction for the series and it could provide a means of introducing Musou/Warriors fans to Persona, and vice versa. There’s a lot more speculation to be done in the meantime, so let us know what you think of the reveals in the comments.

Persona Super Live 2019

Filed Under: Life Tagged With: Atlus, Persona, persona 5, persona 5 scramble, persona 5 scramble: the phantom strikers, persona 5: the royal, smt

My Disposable 2017 – highlights from the year

30th December 2017 By Qazimod Leave a Comment

When I published my 2016 retrospective in late December of last year, I decided to cherry-pick a few key highs and lows of the year rather than listing out hundreds of different things. It’s a format that I was quite happy with, and considering how picky I have been this year there’s no harm in doing the same here. What follows, then, is my Disposable 2017 – a quick rundown of everything that I enjoyed this year. A lot of the highlights will be familiar if you’ve checked out previous reviews on this site, but it’s worth remembering what made the year so special. For me, at least…

RPG sequels in my Disposable 2017

my Disposable 2017

Let’s start with the games. 2016 could have been the most exciting year in gaming for me; a repeat of 2009 that saw a new mainline Street Fighter title and a new mainline Persona game released in the same twelve-month period. Unfortunately, that wasn’t to be, but Persona 5 was still worth the wait even if it didn’t surpass the standards set by its predecessor. Yes, some one-off dungeon gimmicks outstay their welcome; yes, people might prefer 4’s intimate mystery to 5’s sprawling epic; yes, there are repeated character archetypes… (Not to mention the unshakeable feeling that P4 had more main characters that were instantly likeable.) However, it still plugs a nice 90-100hr slot for anyone with time on their hands. And on a more positive note: the presentation is better than ever, the sprawl of Shibuya is the liveliest location yet with lots of discoveries and distractions, and the battle system tweaks are welcome. I never really got to talk a lot about my admiration for the Persona series during Disposable Media’s break and subsequent relaunch, but I was simultaneously nervous and excited about the release of 5 – yes, it’s got to live up to one of my all-time favourite RPGs… but if it ends up improving on the formula it would be a phenomenal experience. In the end it fell short of my expectations, but I’ll still hold out for a bunch of spin-off announcements and maybe even get around to importing The Day Breakers.

Thinking about it, the most fun I had with a game in my Disposable 2017 was probably with Nier Automata. The original Nier was a niche action RPG that had an engrossing, twisting storyline, wonderfully memorable settlements, unique bullet-hell magic combat, a hauntingly beautiful soundtrack, superb camera tricks and an unfortunate amount of rough edges and jank. With Platinum Games at the helm of Nier Automata, fans were hopeful that the gameplay could be tightened and – provided that the RPG roots were respected – this could be a surprise classic. In the end, Platinum followed the format of the original more faithfully than I ever expected. Seamless shifts from 2D to 3D are everywhere, sidequests, levelling and customisation are all present and correct and multiple playthroughs are surprising and rewarding. At a time where Scalebound was getting cancelled and TMNT looked ropey, I can’t pretend that I didn’t have my doubts for a moment, but Automata more than makes up for those moments of uncertainty. And yes, I know that some Platinum fans were new to Nier and got burned when they realised that it wasn’t a pure character action game, but I don’t think it’s fair to criticise the game because of this. If that were the case, we may as well start criticising Dropmix for not demanding beat-perfect button presses, or slam Dissidia for its lack of turn-based combat. Developers are allowed to do different things, and you can’t criticise a game because you didn’t know its genre.

Top tracks of my Disposable 2017

my Disposable 2017

Whilst away from the joypad I’ve enjoyed a lot of great music during my Disposable 2017 – The Upbeats released two superb new EPs with De-Evolution Part III in March and Punks in November, not to mention the remix collection Re-Evolution. All of these have numerous tracks worth recommending, and have provided me with a bunch of new favourites. Playlists were made and re-made, tracks were added and removed all of the time, standouts were picked and re-picked, but in general The Upbeats’ output this year has been remarkable. Elsewhere, Major Lazer’s Know No Better EP had an annoyingly catchy opening track with some fun extra tunes (including one of the most misleading build-ups in Jump) and a few notables on the remix collection that was released later in the year – meanwhile, Shobaleader One returned with a set of covers that are much more immediately likeable than d’Demonstrator’s offering, ditching the vocoder in favour of revitalised classic instrumental jams. (Going from work to the high street to pick up Electrak and Nier Automata was a particularly fun Friday afternoon.)

Even though a variety of artists released a lot of good material over the course of the year, my most played tunes of my Disposable 2017 probably come from The Upbeats; despite the fact that there are a few tracks on De-Evolution Part III and Punks that aren’t all that memorable, I’m still not bored of the standouts. The Upbeats have proven that they can handle slow tunes, fast beats, aggressive tones and more restrained vibes, and it’s this diversity that keeps me coming back. The title track of Punks is quick and catchy, but Oddity has slow beats and fun wobbly sounds; meanwhile, Veiled is a haunting and moody piece from De-Evolution III which is contrasted by the relentless title track.

My Disposable 2017 – a solid year

I can’t say that any of these highlights are my New Favourite Thing Ever – Nier Automata has its flaws, P5 isn’t as good as P4, older Upbeats and Major Lazer releases probably have more standout tracks than the latest ones – but they represent a small part of what has been a fine year. As for the future? The Prodigy have already announced a new album for “early next year”, we should finally see the releases of Dissidia and Dragonball FighterZ and there will surely be some surprises along the way. As always, let us know what you’ve enjoyed this year and what you look forward to in the next twelve months.

Filed Under: Games, Life, Music Tagged With: 2017, Major Lazer, Nier, Nier: Automata, Persona, persona 5, Shobaleader One, The Upbeats, upbeats

Prima’s Art of Persona 5 book is here

7th November 2017 By Qazimod Leave a Comment

Despite being a fan of the later Persona games, I kind of feel like I haven’t talked about Persona 5 as much as I thought I would, at least not on Disposable Media. In my review back in April I came away from the game overwhelmed by how much had been added, but a little disappointed by some of the unique gameplay ideas that didn’t quite hit their mark. Initially I was going to immediately go back for a New Game+ run but then decided that I needed a break from Persona – I did, however, complete the game for a second time in October. Playing it again didn’t really change my opinion of the gameplay, but it did allow me to appreciate the fantastic aesthetic all over again. And so when I received Prima’s gorgeous Art of Persona 5 book recently, it was a good opportunity to enjoy all of the visual excellence once more.

The Art of Persona 5 – plenty of content

Art of Persona 5

The Art of Persona 5 is a much thicker tome than the Official Design Works books I have for Persona 3 and 4; their sub-200 page counts are dwarfed by the Prima book’s 448. The size of each individual page is more or less the same as the pages of the Official Design Works books, but you only have to pick this up to know that it means business. Inside, The Art of Persona 5 covers everything from character art and persona illustrations, through to promotional images, location backgrounds and more. Just like the Official Design Works books, certain sections have accompanying commentary from the creators, giving their view on what they were trying to achieve with the visual design of a particular character. I had never bought a Prima art book before, so I wasn’t sure if they’d be as generous with “bonus content” as the Official Design Works books – however, there’s plenty to enjoy beyond the illustrations.

The Art of Persona 5 – so shiny

Art of Persona 5

When it comes to the book’s downsides, I’m not sure if I’m a fan of the glossy cover that’s slipped over the top of the whole thing – I feel like it’s asking for finger marks and folds from more careless hands that may be drawn to the book if you haven’t left it in a safe place. Also, you only have to look at the contents page to see that the character art is the main attraction here. For me, it’s not really a downside as I was hoping and expecting a fair amount of the pagination to be reserved for the characters – however, people expecting more pages to be used for world and UI imagery may be disappointed.

The Art of Persona 5 – worth the wait

Art of Persona 5

Generally I’m very satisfied with The Art of Persona 5 – it may look a little out of place next to my Official Design Works books, but the amount of quality images and illustrations you get in the book make up for any inconsistencies on my shelf. At the time of writing, certain sites online contain skewed consumer reviews from numerous people who were disappointed with the shifting release dates, but it’s a good enough read when it’s finally in your hands. (And besides, it wouldn’t be a Persona 5 product without a number of delays.) Obviously I have no way of comparing it to the P5 Official Design Works book, but I’d like to think that either one of them would be worth picking up. (Buy both if you must, but I don’t know if I’m that fanatical…)

The Art of Persona 5 is out now and priced at £19.99. It’s published by Prima Games and you can find the book at their website here or at Amazon.

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Filed Under: Art And Literature, Games Tagged With: art, art of persona 5, Atlus, Persona, persona 5, prima, prima games

New Persona games revealed: Q2, P3D, P5D

2nd August 2017 By Qazimod Leave a Comment

New Persona games have been announced this week following the Persona Super Live P-Sound Bomb concert that was recently broadcasted on the Japanese streaming service Nico Nico. Atlus has revealed that two new rhythm games will join Persona 4: Dancing All Night and will release on PS4 and Vita. The new Persona games will be titled Persona 3: Dancing Moon Night and Persona 5: Dancing Star Night. Already a teaser website for the two games is available here and it contains trailers from Youtube that can be viewed here (P3: DMN) and here (P5: DSN) Whilst I welcome the arrival of new Persona games, I admit that I still haven’t played Persona 4: Dancing All Night, but the two new Dancing games should complement the P4 game well, and anyone who’s a fan of the games’ music will want to get hold of Moon and Star.

New Persona games

New Persona games – Q2

In addition to this, Atlus has announced a sequel to Persona Q: Shadow of the Labyrinth, the 3DS game that blended elements of Persona and Etrian Odyssey. Little was revealed about this game, but whilst putting together this article I learned that a teaser site for Persona Q2 had already gone live here – it appears to show an animated version of the Phantom Thieves logo and “Take Your Heart” slogan from Persona 5, although the logo’s drawn in the style of Q. Whether this means fans will be getting a Q game centred around the P5 cast or one with characters from multiple games remains to be seen. Again, Persona Q is one of the few spinoffs I still haven’t played (as I don’t own a 3DS and am not familiar with Etrian Odyssey gameplay) but I look forward to finding out more about the three games as news emerges. (Although is it too much to hope for a new Arena game too? Please, Atlus?)

New Persona games

Filed Under: Games Tagged With: Atlus, Persona, persona 3, persona 5, smt

Persona 5 review (PS4)

24th April 2017 By Qazimod Leave a Comment

It was an unenviable task. Persona 5 was released in April as the follow-up to one of the most finely crafted JRPGs of recent years: Persona 4 had tight dungeon design, a simple but likeable narrative and a collection of activities that never made the game feel limited or unfocused. From the outset, the fifth game wants to show you that it has bigger plans – you unlock a vast number of locations, there are several simple minigames to play, the narrative is denser, the world is more detailed and the dungeons are more elaborate. Together with your fellow phantom thieves, you must change the hearts of corrupt individuals by exploring “palaces” that represent their innermost perceptions of themselves and the world they’re in. For the most part, it’s business as usual – you study in the mornings, explore dungeons outside of school, and when there’s no target you can hang out with friends or indulge in stat-boosting activities. However, the dungeon crawling has seen the most significant overhaul, with changes both good and bad.

Persona 5 – fighting words

Persona 5

When you have a target and a palace, you navigate from room to room as you map out the palace, take out enemies, level up, and locate the “treasure” of someone’s mind. This is at its best when you’re doing the classic Persona thing – fighting battles and opening doors to new floors. Those battles still work with the same elemental weakness system that was so satisfying in the earlier games, but Persona 5 also overhauls the “negotiations” of the first game. Knock down opponents (by using elemental attacks the opponents are weak to) and instead of performing an all-out attack (a special move that damages all foes) you can talk to them. Depending on the foe and your responses, they could get angry and resume the battle, run away, give you an item or become a Persona that you can summon for your own use. With Shuffle Time gone, this is now the only way you gain new demons – each one offering skills (elemental attacks, physical hits, buffs, nerfs, status ailments, healing etc) that can be used in battle. It’s more satisfying than it was in the earlier games because each negotiation only has a small amount of multiple-choice questioning compared to the multitude of reactions and emotions in the first game.

Also satisfying is the planning of each change of heart. Find the treasure of someone’s palace (by battling through each floor to the end) and your team heads back to base to plan a proper infiltration. This lasts one in-game day and culminates in some of the most enjoyable boss battles in the game; most of these special battles have triggers in the arena that require party members to temporarily leave the main fight, but if the setup is successful then the battles get turned around and the party’s damage output ramps up. It’s a thrilling twist on the usual Persona boss format, and it’s great to see a JRPG where boss fights almost feel like a reward.

Persona 5 – locked doors

Persona 5

However, before you can face a boss you must negotiate the palace environment, and these are more complex layouts than the dungeons of previous games. Persona 4 sometimes turned a race to the stairs into a meandering backtrack to find a miniboss who would drop a key, and Persona 5 builds on this philosophy with more cunning locked door conundrums. Sometimes you’re just finding a switch to flick or a duct to crawl through, but other locked doors involve puzzles and minigames. Not all of these are that successful – a pitch-black maze in one area became a bit wearing and one later puzzle with weird transformative fog overstayed its welcome – but others have more enjoyable sequences. The successful implementation of these puzzles, locks and minigames isn’t necessarily down to how challenging they are, but more to do with how they suit the pace of the rest of the palace. If you weren’t a fan of P4’s locks or the gimmicky warp rooms in Yukiko’s Castle and Void Quest, you might not like P5’s offerings, but fortunately the lowlights are few and far between.

One returning feature that’s more successful is the scattering of save points within dungeons – P4 wasn’t very generous with its save points, but here you find “safe rooms” every few floors where you can manage the team, save, warp to other safe rooms (or out of the dungeon) and discuss your progress with the party. To begin with these feel like convenient checkpoints that save time, but later on the complex dungeons and trickier battles make every safe room discovery a welcome relief – when you’re deep in a palace and your resources are drying up, there’s nothing more satisfying than being informed that there’s a safe room nearby, allowing you to record your progress and leave the palace safely.

If the party has no target in the main story, Mementos fills any additional need for dungeon-crawling. A vast labyrinth of simpler rooms, it brings to mind the atmosphere of Persona 3’s Tartarus, and is a great way to build experience and do more negotiations to get a new Persona or two. Whilst it’s less of a priority than other activities in the game, you might well find yourself coming back to it if you’re between palaces and your dungeon-crawling itch can’t be scratched. Mementos does have occasional fixed boss encounters, but the world’s regions are somewhat less elaborate than the storyline palaces, making them a much snappier fix of dungeon crawling.

Persona 5 – too much of everything?

Persona 5

The more I played of Persona 5, the more I felt like it wanted to be the ultimate Persona experience – it wanted to be all things for all people. Do you miss the earlier games’ negotiations? Here are some negotiations. Do you want more minigames and places to travel to? Here they are. Did you like the eerie atmosphere of Tartarus? Welcome to Mementos. It’s as if the developers felt that the only way to expand upon P4 was to literally expand the game and offer more of everything. In some cases this results in more ideas that don’t quite work – certain puzzles felt like padding, and some minigames just felt clunky – but at the same time it results in a polished game with lots to do.

Critics have said that this feels more like iteration on a template as opposed to being a true refresh of Persona, and I can’t argue with that… but if you want more Persona, this is something you can pick up and try. If I were asked whether I like this more than P4, I’d have a hard time saying yes because of those slower exploration sequences – however, failing to match P4’s winning formula doesn’t stop P5 from being an utterly charming and engrossing experience, and if you’re after a deep, polished and varied JRPG, it’s well worth your time.

Persona 5 is out now for PS3 and PS4.

Filed Under: Games, Reviews Tagged With: Atlus, games, Persona, persona 5, PS3, PS4

Persona 5 success – Atlus’ RPG tops the UK software charts

10th April 2017 By Qazimod Leave a Comment

Atlus and Deep Silver can celebrate the recent Persona 5 success as the game entered the charts at number one recently. The UK site Chart Track shows that for the week ending April 8th, Persona 5 hit the top spot in its first week, surpassing the likes of Tom Clancy’s Ghost Recon: Wildlands, Lego Worlds, GTA, and Mass Effect: Andromeda.

The Persona series had never really seen success over here to begin with; the third game in the series was the first mainline Persona game that people in Europe and the UK were able to get hold of. Persona 4 followed soon after, and eventually ports of the original two games were released on the PlayStation Portable. At the time, Persona 3 was something that enjoyed a positive word-of-mouth reception but it wasn’t until the later games that the series popularity truly took off around the world.

Persona 5 success – worth the wait?

Persona 5 success

The Persona 5 success must come as a relief for a game that’s been in development for so long; noises were being made about the game’s existence in the late 00s and early 10s, and the game suffered several delays with both the Japanese and western releases. Earlier games have since seen countless amounts of merchandise produced – soundtracks, art books, special edition extras – and it’s safe to assume that more of that will follow now that Persona 5 is released.

As for the game itself? Well, you might have to wait a little longer for some extended opinions to end up on this site – games in the Persona series aren’t exactly known for their brevity – but all signs point to it being another enjoyable and imaginative high school adventure. Whilst we’re so used to the CODs and FIFAs dominating charts, it’s good to know that the likes of Persona, Zelda and Nier are also enjoying commercial success.

Filed Under: Games Tagged With: Atlus, Persona, persona 5, smt

Persona 5 released in the west

4th April 2017 By Qazimod Leave a Comment

It’s been a long time coming, but Persona 5 is finally available for western gamers. The game was first teased in late November of 2013, eventually arriving in Japan around September 2016. This week, you and I will be able to try the game ourselves – it should be available to buy on the PS Store today. Despite being a big fan of the latter games in the series, I didn’t want to flood Disposable Media with too many pre-release articles of speculation and snippets of news, not least because I was wading through that myself when trying to find substantial information from reliable sources. I highlighted a few of the trailers, shared the news of the initial February date and some details from an official stream, and pointed readers to one of the free theme giveaways. However, I saw a lot more news across other websites and if I shared every detail on these pages then it would be a complete mess. I had hoped that what I published would be reliable information relevant to the interests of people waiting for the game, and now that we’re seeing Persona 5 released this should be one of the last things I publish before putting the disc in and playing for myself.

Persona 5 released – living up to a legacy?

Persona 5 released

We’ve waited a while to see Persona 5 released, and it would be a bit of a missed opportunity to draft up so much speculation and then have nothing to add when the game finally arrives. We’ll have a review, of course, but Persona games aren’t known for their brevity, and I may well have plenty of thoughts to share along the way before coming to a verdict. Persona 3 was able to shake up the JRPG formula and fix so many issues I had with more traditional games in the genre. Persona 4 took the template of 3 and trimmed the bloated bits and the dead time into something more varied and interesting. P5 could be something special… but when I consider the standard set by the previous game, I feel like I should keep my expectations at a realistic level – if only for my own sanity. Expect more coverage of the Phantom Thieves’ adventures after we see Persona 5 released this week.

Persona 5 is out now on the PlayStation store, and should be hitting doormats around the west today.

Filed Under: Games Tagged With: Atlus, Persona, persona 5, smt

Persona 5 Ryuji theme plus avatar set released – free today

5th December 2016 By Qazimod Leave a Comment

Earlier this month we covered some more news for Persona 5, including details of a Ryuji theme plus avatar set that would be free for 24hrs. Well, not too long ago Deep Silver posted the Store link and sure enough you can download it today from here

Ryuji theme plus avatar set

The blurb on the Store page is as follows:

Enjoy this PS4™-exclusive Persona 5 Ryuji Sakamoto theme & avatar set! Contains a special theme featuring Ryuji and three avatars. Personalise your PS4™with the Phantom Thieves!

Avatars and Theme only compatible with PS4™

Ryuji theme plus avatar set – know your Persona

The Ryuji theme plus avatar set features Ryuji Sakamoto, one of the heroes from the game. Persona 5 is the fifth instalment of the popular Shin Megami Tensei spin-off that blends Jungian psychology, student life and dungeon crawling into one satisfying combination. The earlier games consisted of first-person corridors and random battles, but the series really took off around the world when Persona 3 was released and introduced lots of innovative new mechanics. Today, Persona games are praised for their contemporary presentation, satisfying elemental weakness system, and tiered dungeons made up of dozens of floors that create a satisfying difficulty curve that is never a cakewalk or an impossible task.

Ryuji theme plus avatar set – star of a celebrated series

Ryuji would be pleased to be starring in a game like this. Persona 3 and 4 have seen a number of interesting re-releases and spin-offs, most notably Persona 3 FES – an updated version of the original that changes certain events and adds a new side-story – and Persona 4 Golden – the Vita game that is packed with new content and novel gameplay additions such as the Voice (or Vox Populi) mechanic and the SOS button. And that’s before we even get to the dancing games, fighting games and animations that have come from these games.

All signs point towards Persona 5 being another success, but the release has been troubled with numerous delays, and people in Europe will have to wait until April next year to get their hands on the game. Still, the Ryuji theme plus avatar set is a nice bonus that fans can enjoy whilst they wait.

Filed Under: Games Tagged With: Atlus, games, Persona, persona 5, PS3, PS4

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