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Levi’s X Pokemon Collection Launches in February

4th February 2021 By Dan Thornton Leave a Comment

Celebrating the 25th Anniversary of the legendary franchise created by Satoshi Taijiri, the Levi’s X Pokemon collection launches in February 2021 with a range of clothing inspired by the 1990s and original animated series.

The Levi's X Pokemon Collection Launches in February, 2021
The Levi’s X Pokemon Collection Launches in February, 2021

I’ll have to admit to never really embracing Pokemon to the same extent as many of my friends and family. But I do remember the 1990s pretty well, and I can appreciate the crossover. It includes a range of Levi’s denim jackets and shorts, t-shirts, hoodies and accessories including hats and socks.

And it’s nice to see the second highest selling videogame franchise of all time (behind Mario) get celebrated given that it’s spawned an anime TV series, films, a trading card game, books, comics, music and a theme park. Otherwise we might have forgotten all about the series known as Pocket Monsters in Japan.

The Levi's Pokemon All Garden Print Jacket
The Levi’s Pokemon All Garden Print Jacket

And it’s certainly eye catching, if you match the All Garden jacket and matching trousers.

“In its 25th anniversary year, the Pokémon brand is celebrating its enduring legacy in pop culture with fans around the world. Our friends at Levi’s® have developed a collection featuring icons of the franchise that blends the spirit of the era when Pokémon first launched with the style sensibilities of today in a way only Levi’s could. This has been a tremendously fun collaboration with Levi’s® to look back at Pokémon’s origins and offer fans who grew up with the brand and today’s trendsetters a way to infuse cute and clever Pokémon nostalgia into their style.” — Amy Sachtleben, Director of Licensing at The Pokémon Company International.

The Dance Party tee and Happy Pikachu crew tops…

As you might expect, Pickachu plays a prominent part in the range. Along with a red and white trucker hat similar to that worn by Ash Ketchum. But you could also pick the Levi’s Misty Short and Tank to replicate her outfit in the series.

The Levi's Misty shorts, tank and even Pokemon socks...
The Levi’s Misty shorts, tank and even Pokemon socks…

The range of accessories includes a floral Pokemon gym bag, a Poke Ball cross body bag, the essential Pikachu knit beanie, and loads of nice detailing including on the back patches, red tabs and buttons.

  • Levi's X Pokemon Collection
  • Levi's X Pokemon Collection
Something Pokemon for every occasion…

And that’s about it really. As much as you may have seen Pickachu over the last 25 years, he does look quite cute sleeping on top of the Levi’s logo…

  • Levi's X Pokemon Collection
  • Levi's X Pokemon Collection
Hats and socks also feature in the Levi’s X Pokemon collection

The Levi’s X Pokemon Collection will go on sale from 15th Feburary 2021 via Levi.com, the Levi’s App, in Levi’s stores and in ‘select wholesalers’.

Filed Under: Games, Life Tagged With: Ash Ketchum, Levi's, Levi's X Pokemon Collection, Pikachu, Pokemon, Videogame Clothing, Videogame Merchandise

Pokémon Picross (3DS)

5th January 2016 By deKay 1 Comment

Picross e, then Picross e2. Picross e3, e4, e5 and – as you’d expect, e6. You’d be forgiven for thinking that developers Jupiter were stuck in a bit of a rut, but as a massive fan of the series of Japanese puzzles, you must understand that the inevitable e7 was high on my shopping list. Surprise! There’s no e7, as Jupiter have gone Pokémon, with Pokémon Picross.

Pokémon Picross: Can you tell what is is yit?

Can you tell what is is yit?

If you squint, it’s more of the same. Instead of the usual pixel art representations of toilets and anchors and chickens, they’re all Pokémon. You probably guessed that was coming. In itself, it’s not a bad thing as any more picross – to a picross aficionado – is always welcome. It doesn’t matter what the hidden picture actually is anyway, as it’s all about the journey. Snorlax or snooker table, who cares, right? Right. Especially since the game is free!

Only Nintendo stuffed the game full of IAPs, didn’t they. Artificial paywalls to progress, as already seen in other 3DS Pokémon games – Pokémon Rumble World and Pokémon Shuffle. In those games the in-app purchases merely served as ways of speeding up the game progress, and Shuffle at least was perfectly completable without ever busting out your eShop wallet. I was expecting the same here, and since I’d play only a handful of puzzles a day in the e-series games thought this would see me through. Sadly, this is not the case.

Pokémon Picross: The first one is always free

Liberally plying you early on with Picrites (the in-game currency) to show you how you can unlock more areas, puzzles and Pokémon slots, the flow soon slows to a trickle with each completed puzzle only rewarding you with 6 or 7. That’s a best-case scenario as in order to get the maximum number of Picrites from a puzzle you need to fulfill some requirements, such as use certain Pokémon. In turn, this leads to repeating the puzzles as you can’t always max them out on your first attempt. This might be fine in other types of games, but you really don’t want to be redoing picross puzzles. You wouldn’t redo a crossword, would you, and It’s the same here. To open up the next area of Pokémon, with each area home to around six or so beasties, you need a large number of Picrites. 70 or 80 for the earlier areas, and as you only get 6 or 7 per puzzle some quick maths shows there aren’t enough puzzles in each area to stump up the Picrites to unlock the next, and that’s before you start spending them on other in-game stuff. The solution: Pony up real actual money. Cunning Nintendo. A few more Picrites are handed out in the daily challenge puzzles, which are boring, randomly generated and pictureless, and you get a handful more for achievements, but it’s still not enough to get through without tedious repetition.

Pokémon Picross: It's a shame they missed a trick and didn't make the map itself a giant picross puzzle.

It’s a shame they missed a trick and didn’t make the map itself a giant picross puzzle.

The other changes to the standard e formula are less intrusive, with the puzzles themselves following the same style, right down to the same font, used in the older titles. Whereas before you had the option to automatically display one row and one column before you started, and had blue “number hinting” to help with determining if you had available moves, these features now manifest in the form of Pokémon moves. Collect the creatures by solving their puzzle, then set up to six of them (providing you stump up the precious Picrites necessary to open all the slots) at a time to be used during other puzzles. These moves can activate those traditional abilities as well as new ones, such as a “scattershot reveal” or a correction tool. Some have cooldowns meaning they can only be used once in a period of (real) time, and some only apply to certain puzzles sizes, so catching them all is once again on the cards. It’s actually quite good fun and a welcome twist. In fact, as you work through a single area you realise how much you’re enjoying it then BAM! You run out of energy.

Did I not say? I’m sorry. That’s right. Energy. Every tile you place in each puzzle drains one unit of energy, and you only have a finite amount. Before you even reach the paywall at the end of an area, you hit another paywall because you can’t play any more as your energy is depleted. You can wait until the next day for it to be replenished, of course, or you can splash out on some more of those naughty Picrites and bypass the forced pause in play. A double-whammy of painful penny pinching.

Pay ALL the money

One thing you can’t money your way out of is the control system. Although you’d expect that filling in picross puzzles with a stylus makes more sense than a d-pad and button combo, to someone who cut their picross teeth on Mario’s Super Picross on the SNES the stylus is An Unnecessary Item. In the e games, you can choose your input mechanism of choice, and in Pokémon Picross it would appear you have the same option. It’s a façade: You can only use buttons to solve the puzzles, and most of the rest of the UI requires a plastic stick or finger to operate. There’s no reason for it, it’s annoying, and it’s a thoroughly confusing design decision. It sounds a small complaint, but after you’ve pressed B for the n-teenth and “Use the stylus!” has flashed up yet again, it grates.

Pokémon Picross: Like previous games, puzzles vary in size.

Like previous games, puzzles vary in size.

As a free game it could get a lot of slack for things like this, but the game isn’t free. To get fun out of it you’ve no real choice but to buy some Picrites. When you look into the Picrite shop, you can see that if you spend enough money, they become free from then on, effectively buying the game outright. If you want to get onboard with this way of paying for your Picross game, it’ll set you back around £30. The older e titles are nearer a fiver. Just sticking Pokémon in it does not mean they’re worth an extra £25, especially since you can almost buy all six Picross e games for the cost of Pokémon Picross. And, frankly, that’s where your money should go instead.

Filed Under: Games, Reviews Tagged With: 3ds, picross, Pokemon, review

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