Disposable Media

Art, Music, Games, Life

  • Art And Literature
    • Comics
  • Music
  • TV & Film
  • Games
    • Tabletop Games
  • Technology
  • Life
  • Events
  • Magazine Downloads
You are here: Home / Archives for shooter

Survived By: early access impressions

10th December 2018 By Qazimod Leave a Comment

Survived By is a game I stumbled upon after clicking my way through the discovery queues and “More Like This” lists you can find within the storefront of Steam. Described as a “free-to-play online bullet-hell style roguelite” on the Steam store’s product page, it seemed to cover a number of game genres I enjoy – okay, the “free-to-play” label sounded a few alarm bells… but the idea of running around with other players, shooting various foes and exploring a large map sounded interesting. I never really checked out Survived By in its alpha form, but after reading about the game’s premise, I added it to my Steam wish list so that I could be notified when the game was available, and on the 5th of December I received an email that told me Survived By could be played in early access form, so I had a little look at it last week.

Survived By: early gameplay

Survived By

Controlling the game with mouse and keys, you spawn into a central area with other players, and then you can set out to explore the world and fill out the map. In combat, you move with WSAD and aim and shoot with the mouse, and you can collect items and materials by walking over them. In the central area there are daily challenges that ask you to do x amount of damage or kill y number of enemies, and there are also “quests” that periodically occur whilst you are playing – usually these quests involve following a waypoint to a particular enemy and then defeating it. After playing for long enough and obtaining keys you eventually manage to unlock one of the dungeons (which has a suitably impressive name like “Monastery of the Rift”) – here, you enter a closed area such as a cave, move through winding paths that may lead to dead ends, collectibles or more enemies, and eventually you’ll reach and defeat a boss creature and gain items and gold as your reward before you head back to the public central area.

Survived By: exploration and pacing

Survived By

From my time playing, that central area was one of the more impressive aspects of Survived By – the shadowy incomplete map segments invite you to go further outside of the safer areas and find stronger enemies that may drop better rewards or give more experience, and my attempts to complete the map often lead to an early demise. Being a roguelite, death can see a player losing their character and having to create a new one that starts with no experience, so there’s always a certain amount of tension when venturing outward. That “bullet-hell” label might not result in Cave levels of insanity, but areas can get pretty busy with enemies and projectiles. The main concern I have at the moment is how the genre-blending could affect the pacing. In a multiplayer online game built around levelling and customisation, you want to find bigger and stronger challenges, but in a roguelite you don’t want to bite off more than you can chew. Survived By is both, and some players might find death somewhat punishing after they’ve gained a good number of levels. Although, that’s kind of the idea. I don’t know if it’s the kind of game that I could play for days on end, but it’s got enough going on to keep me curious, and I might drop back in on occasion to see how the game is developing. Right now, anyone can go onto the Steam store and take a look for themselves, but you will need to spend a few minutes registering and setting up a (free) account.

Survived By

You can play Survived By on Steam in its Early Access form here. You can read about more Steam news and opinions here

Filed Under: Games Tagged With: games, indie, pc, shoot 'em up, shooter, steam, survived by

Overhead Deathmatch Shooter At Sundown Demo and Release Details

20th February 2018 By Dan Thornton Leave a Comment

At Sundown is currently available as a four-player demo via Steam agead of a full release later in Spring 2018. It was already tipped as the ‘One to Watch’ at the 2016 BAFTA’s and a winner at the Microsoft 2016 Imagine Games Awards. The full release will be across the PC, Mac, PlayStation 4, Xbox One and Nintendo Switch, but only lucky PC gamers can try out the action already.

At Sundown

The concept is elegantly simple. It’s a 4-player online and local deathmatch arena game. The twist is that it takes place in darkness, so you’ll only spot your enemies when they shoot, dash or walk into a light source. Meaning that you can be sneaky before risking an all-out assault on someone.

At Sundown has been created by indie developers Mild Beast Games and is being published by Versus Evil. The full version will have a wide variety of different weapons, with 11 available at launch. They’ll include blades as well as guns, so you can use different approachs and tactics. And there will also be multiple maps, with different light mechanics in play for each location. Plus you’ll have the option of co-op modes against AI opponents and two-player head-to-head games as well as the four player gunfights.

At Sundown 2

The PC demo out now gives you 4 of the launch weapons to try in two locations from the final game. So you can play in a selection of maps from the Garden and Mansion levels against other players or bots to see whether you want to invest in the game when it gets a full release.

“Mild Beast Games have a created an award-winning multiplayer formula that totally hooks players from the outset. At Sundown has been a real crowd pleaser at events like PAX, where it won players over with its superb 4 player party set up. We’re really excited to announce the games’ cross-platform launch, which underlines our commitment to bringing out the best in our indie partners,” commented Versus Evil General Manager Steve Escalante.

Filed Under: Games Tagged With: At Sundown, Deathmatch, Mild Beast Games, shooter, Versus Evil

Beat Da Beat review

15th March 2016 By Qazimod Leave a Comment

Beat Da Beat sounds like it should be the kind of thing that fans of scrolling shooters and rhythm-action games should instantly enjoy. Originally launched for mobile devices but released on Steam this month, it’s a shooter that features catchy electronic music and elaborate bullet patterns, but in Beat Da Beat the action is synchronised to the music, so you might have enemies moving in time with the beat, enemies appearing onscreen at the start of a bar in the music, notes being fired out in time with the main melody, and more besides. So whereas something like Rez would base rhythm on player actions – delaying shots slightly to fit in time with predetermined melodies, for instance – Beat Da Beat has a fixed rhythm to its gameplay that is influenced by the soundtrack. The interesting side-effect of this approach is that in order to learn a stage in Beat Da Beat, you almost have to learn the song. By failing and replaying the same stage repeatedly you begin to get used to the patterns, and you know that when those four bars finish, that large enemy is going to appear onscreen and attempt to ruin your day.

Beat Da Beat but Wait Out Da Miniboss

Beat Da Beat

The music in Beat Da Beat heavily leans towards electronica more than any other genre, so there are lots of melodic beeps, some pumping synthy sounds and contrasts between slow dubstep rhythms and faster beats. Considering that the aesthetic of the game is as traditional as you can get – spaceships and laser guns abound – the soundtrack suits the game really well, although if you’re not a fan of electronic music you might not warm to the tunes as easily. In order for the fusion of shooting and music to work well, stages often have timed set-pieces – for instance, you may have to defeat a miniboss during one phase of the song, or enemies may fly away if you haven’t destroyed them in the next few bars. This makes sense in a way, as the music isn’t going to wait around for you to finish destroying those enemies. That said, most of the enemies have some kind of health gauge that depletes as they take hits, and so when a miniboss arrives with no lifebar it’s not clear whether you actually have to deal damage or just survive the onslaught until the miniboss flies away and the music moves on.

Beat Da Beat and Buy Da Upgrades

Beat Da Beat

With a soundtrack of mostly enjoyable music and lots of satisfying bullet patterns to navigate, Beat Da Beat is one of the better examples of this kind of game. It may seem a bit simple at times and the mouse control is unusual, but the shooting is fun and the upgrade paths mean that even if you get stuck somewhere you can keep replaying and earning ingame currency for upgrades (and the costs are always reasonable, so there is never an absurd amount of grinding.) My only slight issue with Beat Da Beat is a purely aesthetic one – most of the time ships fly onscreen and attack in time with the music, and the effect is great. However, sometimes that effect is applied in lazier ways, with bullet patterns just appearing out of nowhere for the sake of accompanying the music. You can still have fun avoiding these bullet patterns, but you just wish they were coming out of something rather than merely “existing”, and it feels a tiny bit lazy. Nevertheless, Beat Da Beat offers plenty of fun for a reasonable price, and it’s a worthy addition to anyone’s shooter collection.

Beat Da Beat

Beat Da Beat is available now on iTunes, Google Play and Steam. More information on the game can be found at http://www.beat-da-beat.com/.

Filed Under: Games, Reviews Tagged With: beat da beat, games, indie, pc, shoot 'em up, shooter, steam

Get Social

  • Facebook
  • Instagram
  • LinkedIn
  • Medium
  • Pinterest
  • RSS
  • Twitter
  • YouTube

Top Posts & Pages

  • Total War Adds Dynasty Mode and Chinese Distribution
  • The horrors of Double Dragon on C64: a retrospective
  • Total War Battles: Kingdom Viking Explorers Update
  • The Courteeners @ The Met Lounge, Thursday January 31, 2008
  • Total War: Three Kingdoms Adds Han Warlord Dong Zhuo
  • Best Ever Vanilla Cupcake Recipe
  • Noisia & The Upbeats: Dead Limit EP Review
  • Final Fantasy XII: The Zodiac Age review
  • Heading Beyond the Forbidden Forest once more

Ads

Join Us…

  • Facebook
  • Instagram
  • LinkedIn
  • Medium
  • Pinterest
  • RSS
  • Twitter
  • YouTube


Privacy Policy

Cookie Policy

© 2026 Hot Mod Media · Design & Marketing TWOTW

Disposable Media · FPSPrestige · OnlineRaceDriver · The Guitar List · Rescars · Rescogs

We use cookies to ensure that we give you the best experience on our website. If you continue to use this site we will assume that you are happy with it.