Once again, it turns out that this summer in gaming has been a little busier than expected. I thought that the releases would dry up between completing FFXII and moving into September. Instead I’ve been checking out the new zones of Sonic Mania on some days and taking a look at Undertale during others – and it’s the latter title I’d like to talk about today. You might remember in my E3 roundup that the PS4 announcement made me keen on trying it out. Nevertheless, I wasn’t really sure what to expect from the game; I am a self-confessed Undertale newbie who had just heard a bunch of people telling me how great it was without going into too much detail. However, after playing for a while I kind of understand. For anyone else who’s an Undertable newbie, the game is like a mix of RPG and visual novel and adventure, but packed with so many unique touches that it neatly sidesteps issues people have with those genres. The dialogue is witty and charming without being too weird with its humour – anyone can enjoy the story and characters. The gameplay itself is a mixture of turn-based combat, dialogue, exploration and puzzling, but it finds a great balance where everything is engaging without being too stressful. Interactions and item discoveries are often rounded off with pithy one-liners, and the characters frequently go off on rambling tangents that are always entertaining. Even the turn-based battle system is enjoyable and often shifts expectations – interactions with the enemy (think Revelations: Persona) can turn the tide of battle before you even strike anyone, and enemy attacks are avoid ‘em up microgames that continually throw up new and varied challenges within the small box that displays them.
An Undertale newbie is easily fooled
More than anything, my main realisation as an Undertale newbie is that it’s much more “game-y” than I first expected, as well as having some great writing. I originally assumed there would be a lot of walking and talking and not much else, or that it would be too focused on a humorous tone that would be too divisive; a tone that people like me wouldn’t “get”. It turns out that I should have had way more confidence in the game; the combat sequences are effective, tense and unusual, the puzzles are simple but break up the pace nicely, and the characters are always entertaining whether they’re trying to advise you, betray you or kill you. It even has save points that are generously placed whilst still feeling rewarding when you escape a particularly rough encounter and can’t get around to healing just yet. One aspect of Undertale that most people praise is the subversion present throughout – puzzles that aren’t always what they appear to be at first glance, or battle sequences that either come out of nowhere or are over before they’ve begun. It’s certainly an element of the game that’s amused me – often I’ll take a sharp intake of breath as I expect something absurdly offputting, but then find that it’s an elaborate fake-out. Or I’ll breathe a sigh of relief as I enter a seemingly “safe” environment, only for the game to flip my expectations around.
An Undertale newbie is easily pleased
If I had to criticise, I’d say that some people might not like the diversity of the battles and may just feel like they’re banging their head against an encounter until they’ve figured out which items to use, which interactions to select, or what the attack patterns are. Even so, if I were to go along with the label of “retro-RPG homage” (it’s a bit more than that, with elements of puzzling, adventure games, and other things), it succeeds in eliminating the things I dislike in traditional RPGs (tedious battles) and expanding on the things I enjoy (character interactions, puzzling, and exploration of the environment.) It’s the kind of genre blend that certain gamers have always wished for but never quite known how it could be done. That’s not to say that Undertale is a perfect example of the form – again, the battles may get wearing and another Undertale newbie might not get on with the humour and tone as well as I did – but it’s a fine effort. It even has a bunch of replay value from the various interactions you can make and things you can do – Undertale describes itself as “the friendly RPG where nobody has to die”, and after one playthrough where I fought and killed my way to victory, I was motivated to play through again without gaining any EXP, and then reload the endgame save from that run so that I could see other extra content and a different ending. Few games affect me like that, but it helps that each playthrough is long enough to be satisfying without dragging on.
A satisfied Undertale newbie
If you’re looking for a shortish game with plenty of replay value, originality and humour, I can’t recommend Undertale enough. Not everyone will enjoy the tone of the writing as much as I did, and maybe people will tire of cycling through various enemy interactions to find the best one. Perhaps some people will want a longer main game, or shorter puzzle sequences (the game has a tendency to show you a new puzzle concept and then expand upon it across the next few rooms.) Personally, I did have some less gratifying moments where I was repeating a fight over and over because the attack patterns were so intense, but these are brief nuisances in an otherwise enjoyable experience. The point is that Undertale tries something different, and if you get on with it, you’ll enjoy it a lot. If you’re another Undertale newbie playing through the PS4 game, leave a comment and let us know what you think of it.












