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Point Perfect Review

3rd October 2015 By Chris Walton Leave a Comment

You can image how Point Perfect might have been conceived.

Sat staring at a computer monitor with nothing to play, or waiting for something to happen. You gaze idly at the mouse cursor as you move it around the screen. Perhaps you click on a few things or drag big rectangles, and then inspiration hits – “What if this was a game?”

And so the unique feature of Point Perfect springs into life. The spaceship of most shooters is replaced with your mouse cursor. Rather than passing above objects, the pointer becomes a physical object inhabiting the same space as obstacles and enemies, leading to collisions with both.

This leaves you with a sole method of defence. The only way to repel enemies is by selecting them in groups. So as the ships and so on fly in, you’re tasked with surrounding them with ‘bounding boxes’ before they have the chance to do whatever it is they intend to your otherwise unarmed cursor.

 

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It’s a novel and fascinating concept that takes a while to get accustomed to. Even then, you’ll probably still suffer from momentary lapses in concentration and foolishly plough your ship into something that you were trying to go through instead of around. Having this cognitive dissonance as part of the central game mechanic is what makes Pitch Perfect so stressful as well as exciting.

Point Perfect is a game produced for a specific controller. You could say that it’s similar to the stylus control experimentation behind early Nintendo DS titles. It definitely works, as long as you have adequate mouse and motor skills. You might even find you improve your mouse handling on the route to point-y perfection.

It won’t be easy though.

Even when not taking my own stupidity into account, Point Perfect is very difficult. However, that difficulty doesn’t come from unfairness.

The gameplay is quite logical and consistent, without relying on cheap tricks. With procedurally-generated enemies following different flight paths, it means you can’t rely on the memorisation that guides you through most shoot’em ups. Only boss battles tend to stick to certain patterns. That unpredictability means you’re in a constant state of reaction, rather than being able to prepare for the next offensive. It does keep the game fresh, yet also maintains its challenge.

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If Point Perfect has a flaw, it’s due to the nature of the game and control method dictating a lack of variety common to many shooters. But the large roster of bosses and a couple of secret stages offer enough change to keep the game compelling, and there’s enough overall to keep you motivated to come back to what is essentially a score attack game. Still, you probably won’t see most of it. You’ll be dead, mocked by the game for your lack of skill!

The game is graphically presented in a pixellated retro style that is slightly more complex than true 8-bit graphics. And it’s complimented by ’80s chip-tune style music which unfortunately gets fairly repetitive. The tunes do evolve a little if you’re good enough to reach past the initial stage of each game, but not enough to avoid becoming overly familiar.

Stylistically, the Point Perfect mostly references internet trolls, on-line PC gaming and some classic ’80s retro games. Er, and some good old weirdness! It’s actually interesting that the game manages to share the spirit of 8-bit classics quite so well too, since the core concept of the game is quite new.

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Point Perfect also is a bit basic in terms of guidance and online features. No instructions are included, so you have to figure things out for yours. Some might say that the game is holding true to its ‘old game’ inspirations right there!

But it’s harder to justify the big omission of online high score tables, which would add competition and more of a replay value to the game. And there are no sensitivity options – which means everyone has the same experience but might frustrate some players. The Steam version does achievements and trading cards, which means when there’s a sale, the game could almost pay for itself!

Overall, Point Perfect is definitely worth checking out if you’re a fan of difficult challenges and unique gaming experiences – as long as you don’t mind a game hitting back with some on-screen mockery! It’s overall a stressful, frustrating and also compelling experiment that works rather well. For a certain type of player. Those who aren’t interested in a game style that leads to a gradual improvement of skill or beating high scores won’t find much of interest here.

Not entirely drawn in by this type of game, I’d rate it at 6 out of 10. A more experienced Shoot’Em Up fan or someone prepared to take on the difficulty challenge will probably get more mileage out of the unfortunately solo experience.

Given the history of ‘Point ‘n’ Click’ Adventure games, it certainly deserves some recognition for bringing a new ‘Point ‘n’ Drag ‘n’ Click’ experience to shooters.

 

Point Perfect is listed at £4.49 on Steam for Windows or Mac.

 

Filed Under: Games, Reviews Tagged With: mac, pc, point perfect, review, shmup, shoot 'em up, steam

Skies of Arcadia Retrospective

17th September 2015 By Chris Walton Leave a Comment

The end of 2015 will mark the 15th anniversary of the release of Skies of Arcadia. Originally created for the shortlived Sega Dreamcast, it was one of the few RPGs ever made for the console. And Skies of Arcadia also has the honour of being the last traditional RPG made by Sega for their own hardware.

Skies Of Arcadia

Back in 2000, the PlayStation 2 was just launching,  the still separate Square and Enix had yet to bring their flagship series out on the latest machines, and fully polygonal RPGs were a rarity. Skies of Arcadia was conceived partly as a way to display the power of the Dreamcast and was ambitious in scope, which is easily forgotten all these years later.

Skies Of Arcadia

Yet for all the ambition and graphical prowess, Skies was a largely traditional game in that it functioned much the same way RPG games had for two decades. As a result it can feel like a 2d top-down Japanese RPG that has just been converted into the third dimension. Yet Skies of Arcadia ends up delivering much more and in a somewhat unique way. It makes a mockery of the mathematical metaphor by being far more than the sum of its parts.

 

The flaws of Skies of Arcadia

Before jumping into the long-lasting appeal of the game, it’s worth acknowledging the many legitimate criticisms that could still turn you away from trying this Dreamcast classic.

Skies Of Arcadia

  • The random battles are famously maligned for their frequency.
  • The game looks strange with odd graphical results. Sometimes simple shapes of huge scope stretch out impressively, with fairly highly-detailed textures applied repetitively on the surface of the vast objects, reminding one of carved ancient obelisks. Sometimes pixilated grins are pasted clumsily on the blocky heads of villagers.
  • The storyline often ignores logical sense, with some strange dialogue exaggerated by some muffled and over-the-top voice acting.
  • And while the music tends to vary between satisfactory and exceptional, it’s also frequently just slightly out of tune.

But despite all these obvious flaws, its impossible to maintain criticism in the face of a tidal wave of positivity. To dislike it on logical grounds would be like trying to debate philosophy with an over-excited puppy. Cynicism is useless. The only course of action is acceptance, and to join the fun. Even if it can be hard to quantify exactly why that is?

 

How to describe the charm of the game?

Probably the most tangible appeal is the setting. The floating continents and archipelagos of Arcadia constitute one of the most unique and enticing worlds ever created in video gaming. The vast expanses of fantastic geography peppered with ancient high-tech ruins, unknown cultures, and otherworldly flora and fauna to explore summon a thrilling romanticised vision of an age of exploration.

Skies Of Arcadia

The “discoveries” system encourages the player’s involvement in the world, offering scores of short stories, myths and tiny fables that give a rich and rewarding sense of a living world, giving character to all the locales in every corner of the map. The sense of exploration is palpable, almost corporeal, so much so that every time I travel somewhere new and far away in the real world, residual memories of Skies of Arcadia are reanimated and filtered back in to the forefront of my consciousness.

The unapologetic traditionalism is also part of the appeal. In a time when RPGs were beginning to evolve, and many games in the genre were trying to assert their independence, Skies feels somewhat unique in mostly adhering to established formulae, but doing it magnificently well.

Battles do offer some joy. The learning of magic is mildly compelling, and the switching of weapon alignments with a single button press is a simple pleasure. The time-consuming and dramatic ship battles still offer a unique attraction even 15 years later, and present some of the greatest challenges in the game.

Skies Of Arcadia

For the most part, Skies of Arcadia is an ordinary and traditional game with an extraordinary spirit, one that holds a rare and special emotional attachment for its fans.

 

No legacy for Skies of Arcadia?

Unfortunately the traditional gameplay may be once reason why Skies of Arcadia remains semi-forgotten, and unplayable on modern hardware. Not only did it enjoy a limited audience on the ill-fated Dreamcast, but an enhanced port with additional content arrived in 2003 on the similarly niche Nintendo Gamecube. Meanwhile the PC and PlayStation 2 versions were cancelled just before the Nintendo release. Would Skies of Arcadia have a greater legacy with the reach of the Sony console, and the fact that a PC version could still be accessible today?

There have been rumours of a sequel in the works, but it was apparently abandoned before any public confirmation. That leaves the appearance of characters Vyse and Aika in the 2008 Valkyria Chronicles strategy RPG, and Sumo’s Social And All Stars Racing Transformed, which featured Vysa and an entire course based on Skies of Arcadia.

Skies Of Arcadia

A letter of very dubious authenticity did surface online, in which the head of Sega allegedly responds to a fan pleading for a sequel by questioning whether Sega should be in the game business. And stating any attempt at a sequel would be as disappointing as NiGHTS’ long-awaited return.

Some classics have returned with varying degrees of success. Jet Set Radio and NiGHTS Into Dreams were somewhat fortunate to be revived for modern consoles, and in a world where a Shenmue 3 and a Final Fantasy 7 remake are being made, anything could be possible.

Skies Of Arcadia

But for now as far as Skies of Arcadia is concerned, there’s nothing on the horizon. But that sadness is nothing like the one I feel each time I complete the game. It’s a fantasy world which leaves me with a sense of loss and emptiness when I depart, and a resentment that reality doesn’t match up to the imaginative fictions created for an ill-fated console all those years ago.

Filed Under: Games Tagged With: Dreamcast, RPG, Sega, Skies Of Arcadia

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