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You are here: Home / Archives for shmup

Shütshimi review (PS+)

14th April 2016 By Qazimod Leave a Comment

Shütshimi is both a game with a comforting level of familiarity and something with unique gameplay elements that set it apart from other titles in the genre. It’s a horizontally-scrolling shoot ’em up that started out on Xbox Live Indie Games but was recently made available for PS4 and Vita owners via the Instant Game Collection of PlayStation Plus. However, rather than presenting you with conventional levels that take between five and ten minutes to complete and have a natural sense of progression, Shütshimi is close to Wario Ware in terms of gameplay – it’s USP is that the player must survive ten-second “waves” of enemies broken up by shopping excursions between waves where the player picks a gameplay modifier from those on offer. Some of these modifiers are helpful, others can prove to be problematic, and the vast majority of them have text descriptions that are near-useless in telling the player what they do during waves. Even this shop has a timer that’s only a few seconds long, so you often find yourself picking the first thing that sounds like it might be useful and then hoping for the best.

The happy unpredictability of Shütshimi

Shutshimi

On paper, it sounds like it should be a recipe for disaster that results in a mess of a game, but the hopeless perk descriptions and variety of waves turn what would be a run-of-the-mill shoot ’em up into something that’s a lot less predictable. One perk taks about the opportunity to have “way more friends” in the next wave, and I thought that this might be a positive – maybe the description meant that I would have Gradius-style Options with me or something – instead, this perk ended up flooding the screen with even more enemies than usual. Other descriptions are a bit more blunt and easy to predict, particularly the ones that grant you traditional power-ups such as rapid fire, laser shots or a shotgun, and eventually if you play the game enough you start to see through some of the more misleading descriptions. However, even when you know what’s coming the shop timer forces you to make quick decisions and these can lead to mistakes when selecting modifiers – consequently, the gameplay rarely becomes stale. Outside of the shop items there is extra variety in the music, backdrops and enemies, but the overall style of the game is consistently charming and has a sense of humour that’s inclusive and rarely crass. (One modifier does replace the background and some items with “butts”, although even this is presented in a simple cartoon fashion and can’t really be considered overly offensive.)

Shütshimi – a chaotic novelty

Shutshimi

Shütshimi might sound chaotic and haphazard but there is some form of structure and progression in the game – every few waves you encounter a “boss” with a large health bar, but since you only have a few seconds to do damage, you sometimes have to wait for the boss stage to come around a few more times before you can drain the health bar completely. This makes “learning” the shop item descriptions valuable in the long-term, since you eventually learn to know when a boss encounter is coming and try to select high-damage or rapid-fire modifiers in anticipation of the encounter. Even when you’ve defeated all of the bosses there are extra difficulty modes to unlock and try out, so there’s a bit more depth to Shütshimi than the cheap and cheerful indie stylings might suggest. At the same time, I imagine that the novelty of the game will wear off quicker for some gamers, and anyone looking for more structure and progression in their shooters might be disappointed. For those people, there are games such as Velocity 2X and Resogun, but if you’re subscribed to PS+ there’s no harm in trying this out.

Shutshimi

Shütshimi is currently available for free during April for PlayStation Plus members

Filed Under: Games, Reviews Tagged With: games, indie, PS Plus, PS4, shmup, shoot 'em up, Shütshimi

Point Perfect Review

3rd October 2015 By Chris Walton Leave a Comment

You can image how Point Perfect might have been conceived.

Sat staring at a computer monitor with nothing to play, or waiting for something to happen. You gaze idly at the mouse cursor as you move it around the screen. Perhaps you click on a few things or drag big rectangles, and then inspiration hits – “What if this was a game?”

And so the unique feature of Point Perfect springs into life. The spaceship of most shooters is replaced with your mouse cursor. Rather than passing above objects, the pointer becomes a physical object inhabiting the same space as obstacles and enemies, leading to collisions with both.

This leaves you with a sole method of defence. The only way to repel enemies is by selecting them in groups. So as the ships and so on fly in, you’re tasked with surrounding them with ‘bounding boxes’ before they have the chance to do whatever it is they intend to your otherwise unarmed cursor.

 

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It’s a novel and fascinating concept that takes a while to get accustomed to. Even then, you’ll probably still suffer from momentary lapses in concentration and foolishly plough your ship into something that you were trying to go through instead of around. Having this cognitive dissonance as part of the central game mechanic is what makes Pitch Perfect so stressful as well as exciting.

Point Perfect is a game produced for a specific controller. You could say that it’s similar to the stylus control experimentation behind early Nintendo DS titles. It definitely works, as long as you have adequate mouse and motor skills. You might even find you improve your mouse handling on the route to point-y perfection.

It won’t be easy though.

Even when not taking my own stupidity into account, Point Perfect is very difficult. However, that difficulty doesn’t come from unfairness.

The gameplay is quite logical and consistent, without relying on cheap tricks. With procedurally-generated enemies following different flight paths, it means you can’t rely on the memorisation that guides you through most shoot’em ups. Only boss battles tend to stick to certain patterns. That unpredictability means you’re in a constant state of reaction, rather than being able to prepare for the next offensive. It does keep the game fresh, yet also maintains its challenge.

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If Point Perfect has a flaw, it’s due to the nature of the game and control method dictating a lack of variety common to many shooters. But the large roster of bosses and a couple of secret stages offer enough change to keep the game compelling, and there’s enough overall to keep you motivated to come back to what is essentially a score attack game. Still, you probably won’t see most of it. You’ll be dead, mocked by the game for your lack of skill!

The game is graphically presented in a pixellated retro style that is slightly more complex than true 8-bit graphics. And it’s complimented by ’80s chip-tune style music which unfortunately gets fairly repetitive. The tunes do evolve a little if you’re good enough to reach past the initial stage of each game, but not enough to avoid becoming overly familiar.

Stylistically, the Point Perfect mostly references internet trolls, on-line PC gaming and some classic ’80s retro games. Er, and some good old weirdness! It’s actually interesting that the game manages to share the spirit of 8-bit classics quite so well too, since the core concept of the game is quite new.

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Point Perfect also is a bit basic in terms of guidance and online features. No instructions are included, so you have to figure things out for yours. Some might say that the game is holding true to its ‘old game’ inspirations right there!

But it’s harder to justify the big omission of online high score tables, which would add competition and more of a replay value to the game. And there are no sensitivity options – which means everyone has the same experience but might frustrate some players. The Steam version does achievements and trading cards, which means when there’s a sale, the game could almost pay for itself!

Overall, Point Perfect is definitely worth checking out if you’re a fan of difficult challenges and unique gaming experiences – as long as you don’t mind a game hitting back with some on-screen mockery! It’s overall a stressful, frustrating and also compelling experiment that works rather well. For a certain type of player. Those who aren’t interested in a game style that leads to a gradual improvement of skill or beating high scores won’t find much of interest here.

Not entirely drawn in by this type of game, I’d rate it at 6 out of 10. A more experienced Shoot’Em Up fan or someone prepared to take on the difficulty challenge will probably get more mileage out of the unfortunately solo experience.

Given the history of ‘Point ‘n’ Click’ Adventure games, it certainly deserves some recognition for bringing a new ‘Point ‘n’ Drag ‘n’ Click’ experience to shooters.

 

Point Perfect is listed at £4.49 on Steam for Windows or Mac.

 

Filed Under: Games, Reviews Tagged With: mac, pc, point perfect, review, shmup, shoot 'em up, steam

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