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In pursuit of Infinite Wealth

8th February 2024 By Qazimod Leave a Comment

As a casual follower of the Like A Dragon series (formerly the Yakuza series until you look at the spine of the eighth game’s box), I was pleasantly surprised by Ichiban’s first outing in 2020. The move to a turn-based format was a perfect fit for a combat system that already encouraged a methodical rhythm of waiting, blocking and countering, and the supporting cast were generally a great bunch of virtual characters to hang out with. For the most part, the game was a fun twist on a formula that may have risked becoming overfamiliar, but I felt like it stumbled a bit in the later chapters. Whether you were meandering through a slower part of the narrative or hitting a wall with one of the notorious bosses found in the late game, such moments were blemishes on something that could have been a future classic with a little more balance and tweaking. And so when I’m deep into the last chapter of Infinite Wealth and considering the journey the game has taken, I’m torn – because I can’t decide if this is simply better than the previous game or if it’s rivalling some of my all-time JRPG favourites.

Fair fights

Like A Dragon: Infinite Wealth - in battle

The truth is, I’ve found it really hard to tear myself away from Infinite Wealth. It’s another adventure through dungeons of turn-based encounters set against the backdrop of a modern urban open world, and whilst the characterisation, story, job system, minigames and battle mechanics are as good as they were before, the previous game had conditioned me into thinking that the high wouldn’t last forever. Sooner or later I’d be cursing a forced encounter that’s far more challenging than whatever I was fighting five minutes ago, and I’d walk back to one of the grind spots so that I can make some cash for gear and maybe level up my party. However, I’m currently at the doorstep of the final boss and most of the mandatory challenges have felt surprisingly fair. It’s still not a game where you can waltz through every boss battle on the first attempt, but your party is well catered for with the material and upgrade system, a satisfying selection of character classes in the job system and a couple of “optional” underground dungeons that fill the gap between the encounter you just completed and the one causing you problems right now. There always seems to be something that you can do to develop your party in some way, and it’s offered as a path that you’ve always had the chance to revisit, rather than something you’re thrown into because completing it is the only way you’ll see anything past chapter 12 of the previous game.

Infinite Wealth – recommended

Even Persona isn’t immune to questionable pacing, whether it came from the notorious party wipes experienced when you first attempt the next mandatory boss in 3 or 4, or the extended bespoke mazes introduced in 5’s palaces. Infinite Wealth, however, is performing an admirable balancing act of being just challenging enough. I’ve had a few tough battles in a couple of earlier chapters – as well as this last chapter I’m trying to complete (note from future self; train up a dedicated healer role, and save your Extreme skills and Tag Team moves to blow through the latter “phase” as soon as possible) – but they’re only tough in the way that JRPGs have their challenging bosses; there hasn’t been a “chapter 12 of the previous game” moment in Infinite Wealth. For the moment, it’s just provided a solid challenge and has been responsible for a lot of late nights and lost sleep as I’m desperate to see the next battle, the next dungeon floor, or the next story sequence.

And outside of the business of story progress, it’s just a fun game to be absorbed in. When you’re not busying yourself with upgrades and job levels, the move to Hawaii works as a new change of scenery for the player and the foundation for much of the game’s levity. Returning hero Ichiban plays the role of the bemused outsider exceptionally well, and exploring the streets and venues is enhanced with what is essentially a summonable Segway (that moves you through the streets faster, but needs to be recharged at stations for a small fee) and even a dedicated “aloha” button to greet passers-by. Furthermore, regular enemy encounters in the open city environments are engaging without taking up too much of your time, and encounters with low-level groups can be ended in an instant with a squeeze of a shoulder trigger. The usual abundance of minigames and amusements provide a welcome break from the fighting, and loading between the transitions is fast and painless (unless you’re walking into a lengthy FMV). The usual taxis are in place to send you between notable locations, and the map is continually an invaluable resource (although I do find myself hopping between multiple stores to find the one that has a particular piece of gear,)

This had previously shared the company of Final Fantasy VII Rebirth as one of my most anticipated games of 2024, but Square Enix will have to deliver something exceptional in order to match this. If you have any interest in modern turn-based RPGs with impressive production, lots of optional distractions and customisation, and what seems to be a decent challenge for fans of the genre, consider this a confident recommendation.

Like A Dragon: Infinite Wealth - cinematic finish to battle

Like A Dragon: Infinite Wealth is available now for PS4, PS5, Xbox One, Xbox Series and PC. For more information, visit https://infinitewealth.sega.com/

Filed Under: Games, Reviews Tagged With: like a dragon, pc, PS4, PS5, Ryu Ga Gotoku Studio, Sega, xbox one, xbox series, Yakuza, yakuza: like a dragon

The thing that nobody tells you about Jet Set Radio

9th December 2023 By Qazimod Leave a Comment

In the early 2000s I was still a poor student, and gamers were deep in the console wars of the sixth generation. The main competition took place between the PlayStation 2, Microsoft’s Xbox and the Nintendo Gamecube – with Sega‘s Dreamcast ending up as an early casualty. Here in the UK, shelves of DC hardware and games were quickly cleared out to make way for more PS2, Gamecube and Xbox games. In fact, this is actually how I bought my Dreamcast – a used console was in the bargain bin for around £20 of your early 2000s money, and as I never had the patience to save for the newest tech, I was content with staying one generation behind the curve. That being said, this meant that I already knew which games I wanted to try when I bought the console: Sonic Adventure, Space Channel 5, Virtua Tennis, Soul Calibur… Jet Set Radio. Magazine coverage had made the cel-shaded skating game look impossibly cool, and adverts naturally cast it in the best light. I was being sold the idealistic vision of what the game was trying to be, and I became that guy who tells you about Jet Set Radio. I was rambling about the game to my friends on the bus into college – even though they all played games on Xbox or PS2 – and I had fully bought into the dream. The thing is, it’s much easier to appreciate a game like Jet Set Radio when you’re a carefree youth without adult responsibilities and with plenty of free time, and playing the games today definitely requires a certain mindset.

Nobody tells you about Jet Set Radio and its intended gameplay

In Jet Set Radio you control one of several characters and complete missions where you skate around open urban areas, collecting spray cans and finding locations where you can tag graffiti through a QTE minigame or a single button press. When a given number of tags have been put down, police units will drop in and attack you – resulting in a game over when your health is drained. If you put down all of the required tags in a stage without running out of time or being defeated by the police, you complete the stage and move on. Later on in the game you unlock new maps to explore and new characters to use, and the story escalates until you have a showdown with the main antagonist. If you have youth and lots of spare time, the original game can be a fun waste of an afternoon – but what nobody tells you about Jet Set Radio is that failure is a natural symptom of the game’s design, and you’ll be hitting some excruciating lows before reaching the highs. From a developer’s point of view, the goal of every stage is to put down the tags before the time runs out – but from a player’s point of view, the objective is more like trying to create that euphoric run promised in the pre-release coverage where you’re flying down the street evading cops and completing tags. You know, instead of wrestling with the camera, running out of spray cans at the worst moments and failing to snap onto a rail that you needed to grind on, as you now fall down to street level and lose a chunk of health. Again.

The thing that nobody tells you about Jet Set Radio - image 1

For all the fronting of the characters being hip streetwise youths, the player drops into each new stage having to become familiar with the map layout, the placement of the tags, the requirements of the tags (which tags require one can and a single button press, and which tags require long QTE sequences in two places after you’ve restocked your spray cans), the locations of the spray cans and health pickups, and the timing of the scripted moments where the authorities arrive on the scene. Then, all of this needs to be pieced together in a route that covers everything whilst beating the clock. You’re not a carefree rebel moving to your own rhythm – you’re a member of Ground Force (a garden makeover show that aired on TV over here until the mid 00s, for our younger readers) meticulously crafting a plan to decorate an environment in the window of time you’ve been granted. And this might not be so frustrating if the rest of the game didn’t have such inconsistent quality, but this is a sixth-gen 3D game with all of the camera issues, clipping nightmares, twitchy analogue control and cheap environment transitions (later on in the game various zones are connected and you “travel between” them by skating into a flat image of the road leading into the horizon, as if Wile E. Coyote is trying to send you speeding into a wall) that come with that classification. Even when things are going to plan, the pacing of each stage shatters the dream of hi-octane action – with moments of slick tag placement and fleeing the authorities broken up with lengthy trips back to where the health and graffiti cans would spawn. It’s an experience where resource management and engaging gameplay are permanently at odds with one another. For the longest time, I just didn’t get it – why was this game looked back on so fondly when a player has to wrestle with so many dissatisfying interactions?

Nobody tells you about Jet Set Radio and its loop of failure

Today, I think I kind of understand. Earlier this year I finally managed to reach the end credits of Jet Set Radio. I failed stages many times along the way, but each failure brought knowledge with it – how many tags you can complete before the authorities arrive, which tags require the most amount of cans, where the cans respawn, how to reach certain areas of the map. I ended up making plans for each stage – Shibuya GG, Benten Boogie, Monster of Kogane… all the way up to the likes of Fight or Flight. And with each failure, I refined my plans. By the time I’d nailed an approach for every stage in the Steam copy I was gifted, I was so confident in my knowledge that I did it all over again on the Vita version I had bought years ago. This is what nobody tells you about Jet Set Radio – it’s intended as an experience of learning through failure and repetition right up until you know how to complete each stage, and then all of the associated frustration evaporates and you wonder what you were even complaining about. Which is why anyone familiar with Jet Set Radio will think that those who raise similar issues with the game are exaggerating – from their point of view, the issues don’t exist.

The thing that nobody tells you about Jet Set Radio - image 2

I’m confident that with a few variants of maps and mission goals, 90% of my “issues” with Jet Set Radio would never have existed. Let the player practice the same mission but with an unlimited timer. Let them practice a mission with infinite health, or without the police escape sequences. There was a time when Jet Set Radio Future used to be in my list of all-time favourite games, and its improvements over the original – the absence of a timer allowing for more pleasant exploration, the denser maps that were able to be designed, the one-button tagging preventing any lapse in momentum – shone through. Everyone’s had the experience of going to a new town or city for the first time in their lives and finding out where certain stores or attractions are, but they’ve usually been able to book the time they think they’ll need – rather than having to do everything in 900 seconds before returning home.

The revival

However, there’s still hope. Earlier this week, a new Jet Set Radio game was unveiled as one of several teases for “revivals” of classic Sega IP (including Crazy Taxi, Golden Axe, Shinobi and Streets of Rage.) To many people, the return of Jet Set Radio represents another sequel to one of their favourite games. To me, it represents another chance. I believe that the gameplay loop of Jet Set Radio can be harnessed into something both challenging and satisfying; something that can be admired by veterans and newcomers. More than two decades later, I’m still waiting – but I hope that the next game proves me right.

Filed Under: Games Tagged With: Dreamcast, games, jet set radio, jet set radio future, microsoft xbox, Sega, Sega Dreamcast, smilebit, xbox

My Strange Obsession With Football Manager

7th September 2023 By Dan Thornton Leave a Comment

I haven’t described myself as a football fan for more than 10 years. It’s rare that I even watch a match on television, and would struggle to name the current England team. So how do I explain my strange obsession with Football Manager?

Back in the 1980s, it was assumed any English boy would be obsessed with football. And I was no exception. Evenings and weekends were often spent kicking a ball around with my friends, and I quickly inherited my dad’s love of Chelsea, despite the fact they were struggling through the worst period in the team’s history.

My dad has never embraced videogames, so playing the 1982 Football Manager on the ZX Spectrum was one of the few times we’d sit together at my computer. And I’d occasionally dabble in management games throughout the following years, until friends at university introduced me to Championship Manager on the PC. But work, life, other games and hobbies all meant my interest faded away once again.

As a former football fan, how do I explain my strange obsession with Football Manager
As a former football fan, how do I explain my strange obsession with Football Manager

My interest in football faded a little as it became more expensive to go to matches, and a constant turnover of players and managers meant it didn’t seem worth investing in any individual. And it ended with the sacking of Roberto Di Matteo in 2012. Since then I’ve occasionally watched an England game or a FA Cup match on TV, or popped along when local teams have offered family days.

So when Football Manager 2020 was available as a free download, I thought I’d take a quick look at what had changed, and then delete it.

I was wrong. As subsequent purchases of newer versions and hundreds of hours of management time have proven. I’ve found myself watching popular FM Youtubers, and searching out guides for particular problems. It’s even become quite emotional when a favourite player leaves or gets upset with my managerial style.

But why?

Football as it’s meant to be…

Football Manager allows me to play the game as an idealised version of the sport. Any new career involves me taking on a small team which I have an association with, such as Maidstone or Peterborough Sports. And I stay there indefinitely as they hopefully rise through the leagues, keeping as many of the staff and players on long-term contracts (often longer than I should).

If you’re starting off with a tiny team in the lowest leagues, low wages are a necessity. But I try and keep everyone within a reasonable range of each other also as a point of principle. Free and bargain transfers are partly due to a lack of transfer budget, but also because you don’t need to spend much money to be successful (at least until you reach the top of the Premiership). And I always lose a little interest when it comes to that final financial hurdle of becoming a top five team in England, as it’s more about money than skill. Especially while Erling Haaland exists.

What’s strange is that I’ve spent hundreds of hours managing teams in Football Manager, but it’s had no impact on my interest in real football. I can name my Premier League winning Maidstone team but not the current Chelsea side, or any of the local Peterborough players. I can’t remember the last time I even left Match of the Day on TV, and even supporting a small local team seems a bit pointless when everyone is eventually aiming to reach the Premiership and inevitably become the same money-led conglomerate constantly rotating managers and players.

Sadly, I’m not sure how long the virtual version will last. As the series constantly evolves to replicate real life, it’s become harder to negotiate contracts with players and avoid the influence of agents on transfer fees and wages. Which means the same financial and corporate interests that turned me away from real football might also soon overwhelm my efforts to experience football the way it should be. But at least with Football Manager games, I can choose to pause on an older version of the series.

Football Manager 2023 is currently available for the PC via Steam and the Epic Games store, for the PS5 via the PlayStation Store, and on the Xbox Series S|X via the Microsoft Store. The upcoming Football Manager 2024 is likely to be released in November.

Filed Under: Games, Life Tagged With: Football Manager, Gaming Obsessions, Management Sims, Sega

Delivering street justice like a dragon

10th November 2020 By Qazimod Leave a Comment

Everything feels familiar at first. There are the similar exploration and interaction controls, there’s the urban backdrop, and the wealth of stats and sidequests – I’m definitely playing a Yakuza game. I’ll admit that I kind of dropped off the series after a while; I think after the first couple I fell behind and didn’t stand a chance of catching up, but the newest instalment – Yakuza: Like A Dragon – seemed interesting. Even after such a long break, however, everything feels familiar. That is until trouble begins to brew and the only way to settle things is with a classic Yakuza brawl. Or not. The headline feature of Like A Dragon’s combat arguably comes from the new format which adopts a turn-based approach and a party system, much like classic and modern RPGs, and it was the feature that interested me enough to want to get back into the series again.

I don’t know if we’ll end up covering this game in the form of a full review, because traditionally Yakuza games are bursting with content, sidequests and other features – it could be weeks before I’m done. However, the combat deserves a mention, hence this article. To be honest, when I first found out about this new turn-based approach I wasn’t even that surprised – the early games that I did try already felt like they force the player to wait and respond during battle. In the PS2 games, simply button-bashing would quickly land you in trouble; it was wiser to block, let your opponent attack and wait for an appropriate opening when you were able to respond with your own moves. So before the game was even in my hands I had allowed my mind to make sense of this new system.

Like A Dragon’s Meta-protagonist

Like A Dragon - Ichi

Part of the framing for the battles reveals that our hero, Ichiban Kasuga, seems himself as a hero akin to the protagonists of the videogames he played growing up. As a result, when you enter a classic Yakuza random encounter, the allies and enemies visibly transform into whatever Ichiban imagines them to be in his mind. It’s all satisfyingly meta – videogames are a pleasant escape and allow players to pretend to embark on an epic journey, and Like A Dragon sees Ichiban referring to his street justice as an ongoing “quest”, and frequently making comparisons between his predicaments and the plights that faced the heroes of his favourite videogames. Better still, it means that he can actually talk about levelling up without it sounding out of place – because it’s what’s happening in his head and what’s happening as a result of the player’s actions.

Risky beatdowns

The battles themselves are snappy and satisfying – like modern Persona games, they are initiated quickly and smoothly, and if your tactics are on point then they don’t need to last more than a handful of seconds (unless you’re facing a boss character, or entering a new zone with levelled-up encounters.) To take some examples of the fundamental battle mechanics that are simple yet satisfying – Like A Dragon lets you guard enemy attacks to reduce the damage you take, but it also offers a “perfect guard” window if you guard just as an enemy’s attack connects with your party member. Perfect guards reduce damage further and help prevent things like knockdowns, and so they keep you engaged even in a turn-based format, and encourage you to learn the timings and animations of attacks. Similarly, the opportunities available after an enemy is knocked down encourage quick decision making – enemies can take time standing up from a blow that knocks them to the ground, and if another party member executes a follow-up attack whilst an opponent is still “knocked down”, they take bonus damage. It’s an interesting way to invite risk-taking – you may have a healer in your party and you’re waiting for their turn to come around so that some life can be recovered… but if you end up knocking an enemy down, it might be better to spend their turn on a follow-up attack instead.

Like A Dragon and other battle formats

Like A Dragon - Battle

Other traditional staples of RPG battles introduce themselves as the game continues – available special actions eventually include buffs and nerfs for attack and speed, status effects similar to bleed, poison or charm, gear upgrades and material exchange, enemies calling in reinforcements and prolonging a battle – but I keep returning to my first thought – Like A Dragon still feels like a Yakuza game, and so there’s no need for people to be penning angry letters about how the series has been ruined. As mentioned in my opening paragraph, there was always a bit of a turn-based rhythm to combat in the early games, and other titles in the series have played with stats, levels and allies – this is just being a little more honest about everything. And even though this may look like a typical Yakuza battle format in RPG dressing, the combat system is still worthy of praise alongside the systems used in other RPGs I’ve played this year – I feel like it finds a happier medium between real-time response and turn-based action than something like Final Fantasy VII Remake, although Remake has more polish elsewhere. Equally, Like A Dragon’s battle system sits well next to Persona 5’s own system of weakness exploitation and follow-ups, but both suffer from a few moments where the pacing dips; in Like A Dragon’s case, this could come from a situation where you’re underlevelled, or perhaps where a particular story thread is overstaying its welcome and you’re waiting for something more interesting to happen. Even so, these moments aren’t ruinous, and Like A Dragon’s map is fairly quick to open up – so it’s easy to find distractions if you’re not interested in chipping away at the main quest.

I haven’t finished the game just yet, and I’m probably pretty far away from doing that, but I don’t think the combat is ruinous at all, and I’d love to see it either in future mainline games or in their own spin-offs. (Of course, there’s always a chance that this game could still throw a massive difficulty spike at me, but that would be more of a balancing issue rather than anything problematic with the battle system itself.) As ever, let me know what you think of Yakuza: Like A Dragon and its combat below.

Yakuza: Like A Dragon is out now for eighth-gen systems and Xbox Series platforms; a PS5 version is reportedly coming in 2021.

Filed Under: Games Tagged With: like a dragon, pc, PS4, PS5, Ryu Ga Gotoku Studio, Sega, xbox one, Xbox Series S, Xbox Series X, Yakuza, yakuza: like a dragon

Sega Release Sonic “Chao In Space” for Christmas

12th December 2019 By Dan Thornton Leave a Comment

Sega has released the animated Sonic short “Chao in Space”, based on the characters which originally appeared in Sonic Adventure. Back in the days of the Dreamcast, we were introduced to raising the little Chaos. And since then they’ve popped up in various Sonic titles.

And one running gag has been the fictional in-game movies which appear in the Sonic titles, including Chao in Space. Which you can now finally enjoy.

Official Sonic Animation – Chao in Space

The cartoon has been created by the team behind the Sonic Mania Adventures and Team Sonic Racing : Overdrive web series.

As you’d imagine for a meta animation which has appeared 20 years after the original in-game posters first mentioned it, there are plenty of easter eggs within the 4 minute story.

Chao in Space!
Chao in Space!

We’re not going to list them all, but some of our favourites include a NiGHTS based Chao, copies of Sonic Mania and Sonic Forces, and Chaos Soda.

And if you’re a fan, then you’ll be pleased to know there is some official Sega merchandise for the Chao in Space animation, with the Sega Shop currently stocking an official Chao in Space mug, a T-shirt, and a poster.

So you can now own a poster of an animation inspired, by a poster for a movie, which appeared in a game. Which pretty sums up the modern world of videogame tie-ins and merchandise perfectly.

Obviously if you’re missing any actual Sonic titles, now is a good time to stock up via your Christmas wish list, or an early present to yourself. There’s a pretty good selection via Game, Amazon and eBay.

And if you want to stand out with your Sonic merchandise, then it’s always worth checking out the Japanese and U.S imports available via Play Asia.

Filed Under: Games, Life Tagged With: Chao, Sega, Sega Dreamcast, Sonic Adventure, Sonic Animations, Sonic The Hedgehog

Total War: Three Kingdoms Reign of Blood adds Gore

20th June 2019 By Dan Thornton Leave a Comment

Warfare is a pretty violent and bloody affair. And if that’s your idea of strategy fun, then you’re in luck. The Total War: Three Kingdoms Reign of Blood DLC is a gory blood effects pack for the new strategy game from Creative Assembly.

Even the Total War: Three Kingdoms Reign of Blood loading screen makes the difference clear
Even the Total War: Three Kingdoms Reign of Blood loading screen makes the difference clear

Enable the pack via the Advanced Graphics Settings, and you’ll get several new mature-rated effects, animations and kill-moves to both Campaign and Battle Modes.

The campaign screens also get a gorier makeover with Reign of Blood
The campaign screens also get a gorier makeover with Reign of Blood

So if your idea of calmly calculating strategies and organising your troops also includes charred corpses, beheadings and limbs being removed, then you’ll want to grab the Reign of Blood pack on Thursday, June 27th, 2019 for £1.99 via Steam.

Or you can just watch the trailer for the DLC right now:

And that’s it – Reign of Blood is purely about adding more violence and red liquid to the game. Total War: Three Kingdoms is available via Steam for £44.99. Or for £46.99, you can pick up the Limited Edition physical copy via Game, which includes a deluxe case, and a double-sided campaign map / character poster. Amazon has the Limited Edition for £1 less, along with the Collector’s Edition listed at £299 for the game, Yellow Turban Rebellion content and a statue. Which seems a bit much when the Yellow Turban DLC is £6.99 on top of the standard game!

Anyway, here’s some more pictures of the gore for those inclined to view them…

That’s going to need more than an aspirin…

Filed Under: Games Tagged With: China, Creative Assembly, Reign of Blood Pack, Sega, Total War: Three Kingdoms

SEGA Acquires British Developers Two Point Studios

9th May 2019 By Dan Thornton Leave a Comment

Industry news as SEGA acquires British developers Two Point Studios for an undisclosed amount via subsidiary SEGA Europe. The team based in Farnham, Surry were previously in the SEGA Europe Searchlight programme, and will now be wholly-owned by the Japanese firm.

Sega Acquires British Developers Two Point Studios
Sega Acquires British Developers Two Point Studios

Two Point Studios was set up in 2016 and launched their first title, Two Point Hospital in 2018. The team of 17 was set up by former members of the Lionhead team, Gary Carr, Mark Webley and Ben Hymers, and features developers formerly at Lionhead, Mucky Foot, and fellow SEGA studio Creative Assembly.

“We’re delighted to welcome Two Point Studios officially in to the SEGA family. As a relatively new, British-based developer with a global hit already under their belts, we knew we had to move quickly on this deal because they are an extremely attractive investment proposition with a great deal of talent,” said Gary Dale, President/COO for SEGA Europe Ltd. “The Searchlight team at SEGA Europe have done a fantastic job integrating the studio over the past two years and the studio have gone on to produce a fantastic title with clear franchise potential.”

“It’s a landmark step for Two Point Studios and we’re thrilled to be joining the SEGA family. We’re looking forward to executing the next phase of our plans as we continue to evolve Two Point County” said Mark Webley, Co-Founder of Two Point Studios. “It’s a hugely exciting time to be a part of Two Point and we are here today thanks to the hard work, passion and dedication of our small, but amazingly talented team here in Farnham and the incredible fans that have supported us throughout and guided our continued development of Two Point Hospital.”

Two Point Studios join other SEGA Europe developers including Creative Assembly, Sports Interactive, Relic Entertainment, Amplitude Studios and HARDlight.

There’s no information yet on what they’ll be working on beyond ‘several exciting unannounced projects’.

Filed Under: Games Tagged With: Sega, Sega Europe, Two Point Hospital, Two Point Studios

Sonic The Hedgehog Movie Trailer Released

30th April 2019 By Dan Thornton Leave a Comment

Fans of the iconic Sega videogame icon have been concerned for a while. But with the Sonic the Hedgehog movie trailer released, it appears all of our worst fears might be coming true. Could this finally topple Super Mario Bros The Movie as the worst film and gaming tie-in of all time?

Sonic originally debuted on consoles back in 1991, creating a character who has appeared in countless games, with sales of more than 800 million copies. And some of those titles rank among the best videogames of all-time. I still remember rushing to a friend’s house straight after school on Sonic Tuesday, and the excitement of the two-player mode introducing Miles ‘Tails’ Prower.

So it’s safe to say there’s a bit of a legacy to live up to, especially when so many people now will have started their videogame lives not even experiencing a time before Sonic existed.

Sonic The Hedgehog Movie Trailer Released
Sonic The Hedgehog Movie Trailer Released

Look deep into those eyes, and consider the road that led to Sony (of all people) originally acquiring the rights to the film version. As if the PlayStation didn’t contribute to the demise of the Dreamcast.

Still, there was reason to keep an open mind. Paramount eventually picked up the film, and Deadpool director Tim Miller was hired as executive producer as Jeff Fowler was chosen for his directorial debut.

Casting began with Ben Schwartz voicing the iconic hedgehog (best known as Jean-Ralphio Saperstein from Parks and Rec), former X-Man James Marsden as a sheriff who befriends Sonic, and Jim Carrey as Ivo Robotnik/Doctor Eggman .

And now the trailer is here, ahead of a November 2019 cinematic release

Watch the Sonic the Hedgehog movie trailer. And weep.

There are plenty of films which have managed to take characters associated with franchises aimed mainly at children, and craft something clever and enjoyable for audiences of all ages.

This does not appear to be one of them. Even the nice touch of putting the Sonic gold rings around the Paramount logo is undercut by the choice of Coolio for the trailer. Presumably because both were big in the 1990s, but anyone old enough to remember that will probably also recall the video featuring Michelle Pfeiffer and clips from the film Dangerous Minds.

Then we get a hedgehog which appears vaguely threatening, James Marsden with a constantly vacant look of slight bemusement, and clownish over-the-top Jim Carrey.

Somehow the Dr Robotnik moustache manages to be not extreme enough, and too absurd at the same time. But at least it distracts us from the terrible 90’s era put downs to Neal McDonough in the trailer.

If you were a veteran of the Sega vs Nintendo rivalry, you’ve experienced tough times over the years. So it seems slightly unfair that when Sonic the Hedgehog needs to match Detective Pikachu and Ryan Reynolds, it’s pitching itself as a 30-year delayed rival to Super Mario Bros The Movie…

Filed Under: Games, TV & Film Tagged With: Ben Schwartz, James Marsden, Jim Carrey, Sega, sonic, Sonic The Hedgehog

Curse Of The Vampire Coast Comes To Total War: Warhammer II

5th October 2018 By Dan Thornton Leave a Comment

It might be slightly after Halloween. But there will be undead fun aplenty as the Curse of the Vampire Coast comes to Total War: Warhammer II on November 8th, 2018. The DLC pack will introduce new Legendary Lords, creatures and monsters, and new game mechanics.

Curse Of The Vampire Coast Comes To Total War: Warhammer II

The setting is the east coast of Lustria, originally claimed by the undying lord Luthor Harkon. And now there are more undead sea admirals with crews of zombies, vampires, syreens and mournguls.

Curse Of The Vampire Coast Comes To Total War: Warhammer II - Zombies

That’s before you come across Amanar, a vast and ancient Merwyrm which attacks ports and summons colossal sea-storms. The only way to control the beast would be to locate and power the Star-Metal Harpoon, which is the aim of each of the Legendary Lords.

Curse Of The Vampire Coast Comes To Total War Warhammer II - Necrofex

Curse of the Vampire Coast DLC Contents:

The full list of new Total War: Warhammer II content in the Curse of the Vampire Coast DLC is:

  • 4 new Legendary Lords
  • New Lore of Magic: The Lore of the Deep
  • New roster: command towering constructs, ghastly pincered sea-beasts, ghoulish horrors and musket-wielding piratical zombie hordes in battle!
  • A suite of all-new campaign mechanics:
    • Treasure Maps: Find treasure maps and dig for booty
    • Ship Building: Upgrade each Legendary Lord’s unique ship
    • Infamy: Rule the waves to become the most infamous pirate of all
    • Pirate Coves: Establish hidden enclaves in your enemies settlements
    • Fleet Offices: Reward your undead Admirals with positions of power to improve their loyalty
    • Pieces of Eight: Sail the seas to unlock eight new Regiments of Renown
  • New battle mechanics:
    • More Powder: Use your Heroes to keep your gun-lines topped up with ammo
    • Extra Powder: While black powder is plentiful, each unit will benefit from a variety of missile-related buffs

Although there’s obviously a big naval aspect to the Curse of the Vampire Coast, full ship battles won’t be coming to Total War: Warhammer II. Instead if you decide to fight a battle after encountering enemies on the water, you’ll both disembark to fight on a nearby island.

Curse Of The Vampire Coast Comes To Total War Warhammer II - Battles

Curse Of The Vampire Coast Trailer

The Curse of the Vampire Coast DLC will be available for the PC on November 8th, 2018, with MacOS and Linux versions coming soon after. It’ll cost £13.99 at release, but you can save 10% by pre-ordering for £12.59. The base Total War:Warhammer II game itself is on sale until 8th October, 2018 on Steam down from £39.99 to £26.79.

Curse Of The Vampire Coast Comes To Total War Warhammer II - Luthor Harkon

Players who don’t purchase the Curse of the Vampire Coast pack will still see the pirate captains and their forces as AI controlled enemies, the Vampire Counts in Mortal Empires will get an update, and there will be some free content to accompany the launch, including a new Legendary Lord.

 

More Curse of the Vampire Coast Screens:

Curse Of The Vampire Coast Comes To Total War Warhammer II - Coastal Creatures Curse Of The Vampire Coast Comes To Total War Warhammer II - Luthor Harkon Battle Curse Of The Vampire Coast Comes To Total War Warhammer II - Luthor Harkon Campaign

Total War: Warhammer II is also available via Game and Amazon.

Filed Under: Games Tagged With: Creative Assembly, Curse of the Vampire Coast, Sega, Total War, Total War: Warhammer 2, Warhammer

Shenmue 1 and 2 Is Coming to Xbox One, PS4 and PC in August 2018

17th July 2018 By Dan Thornton Leave a Comment

If you’re old enough to have been gaming on the Sega Dreamcast at the turn of the century, then you’ll probably be excited to know that Shenmue 1 and 2 Is coming to Xbox One, PS4 and PC in August 2018. The new release includes both the legendary Sega AM2 developed games. And it makes up a little for the news that the forthcoming PlayStation 4 and Windows PC Shemue III (being published by Deep Silver rather than Sega) has been postponed until 2019.

Shenmue 1 and 2 Is Coming to Xbox One, PS4 and PC in August 2018

Shenmue 1 and 2 brings together the first two games in the series. And the re-release includes modern features including full scalable screen resolution, modern or classic control schemes, an updated user interface, PC graphics options, and most importantly, the choice of the original Japanese or English voiceovers.

The original titles were created, produced and directed by Yu Suzuki.  As the head of the AM2 team he led most of Sega’s famous arcade hits including Hang-On, After Burner, Virtua Fighter and the other Virtua games (Virtua Racing, Virtua Striker, Virtua Cop), Daytona USA, Out Run and more.

At release, Shenmue was the most expensive video game that had ever been developed. And the story of Ryo Hazuki was a critical and cult success, even if it didn’t sell as well as Sega might have hoped. The story is a Chinese revenge epic following Ryo after he witnesses the death of his father. And you control Ryo as he explores the third person open world with 3D fighting and quick time events to break up the search for clues and conversations with non-player characters.

Part of the charm of Shenmue was that in addition to the NPC dialogue, you could also play mini games, take jobs to earn money, and then spend on food, audio cassettes and capsule toys. The first game let you get a wage as a forklift truck driver, but the sequel moved to gambling, arm wrestling, street fighting or running a pachinko stand.

The other reason why Shenmue has been so loved by those that did embrace it is the 1980s setting, with the series starting in Yokosuka in 1986.

Obviously there have been a lot of open world games since Shenmue, including the Grand Theft Auto series, the Yakuza series (also from Sega), and more.  But Shenmue 1 and 2 still have a strong following and a place in the hearts of many gamers.

Shenmue 1 and 2 is coming to Xbox One, PS4 and PC in August 2018. The release date will be August 21st, and you can already pre-order digital versions on the Xbox Marketplace, PlayStation Network and Steam with a 10% discount. Or you can order a physical edition just for the Xbox One or PlayStation 4 via Sega approved retailers to get the double-sided poster and reversible cover art along with the game.

You can pre-order Shenmue 1 and 2 for the PlayStation 4 and Xbox One at Game for £29.99. They also have copies of Shenmue 2 when it was released for the original Xbox available.

Or take a look at the Amazon selection below, including Shenmue 1 and 2, and the original games for the Dreamcast. Be aware the Dreamcast originals seem to be going up in price, so you might want to take a look on eBay instead.

Products from Amazon.co.uk

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Filed Under: Games Tagged With: AM2, Sega, Sega Dreamcast, Shenmue, Shenmue 2, Shenmue 3, Yu Suzuki

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