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Capcom reveals Street Fighter VI teaser and Capcom Fighting Collection

21st February 2022 By Qazimod Leave a Comment

It was 6:30 this morning when I woke myself up and grabbed my phone, remembering that Capcom’s mystery countdown timer would have hit zero by now. For those who hadn’t been following the news – on February 14th Capcom tweeted out a link to a page with the URL “capcom-games/countdown” – the page itself had a dark background and a timer counting down a number of days and hours. A quick bit of maths revealed that the countdown was scheduled to end at what would have been the end of events such as Capcom Cup and the Capcom Pro Tour; had those events not been cancelled due to the Covid-19 pandemic, it was likely that they would have ended with whatever this reveal was. Since these events are focused on competitive gaming, a few people assumed that this would be some kind of fighting game announcement. However, nobody knew if the fighting game in question would be Street Fighter, Darkstalkers, Rival Schools, MvC (or another “vs” game entirely), Power Stone… the teaser site and countdown didn’t give away a lot. Street Fighter VI seemed like the announcement most deserving of this kind of build-up, but there are plenty of other franchises that are worthy of a revival.

Capcom Fighting Collection reveal

Images for the Capcom Fighting Collection and Street Fighter VI teaser

Eventually, everyone was satisfied. Well, sort of. After the countdown expired we were treated to a back-to-back of two different reveals: Capcom Fighting Collection – a compilation of various “vs” games – and a short Street Fighter VI teaser. The Capcom Fighting Collection features Darkstalkers, Night Warriors, Vampire Saviour, Vampire Hunter 2, Vampire Saviour 2, Red Earth, Cyberbots, Super Puzzle Fighter II Turbo, Hyper Street Fighter II and Super Gem Fighter Mini Mix. In addition to arcade modes and local versus play, the games will feature online play, training modes, galleries of music and art, and some welcome quality-of-life features such as quick button customisation. It’s a smart response to those who have felt that other Capcom fighting games get neglected as the company focuses on Street Fighter, but I can imagine that some people might be disappointed that the announcement wasn’t of a fully-fledged sequel to one of those neglected games.

Street Fighter VI teaser

Images for the Capcom Fighting Collection and Street Fighter VI teaser

Meanwhile, the Street Fighter VI teaser wasn’t prepared to give anything away. A dimly-lit CG scene that showed Ryu and Luke squaring off against one another isn’t really much to go on, and people even found the new logo disappointing – instead of the traditional red-yellow gradient of the full name, we have a white hexagonal “SF” logo with a small 6 in the corner. I remember that the Street Fighter V “Rise Up” trailer was similarly vague, but that at least had brief flashes of gamplay in between its shots of arcade activity and gamepads in hands. A quick visit to Capcom Unity isn’t that much more revealing; only promising that more news will be shared in the summer. (The Capcom Fighting Collection, meanwhile, will be released on June 24th.)


I’m not as invested in fighting games as I was during the height of my frequent Street Fighter V content updates, but the Street Fighter VI teaser leaves me keen to know more about the new gameplay systems and what the approach to netcode and testing might be (let’s not forget the news of Altimor’s patch that fixed Street Fighter V’s online issues in a matter of days, or the unfinished state of Street Fighter V at launch.) I never really got into Darkstalkers and so the Capcom Fighting Collection didn’t do a whole lot for me, but I did enjoy the inclusion of Super Gem Fighter Mini Mix in the Street Fighter Alpha Anthology. If you have any thoughts on the Street Fighter VI teaser or the Capcom Fighting Collection, feel free to leave a comment below.

Filed Under: Games Tagged With: capcom, capcom fighting collection, games, sf6, sfvi, Street Fighter, street fighter 6, street fighter vi

New Resident Evil 3 Merch Available At Game Launch

2nd February 2020 By Dan Thornton Leave a Comment

Celebrate the release of the latest zombie survival horror with official new Resident Evil 3 merch available from Capcom and Numskull when the game is released on April 3rd, 2020.

The game is a remake of the 1999 title Resident Evil 3: Nemesis, in which you have to help S.T.A.R.S officer Jill Valentine escape the usual zombie apocalypse, while also being hunted by the Nemesis intelligent bioweapon.

If you’re buying the game, or have a friend who has already pre-ordered, then why not treat yourself, or them, to a new mug, hat or badge to enhance the experience? Sadly there’s not a new version of the Resident Evil 7 candle, but you can’t have everything…

New Resident Evil 3 Merch Available At Game Launch
New Resident Evil 3 Merch Available At Game Launch

The officially licensed range includes:

  • Resident Evil 3 S.T.A.R.S. Collector’s Pin
  • Resident Evil 3 S.T.A.R.S. Snapback
  • Resident Evil 3 ‘Welcome to Raccoon City’ Snapback
  • Resident Evil 3 Umbrella Metal Badge Snapback
  • Resident Evil 3 Triple Pin Badge Set
  • Resident Evil 3 Umbrella Metal Badge Mug
  •   Resident Evil 3 ‘Welcome to Raccoon City’ Mug (12oz & 20oz)

And some of them can be pre-ordered already via Geekstore. We’d imagine you’ll also be able to find some of them in Game closer to launch time.

It’s also worth mentioning there’s a Limited Edition Game version of Resident Evil 3 available to pre-order, which comes with a Limited edition keychain, 3D S.T.A.R.S police badge and a set of 3 pin badges for the PS4 and Xbox One editions.

The S.T.A.R.S badge is a nice little Res Evil collectible…

And let’s face it, who wouldn’t fancy a S.T.A.R.S police cap in case of any zombie apocalypse…

Filed Under: Games Tagged With: capcom, Numskull, Resident Evil 3, Videogame Clothing, Videogame Collectables, Videogame Merchandise

Capcom Home Arcade announced

16th April 2019 By Qazimod Leave a Comment

Here at Disposable Media we’re big fans of Capcom. Okay, they can milk their franchises and go nuts with cosmetic DLC and in-game currency, but they were responsible for some classic games in the 80s and 90s. They know this as well as anyone else, of course; we’ve seen Capcom Classics compilations for PS2 and PSP, they released the Street Fighter 30th Anniversary Collection, Mega Man X Legacy Collection 1&2 and Capcom Beat ‘Em Up Bundle in recent years, and some of their classics can be found on the App Store. They know that these retro cash-ins generate headlines, but as someone who values the preservation of the classics, I’m happy to see more of these compilations created in an era where websites hosting emulators and roms are always under pressure to cease their actions. Many fans of emulation often visit online download sites because there are few official channels that allow fans to play the games again, so the new wave of nostalgia cash-ins can only be A Good Thing if it helps to preserve the games. Which brings us to the Capcom Home Arcade.

Capcom Home Arcade – the details

Capcom Home Arcade

The Capcom Home Arcade was announced this afternoon and I found out about it through Capcom’s social media channels (curiously, at the time of writing there’s been no announcement on Capcom-Unity but I imagine that will change soon enough.) Shaped like the company’s iconic logo, the Capcom Home Arcade boasts two Sanwa sticks and OBSF buttons, has sixteen games built in – CPS-1 and CPS-2 titles emulated with Final Burn Alpha – and onboard wifi that allows you to upload high-scores to online leaderboards. Elsewhere, power is provided via USB and there’s HDMI output offered. There’s no doubt that Capcom have gone to the right people for components, and Final Burn Alpha is a solid emulator… but it is kind of unusual that this lavish peripheral is running an application you can download for free online.

Capcom Home Arcade – the games

Capcom Home Arcade

As for those sixteen games – the Capcom Home Arcade comes with 1944, Alien vs Predator, Armored Warriors, Capcom Sports Club, Captain Commando, Cyberbots, Darkstalkers: The Night Warriors, Eco Fighters, Final Fight, Ghouls ‘n’ Ghosts, Giga Wing, Mega Man: The Power Battle, Progear, Street Fighter II: Hyper Fighting, Strider, and Super Puzzle Fighter II Turbo. There’s a little something for everyone then, and I’m personally kind of impressed that Progear and Giga Wing are getting a new lease of life. Plug and play emulation boxes have been around for a while but it’s only in recent years that we’ve seen a trend in official devices such as the SNES Classic Mini, NEOGEO Mini and the forthcoming Mega Drive Mini. Obviously, the Capcom Home Arcade is a little more than an “emulation box”, and those two sticks will make it highly desirable for the arcade enthusiast. All of this Capcom nostalgia comes at a price, naturally – at the time of writing it’s appeared on the Capcom Europe Store with a price of €229.99. This is probably a little more expensive than those Capcom Classics compilations from previous generations, and I imagine there are cheaper arcade sticks out there as well. So why would people take an interest in this?

A worthwhile investment?

There is, of course, the potential to open the Capcom Home Arcade up (not literally) – emulation enthusiasts will be more than familiar with Final Burn Alpha, and if power is provided by USB then those enthusiasts will be plugging it into their nearest desktop and attempting to see what can be done. In any case, it’s an interesting endeavour – let us know in the comments if you’re thinking of picking up the Capcom Home Arcade.

Filed Under: Games, Life Tagged With: capcom, games, tech

Capcom Beat ‘Em Up Bundle announced

14th September 2018 By Qazimod Leave a Comment

Earlier this week Disposable Media learned that Capcom will be releasing a new compilation of their classic scrolling fighters. The Capcom Beat ‘Em Up Bundle will be released later this month and will bring back seven of Capcom’s most beloved scrolling fighters. You’ll be able to take on the Mad Gear gang in Final Fight, protect the galaxy from crime in Captain Commando, partake in a totally authentic retelling of the legend of King Arthur via Knights of the Round, follow a group of bounty hunters in their mission to find Dr. Saturn in Battle Circuit, defend your people against a dark lord in Warriors of Fate (according to the attract mode at least), enjoy the weird levelling and class systems of The King of Dragons, or enjoy modifying your powerful mech as you stomp through the levels of Armored Warriors. The Capcom Beat ‘Em Up Bundle certainly offers a second chance for players to enjoy some of the unsung heroes of the back catalogue – everyone’s familiar with the frequent Mega Man and Street Fighter updates, but it’s been a while since I’ve enjoyed games like this on an official collection – I probably played one or two of them on the old Capcom Classics compilations that were released on PSP, but it’s interesting to see a compilation that focuses on these scrolling fighters.

The Capcom Beat ‘Em Up Bundle – added features

Capcom Beat 'Em Up Bundle

The Capcom Beat ‘Em Up Bundle will feature local and online multiplayer – great news for anyone who enjoyed playing these with others in the arcades. We’d hope that online play would be fairly trouble-free for a bunch of old arcade games, but then the Street Fighter 30th Anniversary Collection launched with problematic lobbies that were only improved with an update after release. Happily, there’s a difference between mastering a combo in Alpha 3 and mashing out an attack in Final Fight – since the scrolling fighters were often a little more accessible, Disposable Media would assume that network issues won’t affect a player’s execution quite so much. The announcement trailer also revealed that the Capcom Beat ‘Em Up Bundle would allow players to select a game’s difficulty, change the extra life bonus threshold, toggle between English and Japanese versions of games, view art and documentation in a gallery, and more. For fans who just want to start a game and have fun, these features won’t mean a lot… however, they’re thoughtful inclusions that prevent the collection from looking like a lazy pack of ROMs.

The Capcom Beat ‘Em Up Bundle – release and pricing

Capcom Beat 'Em Up Bundle

The announcement trailer for the Capcom Beat ‘Em Up Bundle only emerged on Capcom USA’s YouTube channel yesterday, but the trailer reveals that the bundle will be available on September 18th for $19.99. Owners of all major home consoles – Xbox One, PlayStation 4 and Nintendo Switch – will be able to get hold of the bundle, and it will also be available on Steam for PC owners. In an industry where we’re used to being teased new things that are two or three years away from release, seeing such a short period between announcement and launch is refreshing. On the one hand, I’m not sure if I’m going to re-purchase a load of old Capcom arcade games all over again (especially with September and October already looking so busy in terms of releases)… on the other hand, I did buy the Street Fighter 30th Anniversary Collection this year, so there’s no telling. As always, scroll your way down there and leave a comment letting us know about your thoughts on the announcement and whether or not you’ll be picking up the Capcom Beat ‘Em Up Bundle.

Filed Under: Games Tagged With: armored warriors, battle circuit, capcom, capcom beat 'em up bundle, captain commando, final fight, games, king of dragons, knights of the round, warriors of fate

The new Mega Man X Legacy Collections are out now

24th July 2018 By Qazimod Leave a Comment

As you might have guessed from my coverage of the original Legacy Collection back in 2015 I’m a fan of Capcom’s Mega Man franchise. The plot may be the same each time (stop the evil doctor or whatever) and the gameplay mechanics are merely slight tweaks from one game to the next, but the combination of tight controls, punishing but fair gameplay, sweet chip music and colourful sprites means that it’s always fun to play, even if you’re coming back to the games decades after they were originally released. With the advent of the Super Nintendo, the series needed to be reinvented, and Mega Man X offered enough changes to make it stand out from those original 8-bit sidescrollers. The X games felt much more “cinematic”, with more dialogue between characters, more hints at character development throughout a series, and more fleshed-out villains that had actual nefarious motivations. Rather than, well, that suggestive eyebrow raising animation Wily made as he hopped into his UFO to go and do whatever he does in his castle.

More importantly, the X games saw Mega Man gameplay receive a massive overhaul – dashes increased your movement options, allowing you to manouver through stages at speed and learn techniques such as cancelling your dash into a jump so that you maintained velocity and could clear that awkward gap. Wall-jumping blew apart the typical Mega Man level design philosophy – rather than falling down holes or moving forward to follow the level designer’s carrot-on-a-stick, now you could scale vertical surfaces and maybe uncover a secret or two as the developer rewards the curiosity of those willing to play with the new toolset. Headbutts, like dashes, were an unlockable upgrade and allowed you to break certain blocks, Mario style…it goes on. Beyond the new moves, the X games introduced vehicles such as the Ride Armor; sure, Mega Man 5 saw you riding a jetski and you could argue that Rush and the transport items (Item-1, Item-2 etc) served as “vehicles” of sorts. However, Ride Armor was an in-game optional upgrade that you had to find, rather than a compulsory gameplay sequence or an ability you could enable at any time. In short, the X games did more than enough to earn their identity as a whole new series, and it’s heartwarming to know that the newly-released Mega Man X Legacy Collections will allow new generations of gamers to enjoy the titles on today’s consoles.

The Mega Man X Legacy Collections – what you get

Mega Man X Legacy Collections

The Mega Man X Legacy Collections are two digital compilations of games from the Mega Man X series. If you’re a fan of the first four games, you can pick up Mega Man X Legacy Collection 1 – meanwhile, Mega Man X Legacy Collection 2 contains X5 to X8. In addition to experiencing these games all over again, the collections have an X Challenge mode where you can face two bosses at the same time, and there are also world rankings that allow you to compete against other players, not to mention optional graphics filters and a museum mode with various trailers, art and music tracks. The individual collections will cost around £15.99 each, whilst players who want all eight games will have to cough up a little over £30. As with 2015’s original Legacy Collection, I may be tempted to part with my money just for the sake of convenience – especially when the X games originally spanned multiple gaming platforms. Why try to hook up around three generations of gaming hardware to your TV when this collection has it all? It’s the same argument that convinced me to pick up the Street Fighter 30th Anniversary Collection, so I can see it convincing me again here. Anyway, if you’re playing the Mega Man X Legacy Collections or just want to share your own memories of the series, let us know in the comments below.

The Mega Man X Legacy Collections are out now for PC and home consoles. More information is available at Capcom’s page here.

Filed Under: Games Tagged With: capcom, mega man, mega man x, mega man x legacy collection, megaman, megaman x, megaman x legacy collection

The new SF 30th lobbies are the best bit of the collection’s update

30th June 2018 By Qazimod Leave a Comment

It’s fair to say that the SF 30th lobbies turned out to be one of the biggest disappointments when I first tried Capcom’s most recent collection of fightjng games. You can talk about how the product is just a lazy collection of roms with a few token extras, how the museum could have had more content, how the display filters seem limited, and so on… but online play has the potential to inject new life into those old classics. That potential, however, was not shown in the initial release – attempting to set up SF 30th lobbies on launch day only resulted in a bizarre situation where the game would never register your opponent readying up at the lobby – and when your opponent had the same issue on their end, it led to some amusing exchanges. Happily, a patch was released this week that addressed the SF 30th lobbies (as well as fixing sound issues in the SFIII games, adding a connection-based matchmaking filter and banning Akuma from ranked Super Turbo games), and I was able to play a few games of Street Fighter II recently.

(Note: as I was joining a friend’s lobby I didn’t check to see if the previous issues with filtering by game were resolved, but the next day I tested some filtered searches myself and they still seem as bizarre as before, with search results ignoring the deselections you make – once again, if you only tick Super Turbo in the filter, you’ll see lobbies that only host Super Turbo, lobbies that host ST and Hyper Fighting, lobbies with all four games available, etc. So this is still a curious oversight.)

SF 30th lobbies – the stutter

SF 30th lobbies
Embarrassingly, the biggest issue I faced during my matches was probably a result of my own connection – I noticed a few momentary split-second pauses in a few matches as the netcode and my own connection tried their best to keep up with the action. These micro-pauses weren’t really an issue with a game as slow as Street Fighter II, but I think they may have had a worse impact if we were playing Street Fighter Alpha 3 or Street Fighter III: 3rd Strike. Like I said, I’m willing to take part of the blame here as I don’t know how much other network activity might have been going on at the time, but in casual friendly games where I don’t care about frame-perfect actions I think that these momentary stutters can be overlooked a little.

SF 30th lobbies – the spectators

SF 30th lobbies
When not in the middle of a match, waiting players can pass time in one of two ways. If they hit the Spectate button before the next match is underway, they can spectate the next match in the way we’ve become used to in SFIV, SFV and SFIII 3rd Strike Online Edition. If they don’t push the button, the lobby’s player list updates to show not only the active combatants, but also a crude graphical representation of their lifebars, a basic indication of round wins and the characters selected by the players. It’s a cute way to keep the spectating player engaged in the lobby activity even if they missed the button prompt, but it probably would have been better to assume players would want to spectate, and instead offer a button press if players want those basic lifebar and round win indicators. (As an aside, I didn’t look into voice chat that much, but I would assume it’s perfectly fine to use something like PSN’s Party feature – making sure that you have a headset that slots into your fighting game controller or a USB port, of course!)

SF 30th lobbies – getting there

SF 30th lobbies
Like a lot of aspects of the collection, online play doesn’t feel revelatory but at the same time you can still play it without wishing you were in the middle of another Fighter with seemingly solid netcode. Online play in this game is neither flawless nor a disaster, but it is “good enough” and perhaps makes up for the lack of substance elsewhere in the collection. I still have to give the other online-enabled games more lobby time, but if you’re keen on killing a few hours with online friends, SF 30th lobbies might tick that box for you.

Street Fighter 30th Anniversary Collection is available now for PS4, Switch, Xbox One and PC.

Filed Under: Games, Reviews Tagged With: capcom, microsoft, nintendo, pc, playstation, sony, steam, Street Fighter, Switch, xbox

Street Fighter 30th Anniversary Collection review

30th May 2018 By Qazimod Leave a Comment

Never underestimate the strength of “convenience” as a selling point. A new compilation of games from your favourite series has been released – that’s great! Oh, but what about when you move on to the new generation of hardware, or when more games from the series have been released? You’d better make sure that you pick up the next compilation as well. And so it goes on. I’m bringing this up because when I saw the amount of games listed as part of the Street Fighter 30th Anniversary Collection, I felt relieved that I didn’t have to dust off my Xbox 360 to play 3rd Strike or the SFII series – similarly, I thought it would be nice not to be left digging out the PS2 every time I wanted to play the SF Alpha games on the Anthology. And sure, there’s nothing on this collection that you couldn’t emulate on PC, but even that would involve BIOS hunting, controller configuration, hooking the PC up to the TV and more bits and pieces that feel… well, inconvenient. Let’s take a closer look at those listed games – the Street Fighter 30th Anniversary Collection has the original Street Fighter (itself something that I haven’t seen since maybe the Capcom Classics compilations on PSP), all major SFII games (with the exception of the Switch-exclusive Ultra SFII), all three SF Alpha games and all three SFIII games. It’s the most generous and convenient collection of Street Fighter games I’ve seen in a while, and you can play it on the same system you use for SFIV and SFV matches. Well, if you own a PS4 or PC.

Street Fighter 30th Anniversary Collection – curious lobbies

Street Fighter 30th

Unfortunately, some people may be disappointed if the best thing to say about the Street Fighter 30th Anniversary Collection is “well, all of the games are there”. Training modes are stuck in the past as you practice against a dummy – there are no trial modes or combo examples that help you learn. Online lobbies are a welcome feature, but searching is unusual – first, you toggle the games you wish to find lobbies for, and then it shows results based on those toggles. You’d think this would be useful if you’re never going to play Alpha 3, but instead the results ignore the games you’ve deselected. If you just want to play 3rd Strike, you’ll see results for purely 3S lobbies, but also lobbies for combinations of games that include 3S. I’m not too bothered because most of my online play will probably come from invites to private lobbies from friends, but it’s still peculiar.

There’s also a Museum segment with a series timeline and zoomable art, character details (including bio details and a neat sprite viewer), a “Making of SF” segment and – my favourite inclusion – a Music menu with playlists from all twelve games. There are even shuffle and repeat modes for when I want to listen to Jazzy NYC all day. The repeat function won’t go as far as making clean loops from the songs, but it’s a fun distraction.

Street Fighter 30th Anniversary Collection – memory lane

Street Fighter 30th

As for the games themselves? They mostly play how you remember – SF1 is still a nightmare to control, Alpha is all about daft custom combos and neglected ISMs, and 3rd Strike isn’t the labour of love that Iron Galaxy released last gen, but it’s still lots of fun. The online play seems smooth enough – I’ve had hardly any issues jumping around with my SFII Honda, getting guard crushed in Alpha or dashing through opponents with my Ibuki in 3S. After a win or loss there’s the option to rematch, but again, there aren’t the bells and whistles seen in 3rd Strike Online Edition such as visible ping or disconnect rates. Of greater concern is the weird nature of joining friends’ games – right now people are running into situations where both players will try to ready up for a match, but they can only toggle what looks like the ready status of the opponent, and even if both players try this it still looks like only one player is ready. Cue a lot of “why haven’t you hit the button” confusion until both players realise that the game can’t communicate the ready status correctly. Hopefully this gets fixed soon.

For the time being – especially in terms of local play, where a lot of my time will disappear – I’m satisfied with the Street Fighter 30th Anniversary Collection. Again – it’s hard to think of another Street Fighter collection that’s this generous in terms of games offered, and whilst more could have been done in terms of training/challenges, better lobby filters, more display options (there are screen size and filter toggles but they seem more like a token gesture) or even dipswitches (something I appreciated in 3S: Online Edition)… if you just want to play the games without swapping consoles or configuring emulators, it might be worth a look.

Street Fighter 30th

Street Fighter 30th Anniversary Collection is available now for PS4, Switch, Xbox One and PC. The official website can be found here.

Filed Under: Games, Reviews Tagged With: capcom, microsoft, nintendo, pc, playstation, sony, steam, Street Fighter, Switch, xbox

Street Fighter V Arcade Edition – first impressions

17th January 2018 By Qazimod Leave a Comment

Okay, I’ve probably said a number of times that I would be covering Street Fighter V a little less in the future. The game managed to be rescued from its initial rushed and unfinished form to grow into a decent beat ‘em up once the lobbies, cinematic story, trials and store became available, and the character roster today has lots of variety. I would have been eager to get hold of season three’s content as well, but considering how busy 2018 will be in terms of game releases, I can’t guarantee that I’ll have the time to cover the next season. However, this week saw the release of the free upgrade, Street Fighter V Arcade Edition, and it would be remiss to ignore the new content available, especially when – together with so much of the previous DLC – it fleshes the game out way beyond the skeletal and broken form we witnessed during those disappointing beginnings.

Street Fighter V Arcade Edition – it’s in the name

Street Fighter V Arcade Edition

As we mentioned in our original news piece, Street Fighter V Arcade Edition features new V-Triggers, a “gallery mode” that allows you to see various artwork and other extras, the return of Team Battle mode, the mysterious “Extra Battle” mode and – of course – Arcade mode. Those V-Triggers range from new counter-attack moves for Ryu and Karin, a Shinryuken for Ken, and an example of R.Mika taking lessons from Persona 4 Arena’s Kanji – R.Mika’s new V-Trigger sees her call in Nadeshiko and lets her attack the opponent with a chair. It’s a smart way to encourage players to leave their favourites behind for a while and explore the cast again – I feel like my “main” character jumped from Necalli to Rashid to Juri to Menat and back to Rashid, so I welcome the opportunity to revisit old favourites in Street Fighter V Arcade Edition.

As you’d hope, Arcade Mode is one of the most welcome additions to Street Fighter V Arcade Edition – more than just a sequence of eight battles against randomly-selected opponents, it actually consists of six themed gauntlets where characters are limited to the series that made them famous. Pick the “Street Fighter III” challenge, for instance, and you’ll have to use Ryu, Ken, Chun-Li, Akuma, Alex, Ibuki or Urien. Er, or Kolin. Or Laura. (I guess they had to make some characters fit somehow, and it kind of works if you consider Laura’s relation to Sean and Kolin’s connection to Gill.) In addition to the fights themselves, another neat feature is the ability to select your next opponent, 3rd Strike style, from a choice of two. Each choice has a different score bonus for completion, and it encourages risk taking. And there’s even a bonus piece of art and narrative if you complete one of the gauntlets.

Street Fighter V Arcade Edition – an extra bonus

Street Fighter V Arcade Edition

Moving on to Extra Battle, it’s one of the more intriguing additions to Street Fighter V Arcade Edition. It was originally described as a way to buy in to special challenges that reward you with a chance to gain exclusive costumes – the catch is that each attempt at a challenge costs Fight Money, and you can only attempt a challenge a certain number of times. At first that seems a little greedy, but when you consider what you can earn from the daily challenges introduced in September ‘16, it’s something to keep in mind. Finally, Team Battle mode is exactly what you think it is; fighters from each team go against each other and the first player to eliminate an entire team wins. It’s great for people who want to host team tournaments, but sadly this mode can’t be enjoyed with online friends.

However, we’re not done exploring Arcade Mode just yet – this mode also holds a welcome returning distraction in the form of bonus stages. Partway through the SFII themed arcade mode gauntlet I had to do the Barrel Buster bonus stage – barrels come down from two slopes at the side and fall down the middle; some break normally, others explode, and Two-P from Final Fight is in the arena trying to send the barrels your way. It’s a nice callback to the original Barrel Buster and was a fun surprise that I didn’t expect to see.

Despite my original issues with Street Fighter V, I have to commend the work that has been put into all of the free updates – if anyone grew tired of the game before, Street Fighter V Arcade Edition gives you plenty of reasons to come back. The arcade mode challenges are great for killing time without the misery of being decimated by online warriors, the gallery has a bunch of fun unlockable, Extra Battle is yet another way to earn in-game content and I’m sure there are local players who will love Team Battle mode. Just like the March update felt like a big improvement thanks to challenges and online lounges, this is another expansion that makes today’s SFV so much better than what we had at launch. As ever, let us know what you think of Street Fighter V Arcade Edition in the comments below.

Filed Under: Games Tagged With: capcom, games, pc, PS4, Street Fighter, Street Fighter V, street fighter v: arcade edition

Capcom announces a new SFAC for consoles and Steam

10th December 2017 By Qazimod Leave a Comment

Just as I was about to tune out for the night, I recently heard news on Twitter that there would be a brand new Street Fighter Anniversary Collection on the way. This new SFAC seems like one of the most well-rounded packages yet, although of course as the news has only just emerged we may need to wait and find out what kind of other details will be made available. The announcement of the new SFAC comes more than a decade after the release of Street Fighter Anniversary Collection for the original Xbox – a collection which contained Hyper Street Fighter II, Street FIghter III: 3rd Strike, online play and the (censored) Street Fighter II animated movie.

A new SFAC – lots of games

new SFAC

This new SFAC sounds almost too good to be true – the trailer posted by the official Street Fighter Twitter account reveals that the new SFAC will feature twelve games. These are: Street Fighter, Street Fighter II, Street Fighter II CE, Street Fighter II Hyper Fighting, Super Street Fighter II, Super SF2 Turbo, Street Fighter Alphas 1 to 3, and the three Street Fighter III games. Also, there will be various galleries with art and music… however, most notably, there will be online play for a select few titles, with Street Fighter II Hyper Fighting, Super Street Fighter II Turbo, Street Fighter Alpha 3 and SFIII: Third Strike supporting ranked and casual play, lobbies and leaderboards.

A new SFAC – will it meet expectations?

new SFAC

It all sounds remarkably generous – I would have been happy enough with a current-gen port of Street Fighter III: Third Strike – Online Edition, but this is so much more. I have to wonder if the netcode used will be good enough, and if the price is right. That said, for the amount of content promised in the package I’d expect them to charge accordingly. In the meantime, I may have to reconsider shelving Street Fighter; I expected one of the many other new fighters in 2018 to vie for my attention, but the new SFAC could keep fighting fans occupied for weeks if not months.

The Street Fighter Anniversary Collection will be released on PS4, Xbox One, Nintendo Switch and Steam in May 2018.

Filed Under: Games Tagged With: capcom, microsoft, nintendo, pc, playstation, sony, steam, Street Fighter, Switch, xbox

Capcom promises more Mega Man in 2018

5th December 2017 By Qazimod Leave a Comment

If you’re a fan of the blue bomber’s classic jump-and-shoot sidescrollers, you’ll be pleased to know that there will be plenty more Mega Man in 2018. It’s been a little while since we last saw some classic Mega Man action on our consoles and PCs – there was Mega Man 9 and 10, and also the excellent Street Fighter X Mega Man, but those all came out several years ago. Of course, we’ve also had the two Mega Man Legacy Collections – I wrote some words about the first collection back in 2015 and still appreciate having the classic NES games on a modern console, but I haven’t yet got around to trying out the second Legacy Collection due to other games consuming my spare time. That said, I thought Mega Man 9 was okay (well, the stages that I was competent enough to finish were okay) and 10 had some fun moments (when I was playing on Easy mode, at least) so I welcome the announcement of more Mega Man in 2018.

Mega Man in 2018 – 10 != X

If Mega Man 10 didn’t already dispel the confusion around “Mega Man X” being released in addition to six NES games that used roman numerals, Mega Man 11 puts it to rest. A new entry in the mainline series, Mega Man 11 also moves away from the retro pixel aesthetic of the previous two games and instead represents something modern but still appealing. The presentation shown off in the trailer proves that you can update the look of a Mega Man game without ending up with the chunky cartoon mess of Mega Man Powered Up or the similarly garish Mighty No. 9. More notably, we see the slide (a move traditionally executed by pushing down and jump, allowing for slightly faster movement and progress through tight spaces), charge shot (your typical powered-up normal shot that’s fired after holding the button for a while) and Rush (Mega Man’s canine companion who helps him reach otherwise-inaccessible areas) make an appearance in the trailer, so a new Mega Man in 2018 doesn’t necessarily mean a return to the limited moveset of the first game.

Mega Man in 2018 – a new collection and more ports

Mega Man in 2018

In addition to Mega Man 11, Capcom also revealed that it would be repackaging the eight Mega Man X games for some form of re-release next year. Mega Man X is like the daring younger sibling to the classic Mega Man series; it throws in more diverse gameplay features and more cinematic scenes whilst the original series can continue to do its own thing. I was pretty late discovering the X series, and honestly I think there are still Mega Man X games that I’ve barely looked at, but I do enjoy playing the SNES classics. The one thing I’m not sure about yet is how the Mega Man X games will return – are they going to get a Legacy Collection equivalent all of their own, or are they going to be released individually? And if they are individual releases, are they going to be priced in a way that doesn’t make buying all eight too costly? The information I’ve read seems unclear so far, but there will surely be more news regarding the status of Mega Man in 2018… Finally, fans of the Legacy Collections will now have a new way to play – both Mega Man Legacy Collection 1 and 2 will be released on Nintendo Switch next Spring. You can read further details about this and the other announcements on Capcom Unity’s blog update here. And as always, let us know what you think of the announcements – are you looking forward to playing some brand new games, enjoying some classics on the move, or sampling the more dynamic X games all over again? Share your thoughts with us below…

Mega Man 11 is being released in late 2018 for Switch, PS4, Xbox One and PC. The Mega Man X games will be returning next summer for Switch, PS4, Xbox One and PC. Mega Man Legacy Collection 1 and 2 will be available for Nintendo Switch next Spring.

Filed Under: Games Tagged With: capcom, mega man, mega man 11, mega man legacy collection, mega man x, megaman, megaman 11, megaman legacy collection, megaman x

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