I’ll be honest: after the last of the main E3 2019 conferences ended, I was struggling to come up with an article for this site that had my collected thoughts, and not just because Sony were absent. I was still hoping for multiplatform game reveals, trailers of indie games I could play on PC and maybe even some mobile titles from Nintendo. However, I think that whilst there were a lot of nice announcements, nothing really jumped out and inspired me to gush for hundreds of words. Instead, here are some more considered E3 2019 notes on the announcements that have intrigued me so far.
E3 2019 notes: Dungeons

Although I don’t own an Xbox One I still tuned into the Microsoft conference, partly because I own a half-decent PC I use for articles here, and partly because I was expecting some trailers for multiplatform games. And in the end they had a few genuinely interesting announcements that ended up in my E3 2019 notes. One of the opening games, Bleeding Edge, was quickly dismissed as being some kind of “heroes” game – Ninja Theory’s take on Overwatch. However, when the words “ONLINE MELEE” accompany more predictable lines such as “COMBAT ACTION” and “4V4” – I get the feeling there will be less shooting and it may be more of a brawler akin to Anarchy Reigns. As a fan of fighting games, I’m keen to see how this develops. Another interesting reveal was the first showing of Battletoads; the new game is still 2D but it adopts a cartoon-style aesthetic whilst seemingly sticking to the original gameplay. I saw a lot of criticism over Battletoads’ presentation, with people claiming that it looked like a “Flash game” – apparently in 2019 we still aren’t able to see through an aesthetic we’re not expecting and talk about the gameplay. At least Minecraft Dungeons impressed by merely making me interested in a Minecraft game – dungeon crawling from a raised perspective always feels more purposeful than building my terrible and confusing cave networks in first-person.
E3 2019 notes: More dungeons

I also belatedly took a look at the main Nintendo conference in the hope of getting more E3 2019 notes from that – I don’t own a Nintendo Switch or 3DS but there’s always the chance that something may persuade me into making a hardware purchase. Contra Rogue Corps initially looked interesting, but I imagine that nostalgic attachment for the Contra games may have influenced me. Take away the Contra name and what you have left might not be so special after all. Something that was special emerged from the latest The Legend of Zelda: Link’s Awakening trailer; “arranging” your own custom dungeon with parts obtained from the main game could end up providing a lot of fun in a series that’s traditionally kept its tools to itself. Also, we got to see a little more of Astral Chain, which seemed to have both the same smooth combat and awfully corny characters we’ve come to expect from Platinum; apparently the studio can only pull a decent cast together when Yoko Taro’s providing the story.
E3 2019 notes: Pause modes

Unusually, it was Square Enix’s show that I had the most interest in this year. Last time around there was the intriguing Babylon’s Fall and news of a Nier Automata release for Xbox One and PC. When preparing my E3 2019 notes I was wondering if we would see more from Platinum’s game or maybe even a new Nier project such as a remake of the 2010 original. None of that happened – instead there was plenty Dragon Quest, Final Fantasy, Kingdom Hearts and Marvel. With so little news on Babylon’s Fall since E3 2018 one must wonder what’s going on, but I’ll hold out until the end of the year before judging. At least we had a lot of new FFVII footage to enjoy, with confirmation that battles could be paused and commands issued in a turn-based fashion. I had hoped that this was the case ever since seeing that unused “Command” prompt in early trailers, but many others had less faith than me.
E3 2019 notes: Best Game

There were lots of “interesting” games then, but very little made an impression until I belatedly looked at Digital Devolver’s “Big Fancy Press Conference 2019”. From the adorable Fall Guys to the new expansion for The Messenger, there were plenty of announcements to keep fans of indie games happy. The most interesting thing I saw in any conference was Carrion, a Devolver-published 2D game where you play as “an amorphous creature of unknown origins” and explore what the game’s store page on Steam calls a “reverse horror” experience.
And those are my main highlights from my E3 2019 notes. Carrion is Game of the Show, Babylon’s Fall is either dead or will re-appear later this year, and I was actually intrigued by both a new Zelda and a new Minecraft, which is a surprise. As always, let us know what you thought of E3 2019 in the comments below.
























