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Dark Karma 3

19th January 2019 By Qazimod Leave a Comment

The problem with the internet – and the internet as a platform for voicing your opinions – is that it’s a breeding ground for karma. You see, the internet never forgets, and it’s so easy to make bold claims that later make you look very silly indeed. Sure, it would be easy enough for someone to cover up their claims – Disposable Media itself is a fairly modest entertainment website and we could probably get away with a few sneaky edits before anyone starts pointing fingers – but any decent content creator takes pride in what they produce, and we try not to go back on our opinions unless, I don’t know, there are big societal changes that influence what people deem to be acceptable. However, this is about something with much less gravitas. In late March of 2016 I wrote an article named “The Bloodborne difference”, explaining that calling Bloodborne a “Souls game” could end up doing more harm than good. My general point was that the design changes in Bloodborne could be enough to entice a Souls naysayer, because people have different reasons for disliking things. That said, I also pointed out that Bloodborne could influence the design of future games. To quote: “If the rumours about Dark Souls 3 taking on ideas from Bloodborne are true, the protests will have some truth to them – Bloodborne may well be a “Souls game” – because the definition will have changed.”

Dark Karma 3: the discovery

Dark Karma 3

The general premise of karma is that what goes around, comes around – be a lousy person and you’ll face the consequences sooner or later. And so the experience I’ve named “Dark Karma 3” begins with me spotting Dark Souls 3 in the January sale on the PlayStation Store, and snapping it up. I said that Bloodborne wasn’t a “Souls game” but when I began downloading Dark Karma 3 I knew that I may soon end up eating my words. To provide some background, I didn’t get on with Dark Souls 1 at all, I completed the base experience of Dark Souls 2, and I obtained all trophies for Bloodborne and its DLC. Because, y’know, it’s not a Souls game. So how does Dark Karma 3 fare? Without wanting to give too much of the game away, it seems to take cues from a lot of the things that had gone before. Ember feels like the equivalent of Humanity or Insight, but in my mind the state of being “embered” seemed a little less ambiguous and easier to grasp. The pacing seems a lot better than the other Souls games – there aren’t joyless marathons to run in order to get somewhere, and bonfires or shortcuts seem to come at just the right moment. The story isn’t too hard to grasp if you look at what’s on the surface, but there’s still a lot to dig into if you’re keen on learning more. The deliberate “clunky” movement of the earlier games seems to have been dialled back a little, but at the same time it doesn’t go as far as Bloodborne’s godlike dashes. Stat-juggling is still more in-depth than Bloodborne, but won’t cause too many headaches once you’ve figured out what kind of character you want. Above all else, it respects the core tenets of the previous Dark Souls game without mindlessly aping them. However, it is still a Souls game, and Bloodborne is still a Bloodborne game. Why?

Dark Karma 3: the catch

Dark Karma 3

Think about it this way – if you gave Bloodborne’s Hunter the same moveset as the Ashen One, it just wouldn’t feel right – it would be completely at odds with the rest of the game design. If you drop the Ashen One in amongst the Eldritch Abominations of Bloodborne, it would look silly. Dark Karma 3 has fun combat, but it’s sorely lacking the generous hitstun of Bloodborne’s enemies, and – forget about future character builds demanding hours of play – the Hunter has astonishingly good evasive options from minute one. The Ashen One has a clunky little roll that’s at the whim of equipped gear and overall weight, and there are many more enemies that simply soak up hits as they wind up attacks. Furthermore, no amount of two-handed styles or weapon skills will be as memorable as the designs of Bloodborne’s trick weapons (in my opinion, etc), and an Ashen One equipped with a few bows and a standard parry animation would seem out-of-place in Yarnham next to a Hunter with a variety of firearms to counter with. As mentioned before, the Hunter faces much less threat of invasion, and the Ashen One won’t ever see Amygdalas crawling up the walls of Lothric Castle. And again, Souls takes its cues from medieval fantasy, not cosmic horror. This might read like a “versus” discussion, but nothing could be further from the truth. As a casual onlooker, I celebrate the unique identities of everything from Tenchu, King’s Field, Dark Souls, Bloodborne and Sekiro, and I commend a studio that refuses to settle into complacency. However, if we want more people to enjoy these games, we have to collectively celebrate their individuality and champion the brave design decisions they make, otherwise we’re one step away from suggesting that a studio as bold as From Software only knows how to make one game.

Dark Karma 3

Find out more about Dark Souls 3 at Bandai Namco’s website here

Filed Under: Games Tagged With: dark souls, dark souls 3, dark souls iii, From Software, games, pc, PlayStation 4, PS4, xbox one

2D Vertical Shooter Fast Striker Offers PS4 & Vita Action

11th October 2018 By Dan Thornton Leave a Comment

We love a bit of retro 2D shooting at Disposable Media. And the release of Fast Striker for the PlayStation 4 and PS Vita definitely ticks all our boxes. It was originally developed for the NeoGeo MVS by NGDev, arrived as one of the last games released for the Sega Dreamcast, and will now be available as a download or rare Limited Edition physical release for the PS4 and Vita.

Fast Striker All Physical Product Releases - PS4, Vita and Soundtrack

So Fast Striker covers pretty much everything a retro vertical schmup obsessive could desire. But somehow Qazimod hasn’t had time to write about it, so I’m stepping in!

Quick history lesson first. NGDEV was founded as an indie game developer back in 2001 by German brothers Timm and Rene Hellwig. And they’ve specialised in 2D shooters and arcade-style games for 17 years including the likes of Last Hope, Gunlord, Razion and Neo XYX. The original versions of Fast Striker arrived for the Neo Geo and Dreamcast back in 2010, and on iOS in 2011. Play-Asia still have the listings for the regular and Limited Edition Dreamcast versions with positive reviews from all those years ago, even if the games are obviously out of stock now.

Fast Striker Screenshot Main Menu

Now back to the present. NGDEV and publisher eastasiasoft are releasing PlayStation 4 and PS Vita editions of Fast Striker based on the latest updated version of the game, which is version 1.5. And it features cross-buy support when it’s available on October 17th as a download for €6.99. Which is a good way to experience the six stages, four game modes and constant 60 fps action.

Fast Striker Screenshot Action 2

But there’s more. Just 2,200 copies are being created of a physical Limited Edition release for the PlayStation 4 and PS Vita. In addition to a region free copy of the game and manual, you’ll also get the Fast Striker Collector’s Box, an Original Soundtrack CD, and a Numbered Certificate.

The Fast Striker Playstation 4 Limited Edition physical release is only available through Play-Asia. And the same is true of the Fast Striker PlayStation Vita physical Limited Edition, which might well be the rarer version if you’re looking to buy it as an investment.

Fast Striker Screenshot Action 3

Obviously we’d never encourage someone to invest in video games that weren’t worth playing. So what’s Fast Striker actually like as a game?

 

Fast Striker Trailer:

 

Fast Striker: The Game:

The fast-paced, reaction-led vertical shoot ’em up is set in 2020, a year that’s not far away now. Machines constructed to protect and serve mankind in Hyper Blues City have run amuck. And their inventor Samial Salival has disappeared without a trace. Now the robots are building a weapon to completely destroy the city, protected by a flight squad led by the City Guardian. And the only hope is you aboard the Fast Striker FX-1 Prototype.

Fast Striker Screenshot Action 4

Which means selecting a difficult level from Novice, Original, Maniac and Omake modes. And to accommodate beginners and expert shooter addicts, each mode has a different playable ship, features and scoring system. So in Novice mode you shoot the enemies and collect gold stars. Whereas other difficulties let you spread your shots, fire rocket attacks and use an energy beam to multiply your score. As well as rewarded you for being closer to the enemies before you kill them.

Fast Striker Screenshot Action 5

There are a total of six stages to survive and save your city. And more than 40 unique enemy types to destroy.

If that’s not enough, completing the game on a single credit will let you take on a hidden boss. And to discover the true ending of Fast Striker.

Fast Striker Screenshot Action 6

“We’re thrilled to bring our unique twist on the classic vertical shoot ’em up to PlayStation 4 and PS Vita owners,” said René Hellwig, Game Designer at NGDEV. “Fast Striker will test the hand-eye coordination of even the most experienced arcade players.”

You do get the options to map your control buttons. And to use the adjustable screen settings, giving yourself the optimal chance of victory.

The physical Fast Striker Limited Editions for the PlayStation 4 and PlayStation Vita can be viewed now on the Play-Asia site and you can save them for when they’re available to pre-order, or sign up for an email alert as soon as you can grab a copy before they sell out.

Filed Under: Games Tagged With: Dreamcast, eastasiasoft, Fast Striker, Neo Geo, NGDEV, PlayStation 4, PlayStation Vita, ps vita, shoot 'em up

Samurai, gods, big rosters – notes from my E3 2018

13th June 2018 By Qazimod Leave a Comment

Stepping out into the mid-June sunshine, away from the hype and noise that follows any series of E3 press conferences, I couldn’t deny that some of that hype may be rubbing off on me. Before we even get to my E3 2018, let’s remember that we’re already in the middle of what people are claiming to be a new golden era of gaming – one where modern classics are being released with uncommon frequency. Zelda: Breath of the Wild, Super Mario Odyssey, Nier: Automata, Persona 5, Cuphead, Sonic Mania, Celeste – the list just keeps going, and it looks like the list will grow even more if my E3 2018 was anything to go by. Rather than one platform holder emerging as a clear winner or loser (and let’s not pretend that there haven’t been clear winners and losers in the past), my E3 2018 had Microsoft, Sony and Nintendo revealing exciting and interesting new games.

Microsoft favourites from my E3 2018

my E3 2018

The biggest reveal of Microsoft’s show was undoubtedly Sekiro: Shadows Die Twice. A new IP from revered developer From Software, it promises polished third-person action with a samurai flavour. The trailer was only about two or three minutes long but showed the mechanical arm first seen in the “Shadows Die Twice” trailer, and its owner – a character who can go toe-to-toe with swordsmen, use said arm in a grappling-hook fashion to ascend to higher positions or cross chasms, and supposedly rise to his feet after being “killed”, which seems appropriate given the subtitle. Elsewhere, it was revealed that the once PS4 and PC exclusive Nier Automata would receive an Xbox port with the release of Nier Automata: Become as Gods Edition (perhaps to make up for Scalebound’s demise), so hopefully more people can enjoy the weird and wonderful combination of slick Platinum gameplay and distinct Nier quirkiness. Also of note was the first true reveal of Cyberpunk 2077 and news that Devil May Cry would be getting a new numbered sequel, but the lack of substantial gameplay footage for either game suggests that these are very early announcements.

Sony familiarity in my E3 2018

my E3 2018

By comparison, many people criticised the lack of new reveals in Sony’s conference; there were many games we already knew about from previous shows (such as Spider-Man, The Last of Us Part 2 and Death Stranding), and with the remake of Final Fantasy VII still early in development, there was little hope of seeing anything new from that game. Despite this, we did get confirmation of an exciting new PSVR title with From Software’s Deracine, reaffirmation that Mizuguchi’s The Tetris Effect still looks superb, and more gorgeous footage of Sucker Punch‘s Ghost of Tsushima. (As an aside, it seems that samurai games were the general theme of this year’s E3, with Tsushima, Sekiro and a trailer of Nioh 2 all making appearances somewhere amongst the conferences.) Another notable surprise was Remedy’s Control, a game that seems to combine shifting geometry with conventional gunplay and creative mind control mechanics. It was a fun looking title, even if it did make me wish for a sequel to Psi-Ops: The Mindgate Conspiracy…

Nintendo’s contribution to my E3 2018

my E3 2018

As is to be expected these days, Nintendo combined the bizarre with the exciting, from making me question the need for a Pokéball peripheral used in conjuction with Pokémon Go (which will transfer Pokémon data from the mobile game to a new console game) when you already have wireless communication technology in your primary gaming devices… to the surprise reveal of Daemon X Machina, an exciting action game from Marvelous Entertainment that boasts bright and colourful visuals and shows off the kind of gameplay that brings to mind games such as Omega Boost and Transformers Devastation. Elsewhere in the show, the unveiling of a new Mario Party was hardly a massive surprise – at the same time, the immediacy and social nature of the series is an obvious fit for the Switch hardware – and the new Super Smash Bros seemed hell-bent on including every character from previous games in its roster, to the delight of series fans. It was also revealed that these characters will all be tweaked slightly, hopefully resulting in a balanced game and some exciting re-learning of old favourites.

The highlight of my E3 2018

my E3 2018

All of the three main shows succeeded in giving fans something to look forward to, but the reveal that interested me the most was Babylon’s Fall. This was one of the new announcements from a very short Square Enix showcase scheduled separately from the three main conferences – a new IP being developed by Platinum Games, Babylon’s Fall only revealed a glimpse of CG at the end of its trailer, but was introduced with text-heavy stills that promised a tale of clashing ideologies, of gods striking down against mankind, and of huge armoured characters and electric (or perhaps arcane) powers. It was perhaps the only trailer I went through frame by frame as I tried to make sense of what I was seeing, and it’s definitely something I intend to keep an eye on between now and its 2019 release.

Obviously, I saw some criticism levelled at the three main conferences as people collected their own thoughts on discussion boards and in social media – people claimed that Sony’s show repeated the same announcements as last year and didn’t have enough new reveals, or that Nintendo’s show needed to give fans more details about known games in development (precious little was seen of Metroid Prime 4, Yoshi, or Starfox Grand Prix)… Microsoft’s show was perhaps the most refreshing, but I noticed people claiming that their conference pushed 4K and the Xbox One X a little too much for owners of older Xbox models. Despite all of this, I’m remaining optimistic about the future of all three platform holders – there’s something for everyone to look forward to in the near future, and the absence of any big new hardware reveals (certain optimistic individuals expected the unveiling of a PlayStation 5 before the show commenced) suggests that the current generation still has some life left in it for the time being. As ever, let us know if there were any reveals that stood out for you in the comments below.

Filed Under: Games Tagged With: 3ds, Babylon's Fall, e3, e3 2018, From Software, Ghost of Tsushima, Mario, microsoft, Nier: Automata, nintendo, platinum games, playstation, PlayStation 4, playstation vr, PS4, psvr, Sekiro, Sekiro: Shadows Die Twice, Shadows Die Twice, sony, Sucker Punch, Super Smash Bros, Switch, xbox, xbox one

New PlayStation-Themed Nike PG-2 Trainers Look Amazing

22nd January 2018 By Dan Thornton Leave a Comment

How cool are the new PlayStation-themed Nike PG-2 trainers? They’ve been created with basketball star Paul George and designed by Tony Hardman, working in conjunction with both Nike and PlayStation. It’s the second sneaker from George and Hardman, hence the PG-2 name. But the inspiration comes from the PlayStation 4 and DualShock 4 controllers.

The PlayStation-themed Nike PG-2 trainers

Paul George is a small forward for Oklahoma City Thunder, and apparently he’s been a Sony fan since getting a PlayStation 2 as a child. So there are plenty of console elements in the shoes, including light-up logos in the tongue of each shoe operated when you press theme, and which illuminate and pulsate like a PlayStation 4 start-up. Battery-powered, they’ll last about 150 hours.

Other details you might spot include the circle, x, square and triangle controller button symbols embossed into the leather of the shoe, and the colour-coded eyelets. Completing the crossover is a barcode on the back of one of the shoes which can be scanned to put an exclusive Paul George theme onto your PlayStation 4.

The Nike PG-2 Paul George PlayStation-themed sneakers are due out on February 10th, 2018, and they’re not ridiculously expensive at $110. But they’re likely to be popular and sell out, so you’ll need to either get in early or be prepared to pay a premium.

Nike PG-2 PlayStation colorway

Filed Under: Life Tagged With: Nike, Paul George, PlayStation 4, Sneakers, Trainers

Nier Automata demo released this week

23rd December 2016 By Qazimod Leave a Comment

The Nier Automata demo represents a first look at what could either be the biggest squandering of a golden opportunity or the refinement of a flawed gem. The first Nier game – Gestalt on Xbox 360 or Replicant on PS3 – had a fantastic story, great world-building and character arcs, and a beautiful soundtrack. However, it was let down by flabby gameplay sequences, woolly combat and rough edges. As soon as it was announced that Platinum would be helping out on Nier Automata, fans of Gestalt and Replicant were delighted, as it potentially meant a game that delivered on both its gameplay and story. More than a year after the announcement of the new Nier game, a gameplay demo has been released. And, naturally, I’ve spent some time with it already.

Nier Automata demo – slick moves and orb shooting

Nier Automata demo

Let’s begin with the obvious point – as soon as you get your hands on the controls this feels like a Platinum game in terms of movement and combat; movement is fast and fluid, you have a dodge which goes far and in multiple directions, and you can cancel from attacks to dodges. Furthermore, the Nier Automata demo starts you off with an air-dodge and double jump, and attacks have light and heavy variants, as well as special enders. Meanwhile, your “pod” droid fires for as long as you hold down the trigger and its shots can be aimed in multiple directions. So far, so Platinum, but the Nier DNA makes itself known soon enough; waves of red orbs are shot from enemies and can be destroyed with shots or melee attacks. Additionally, enemies have lifebars and damage numbers fly off as they take hits, so the RPG roots are clear.

Nier Automata demo – a fresh perspective

Nier Automata demo

What’s also clear is that Platinum liked the original game’s perspective shifts – the Nier Automata demo is constantly going between side-on, overhead and conventional 3D views; at times it almost feels like it beats the player over the head with these camera tricks, shouting “hey, remember? Remember when Nier did this?” but maybe the full game will relax things a little. There was one moment where the perspective shifts worked against the gameplay – enemies can spawn from small containers in one top-down sequence and it’s possible for 2B to enter one of these containers and be in a bad spot whilst the player can’t see what’s going on – but for the most part It was fine.

Nier Automata demo – promising combat and unproven questing

Nier Automata demo

The Nier Automata demo is all about showing off the combat – it’s at its best when mobile enemies approach 2B at close-quarters whilst shots from wall-mounted cannons also head towards her, as it forces the player to manage the crowd and switch between melee and ranged attacks on the fly. In the previous game you generally had to deal with one threat or the other – removing the bullets of an enemy so that you could close in on that enemy and deliver melee damage. Later on, one phase of the Nier Automata demo’s boss showcases some similarly impressive bullet hell, where clusters and waves of projectiles are belched out and rockets rain from the sky. This is where the gameplay truly feels like Nier Deluxe – a more refined version of the original formula – and I would welcome more of it.

The one aspect of the game that’s never really shown off during the Nier Automata demo is the RPG and story side of the game – the character arcs, the settlements, the quests to pick up, the jaw-dropping twists. Just like Gestalt and Replicant felt like missed opportunities with their rough combat and platfoming, Automata could feel like a waste if it’s “just” another Platinum game with none of the hybrid gameplay of the original. However, it’s understandable that Taro might want the story and RPG elements to be kept under wraps if the narrative is anything like the original’s. From what I have played now, I feel confident that Platinum will do what Platinum does best, but I appreciate that we’re still in the dark about the bits that made the original Nier so special in the first place. If the slick combat is there but the questing and story are afterthoughts, we could find that Automata and Gestalt/Replicant are two halves of the one of the finest games ever made, neither one delivering on both gameplay and narrative.

Nier Automata demo

Nier Automata will be released on PS4 in March 2017. A PC release has also been confirmed but not yet dated.

Filed Under: Games Tagged With: games, Nier, Nier: Automata, pc, Platinum, platinum games, PlayStation 4, PS4

Spaceships, brawls and revivals – my highlights from PSX 2016

4th December 2016 By Qazimod Leave a Comment

The main conference for PSX 2016 concluded on Saturday evening, and whilst I personally didn’t find a huge amount of announcements to be earth-shattering, there was still a lot to get excited about. So much, in fact, that trying to collect my thoughts amidst so much social media gossip was an impossible task, so on Sunday morning I relocated to a quiet café, pulled out my phone and contemplated the highlights over a small espresso.

PSX 2016 – Capcom’s fighters get a strong showing

PSX 2016

After a brief bit of Uncharted, Capcom’s logo appeared on the big screen and revealed one of the worst-kept secrets of the show: more Marvel vs Capcom. Specifically, MvC Infinite. This trailer was purely cinematic and showed Ryu and Mega Man facing off against familiar comic-book heroes in 2v2 fashion – perhaps a hint of the final game’s format? Speaking of badly kept secrets, the official reveal of Akuma for Street Fighter V also made a showing, together with news that the 2017 season pass was available to preorder. I haven’t played as much SFV as I once did so I don’t know if I’ll be on board for a second season, but it might be worth keeping an eye on.

PSX 2016 – Garou returns and PSVR isn’t forgotten

PSX 2016

More good news emerged with the announcements that Ultimate MvC3, Mother Russia Bleeds and Garou Mark of the Wolves would be available to download right now – since the news I’ve purchased Garou myself as it’s one of my most-played MAME games, so there might be a review appearing on this site shortly. The PlayStation VR segment then followed – Starblood Arena with its weird choice of Psychobilly Freakout for trailer music, and a short montage devoid of game names or logos accompanying footage. Nevertheless, it at least inspires hope that Sony won’t forget about VR as quickly as they forgot about the Vita.

PSX 2016 – more Wipeout, more LocoRoco, more Knack

PSX 2016

The reveal of a Wipeout trailer initially had me wondering if we would get an original new title for PS4 or PSVR. Discovering that it appears to be a “best of” release with content from Wipeout HD, HD Fury and 2048 might have been initially disappointing, but those games were still great, and 2048 could be a lot of fun on a bigger screen. Other revived classics included releases of Crash, Patapon, LocoRoco and Parappa on PS4 – I can’t say I’ll pick them up again straight away, but revisiting LocoRoco is tempting. I was also the victim of my own foolishness when I sarcastically suggested that a Knack sequel would be revealed… and then during the show Knack 2 was revealed. Oh well.

PSX 2016 – Nier gets a date and more surprises emerge

PSX 2016

A game I was actually keen to see more of was Nier Automata, and whilst I would have liked a more substantial trailer, we at least got a release date of 7.3.17 – that’s March 7th for US readers – and reassurance that a demo was still coming. The combination of Nier’s storytelling and Platinum gameplay is still an irresistible prospect, and you can be sure of more coverage here when it’s eventually released. However, I was as interested in surprise announcements as I was about familiar names, and Nex Machina was exactly that. A new game from Resogun developer Housemarque and arcade game legend Eugene Jarvis, this has tons of colour and action and was a highlight of the show for me. Another surprise – albeit one about a familiar name – was that Suda51’s Let It Die (formerly Lily Bergamo) was available to download. More than three years have passed since the 2013 reveal, and whilst the combination of roguelike gameplay and Suda-style action is interesting, the free-to-play hooks might be offputting for casual players.

PSX 2016 – lots to enjoy

PSX 2016

There were a lot of other games I could spend time talking about here – more Resident Evil footage, a new Ace Combat, the revival of Windjammers – but I just wanted to discuss particular highlights for me. Knowing that Garou is available right now, Nier is still on the way and rumoured titles are now confirmed will give me and other fans a lot to enjoy. As ever, feel free to share your highlights and lowlights in the comments below.

Filed Under: Games Tagged With: playstation, PlayStation 4, playstation experience, playstation experience 2016, playstation vr, PS VR, PS4, psvr, psx, psx 2016

Sony reveals new PlayStation hardware

8th September 2016 By Qazimod Leave a Comment

New PlayStation hardware was revealed by Sony at last night’s PlayStation Meeting 2016, and will be available later this year. The suggested retail prices have been confirmed at £259 for the PlayStation 4 Slim model and £349 for the PlayStation 4 Pro model. Whilst the Slim model isn’t that far removed from the PS4 you may currently own, it will be quieter, lighter and more efficient. This, along with the new look and attractive price point, makes it a tempting prospect for anyone who hasn’t made a decision about gaming in the current generation.

New PlayStation hardware – 4K and HDR for Pro owners New Playstation hardware

With the PlayStation 4 Pro, Sony is offering a model with an improved CPU and GPU, one that will allow you to play in 4K and offer HDR visuals. The impact of the latter point was diminished somewhat with news that the original PS4 would become HDR-capable with a downloadable update, but it will be interesting to see how the new processing power is used. Curiously, the Pro console won’t be able to play 4K Blu-Rays, which seems like a strange omission – whether they allow for this in some kind of future firmware update remains to be seen.

New PlayStation hardware – how Pro will complement VR

One point of concern for a number of gamers was whether or not they could still enjoy PlayStation VR on the regular PS4 when a Pro model exists, and here Mark Cerny stated that PSVR owners who have a PS4 Pro can enjoy “richer” special effects, “crisper” scenes and higher frame rates. The latter point sent alarm bells ringing for a number of people who intend to enjoy PSVR on an original PS4 (as someone who’s preordered the headset myself it was a bit concerning), but we can’t forget that Sony had previously told developers that PSVR games which didn’t hit a 60FPS minimum were likely to be rejected. This suggests that PS4 Pro will offer higher framerates for PSVR, but that the framerates on both consoles will be stable.

New PlayStation hardware

New PlayStation hardware – worth going Pro?

Both pieces of new PlayStation hardware are priced quite attractively, and it will be interesting to see how they measure up compared to Project Scorpio and the Xbox One S, but it’s clear that fans of both consoles will have some interesting new purchasing decisions to make. Many have said that the new graphics technology will only appeal to a small audience until there are more televisions that fully take advantage of 4K and HDR technology, and so unless you’re part of that small audience it’s better to wait. There may be a time when 4K and HDR-enabled displays become as affordable as regular HDTVs are today, but if you’re not in the market for that kind of tech, there’s still plenty to enjoy on current hardware.

New PlayStation hardware

Read more at the Europe PS Blog

Filed Under: Games Tagged With: playstation, PlayStation 4, PlayStation 4 Pro, PlayStation 4 Slim, PS4, PS4 Pro, PS4 Slim, sony

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